[Freeciv-Dev] [patch #6480] Oil platform graphics

2017-05-03 Thread Marko Lindqvist
Update of patch #6480 (project freeciv): Status:None => Duplicate Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #6480] Oil platform graphics

2016-01-30 Thread Jacob Nevins
Update of patch #6480 (project freeciv): Depends on: => patch #6877 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #6480] Oil platform graphics

2016-01-26 Thread Jacob Nevins
Follow-up Comment #2, patch #6480 (project freeciv): > There's already a graphic as part of ampliohexbig This is in ampliohexbig for 2.5, which calls it "tx.oil_rig". That seems as good a name as any to standardise on. Our hexemplio doesn't have it yet. It does have the unit activity icon in

[Freeciv-Dev] [patch #6480] Oil platform graphics

2016-01-26 Thread Jacob Nevins
Follow-up Comment #3, patch #6480 (project freeciv): (civ2civ3 ruleset now has Oil Platform extra, but doesn't use a distinct graphics tag for it yet; it still uses the land-based "tx.oil_mine".) ___ Reply to this item at:

[Freeciv-Dev] [patch #6480] Oil platform graphics

2016-01-26 Thread Marko Lindqvist
Follow-up Comment #4, patch #6480 (project freeciv): > ("unit.oil_rig" would fit.) That's what patch #6865 is about to set in the ruleset side. ___ Reply to this item at:

[Freeciv-Dev] [patch #6480] Oil platform graphics

2015-10-25 Thread Jacob Nevins
URL: Summary: Oil platform graphics Project: Freeciv Submitted by: jtn Submitted on: Sun 25 Oct 2015 13:52:56 UTC Category: art Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #6480] Oil platform graphics

2015-10-25 Thread Jacob Nevins
Follow-up Comment #1, patch #6480 (project freeciv): Don't forget to consider unit activity icons graphics too. ___ Reply to this item at: ___ Message sent