[Freeciv-Dev] [patch #5696] Disable all fc_assert_XXX() effects when NDEBUG is defined

2016-04-16 Thread Marko Lindqvist
Update of patch #5696 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #5696] Disable all fc_assert_XXX() effects when NDEBUG is defined

2016-04-13 Thread Marko Lindqvist
Update of patch #5696 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #4: - Updated against svn (file #27112)

[Freeciv-Dev] [patch #5696] Disable all fc_assert_XXX() effects when NDEBUG is defined

2016-04-13 Thread Marko Lindqvist
Update of patch #5696 (project freeciv): Planned Release:2.6.0, 3.0.0 => 3.0.0 ___ Follow-up Comment #3: > Moreover, setting target for 2.6.0 and 3.0.0 give us time to enforce parts which would need

[Freeciv-Dev] [patch #5696] Disable all fc_assert_XXX() effects when NDEBUG is defined

2015-01-17 Thread Jacob Nevins
Update of patch #5696 (project freeciv): Depends on: = patch #5700 ___ Reply to this item at: http://gna.org/patch/?5696 ___ Message sent

[Freeciv-Dev] [patch #5696] Disable all fc_assert_XXX() effects when NDEBUG is defined

2015-01-10 Thread pepeto
URL: http://gna.org/patch/?5696 Summary: Disable all fc_assert_XXX() effects when NDEBUG is defined Project: Freeciv Submitted by: pepeto Submitted on: sam. 10 janv. 2015 13:27:10 CET Category: general

[Freeciv-Dev] [patch #5696] Disable all fc_assert_XXX() effects when NDEBUG is defined

2015-01-10 Thread Marko Lindqvist
Follow-up Comment #1, patch #5696 (project freeciv): While this is a good idea, I don't think this can be committed yet. First one needs to fix all the places where for example fc_assert_ret[_val]() is used as the *only* means of error handling, or other necessary functionality has been put

[Freeciv-Dev] [patch #5696] Disable all fc_assert_XXX() effects when NDEBUG is defined

2015-01-10 Thread pepeto
Update of patch #5696 (project freeciv): Status: Ready For Test = None Assigned to: pepeto = None ___ Follow-up Comment #2: First one needs to