Update of patch #4707 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #4707 (project freeciv):
Assigned to:None = pepeto
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http://gna.org/patch/?4707
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Follow-up Comment #1, patch #4707 (project freeciv):
It does the same as send the unit_remove packet
Does also the movement animation work correctly when enemy unit moves to
fogged tile and gets removed in the end? I though that client doesn't even
allow units to exist in fogged tiles (even
Follow-up Comment #2, patch #4707 (project freeciv):
Does also the movement animation work correctly when enemy
unit moves to fogged tile and gets removed in the end? I
though that client doesn't even allow units to exist in fogged
tiles (even temporarily).
Of course, it needs tests.
But as
URL:
http://gna.org/patch/?4707
Summary: Remove the 'goes_out_of_sight' field of the
short_unit_info packet
Project: Freeciv
Submitted by: pepeto
Submitted on: Tue 20 May 2014 11:16:42 PM CEST
Category: general