[Freeciv-Dev] [patch #4798] Always build defender before walls

2014-06-15 Thread Marko Lindqvist
Update of patch #4798 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4798] Always build defender before walls

2014-06-12 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4798

 Summary: Always build defender before walls
 Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 13 Jun 2014 05:18:42 AM EEST
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

Quite often AI still has cities with city walls, but undefended when my
attacker arrives.
I think it's due to the fact that *before* I'm close, AI prefers to build City
Walls (as the defender first is currently applied only in urgent situations)
and even uses all its money to build them. When I then arrive, it has no time
to build the defender, nor money to buy one.

Attached patch makes AI to build defender before Walls even if there's no
urgency.



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File Attachments:


---
Date: Fri 13 Jun 2014 05:18:42 AM EEST  Name: FirstDefender.patch  Size: 651B 
 By: cazfi

http://gna.org/patch/download.php?file_id=20992

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[Freeciv-Dev] [patch #4798] Always build defender before walls

2014-06-12 Thread Marko Lindqvist
Update of patch #4798 (project freeciv):

 Planned Release:   2.6.0 = 2.5.0, 2.6.0   


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[Freeciv-Dev] [patch #4798] Always build defender before walls

2014-06-12 Thread Marko Lindqvist
Follow-up Comment #1, patch #4798 (project freeciv):

Actually AI still builds Walls first if left completely alone. This patch only
affects the situation where danger  0 but there's no urgency. Doesn't mean
that patch wouldn't be step to right direction, so I'm still about to commit
it.

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