[Freeciv-Dev] [patch #4159] Add Unaccessible terrain to supplied rulesets
Update of patch #4159 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: Add Unaccessible terrain to classic, multiplayer, experimental, civ2civ3, and alien rulesets. I don't see how including these to civ1/civ2 rulesets would hurt the compatibility, but left them out anyway. Note that alien ruleset has Tile_Workable effects defined so that new terrain would get the effect only if explicitly added - so no changes to alien/effects.ruleset. (file #18926) ___ Additional Item Attachment: File name: UnaccessibleTerrain-2.patchSize:9 KB ___ Reply to this item at: http://gna.org/patch/?4159 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4159] Add Unaccessible terrain to supplied rulesets
Follow-up Comment #2, patch #4159 (project freeciv): Neat idea. As regards appearance, how about making it entirely black with a hard edge, like the edge of the map is currently? So the end appearance is that of a non-rectangular map. There would however be subtle UI differences between off-the-map and Unaccessible terrain -- it would get an overlay as if show native tiles was enabled, for instance. That can't be solved without code changes. Without that, perhaps it's best if it looks distinct from off-the-map. (Also, it occurs to me that Inaccessible would be a more idiomatic English name.) ___ Reply to this item at: http://gna.org/patch/?4159 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4159] Add Unaccessible terrain to supplied rulesets
Follow-up Comment #3, patch #4159 (project freeciv): Having inaccessible area simply black would make it harder to tell if the area is simply unknown (not explored) or inaccessible. (Also, it occurs to me that Inaccessible would be a more idiomatic English name.) Will fix that - thank you for being our native speaker :-) ___ Reply to this item at: http://gna.org/patch/?4159 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4159] Add Unaccessible terrain to supplied rulesets
URL: http://gna.org/patch/?4159 Summary: Add Unaccessible terrain to supplied rulesets Project: Freeciv Submitted by: cazfi Submitted on: Sat 07 Sep 2013 07:26:07 PM EEST Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Add Unaccessible terrain type to supplied rulesets for scenario map authors to use. It will never appear in normal generated maps. No unit can enter the tile, nor can cities work it. One can use it to shape map (accessible area). Attached is a patch version that adds it to classic ruleset only. ___ File Attachments: --- Date: Sat 07 Sep 2013 07:26:07 PM EEST Name: UnaccessibleTerrain.patch Size: 2kB By: cazfi http://gna.org/patch/download.php?file_id=18914 ___ Reply to this item at: http://gna.org/patch/?4159 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev