[Freeciv-Dev] [patch #4610] AI won't build sea-only workers

2014-04-21 Thread Marko Lindqvist
Follow-up Comment #7, patch #4610 (project freeciv): Patch added concept of role unit filter. The single filter included can be used to select land or sea moving (both moving units being suitable for both) units. You probably want to rework the filter for complex nativity, and callers must be

[Freeciv-Dev] [patch #4610] AI won't build sea-only workers

2014-04-21 Thread Emmet Hikory
Follow-up Comment #8, patch #4610 (project freeciv): Aha! I see now. Yes, this is critical infrastructure for patch #4658. Thanks for the clarification. ___ Reply to this item at: http://gna.org/patch/?4610

[Freeciv-Dev] [patch #4610] AI won't build sea-only workers

2014-04-20 Thread Emmet Hikory
Follow-up Comment #6, patch #4610 (project freeciv): I encountered this patch again this weekend, and while I accepted the argument when it was posted, I'm now a bit confused about the implementation. Is this implementation based on some concept of how different units would be built for where

[Freeciv-Dev] [patch #4610] AI won't build sea-only workers

2014-04-16 Thread anonymous
Follow-up Comment #4, patch #4610 (project freeciv): Shouldn't the land settlers patch also take into account other units that have the settlers flag e.g. migrants. see http://gna.org/patch/?4560 ___ Reply to this item at:

[Freeciv-Dev] [patch #4610] AI won't build sea-only workers

2014-04-16 Thread Marko Lindqvist
Follow-up Comment #5, patch #4610 (project freeciv): Shouldn't the land settlers patch also take into account other units that have the settlers flag That's exactly how it knows the unit to be Worker type. ___ Reply to this item at:

[Freeciv-Dev] [patch #4610] AI won't build sea-only workers

2014-04-15 Thread Marko Lindqvist
Update of patch #4610 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4610] AI won't build sea-only workers

2014-03-15 Thread Marko Lindqvist
URL: http://gna.org/patch/?4610 Summary: AI won't build sea-only workers Project: Freeciv Submitted by: cazfi Submitted on: Sun 16 Mar 2014 04:21:21 AM EET Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #4610] AI won't build sea-only workers

2014-03-15 Thread Marko Lindqvist
Update of patch #4610 (project freeciv): Planned Release: 2.6.0 = 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/patch/?4610 ___ Message sent

[Freeciv-Dev] [patch #4610] AI won't build sea-only workers

2014-03-15 Thread David Fernandez
Follow-up Comment #1, patch #4610 (project freeciv): Good to know, because there are sea-only workers in civ2civ3 rules too. I gave the flag settlers to transports so they can clean up pollution on oceans (the only working activity available on sea apart of building buoys), and I did it mainly to