[Freeciv-Dev] [patch #4707] Remove the 'goes_out_of_sight' field of the short_unit_info packet

2014-05-29 Thread pepeto
Update of patch #4707 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4707] Remove the 'goes_out_of_sight' field of the short_unit_info packet

2014-05-26 Thread pepeto
Update of patch #4707 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/patch/?4707 ___ Message sent

[Freeciv-Dev] [patch #4707] Remove the 'goes_out_of_sight' field of the short_unit_info packet

2014-05-22 Thread Marko Lindqvist
Follow-up Comment #1, patch #4707 (project freeciv): It does the same as send the unit_remove packet Does also the movement animation work correctly when enemy unit moves to fogged tile and gets removed in the end? I though that client doesn't even allow units to exist in fogged tiles (even

[Freeciv-Dev] [patch #4707] Remove the 'goes_out_of_sight' field of the short_unit_info packet

2014-05-22 Thread pepeto
Follow-up Comment #2, patch #4707 (project freeciv): Does also the movement animation work correctly when enemy unit moves to fogged tile and gets removed in the end? I though that client doesn't even allow units to exist in fogged tiles (even temporarily). Of course, it needs tests. But as

[Freeciv-Dev] [patch #4707] Remove the 'goes_out_of_sight' field of the short_unit_info packet

2014-05-20 Thread pepeto
URL: http://gna.org/patch/?4707 Summary: Remove the 'goes_out_of_sight' field of the short_unit_info packet Project: Freeciv Submitted by: pepeto Submitted on: Tue 20 May 2014 11:16:42 PM CEST Category: general