[Freeciv-Dev] [patch #4470] Target-specific city production boost effect

2014-08-25 Thread Jacob Nevins
Update of patch #4470 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #4: Patch #4722 is a

[Freeciv-Dev] [patch #4470] Target-specific city production boost effect

2014-07-19 Thread Emmet Hikory
Follow-up Comment #3, patch #4470 (project freeciv): for restricting units by resources, also see patch #1339 ___ Reply to this item at: http://gna.org/patch/?4470 ___ Message sent via/by

[Freeciv-Dev] [patch #4470] Target-specific city production boost effect

2014-02-02 Thread Jacob Nevins
URL: http://gna.org/patch/?4470 Summary: Target-specific city production boost effect Project: Freeciv Submitted by: jtn Submitted on: Sun Feb 2 11:43:51 2014 Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #4470] Target-specific city production boost effect

2014-02-02 Thread Edgaras Ĺ eputis
Follow-up Comment #1, patch #4470 (project freeciv): For buy cost there could be another effect, something like: [effect_aqueduct_production_river] type = Buy_Discount_Pct value = +50 reqs = { type, name, range Improvement, Aqueduct, Local Extra, River, Adjacent } Would allow