[Freeciv-Dev] [patch #7743] Rebase sandbox ruleset from civ2civ3 ruleset

2016-10-03 Thread Jacob Nevins
Update of patch #7743 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #7743] Rebase sandbox ruleset from civ2civ3 ruleset

2016-10-01 Thread Jacob Nevins
Additional Item Attachment, patch #7743 (project freeciv):

File name: trunk-sandbox-rebase-from-civ2civ3.patch Size:37 KB


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[Freeciv-Dev] [patch #7743] Rebase sandbox ruleset from civ2civ3 ruleset

2016-10-01 Thread Jacob Nevins
Update of patch #7743 (project freeciv):

  Depends on: => patch #7742


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[Freeciv-Dev] [patch #7743] Rebase sandbox ruleset from civ2civ3 ruleset

2016-10-01 Thread Jacob Nevins
Update of patch #7743 (project freeciv):

  Status: In Progress => Ready For Test 

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Additional Item Attachment:

File name: trunk-sandbox-rebase-from-civ2civ3.patch Size:37 KB
File name: S2_6-sandbox-rebase-from-civ2civ3.patch Size:36 KB


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[Freeciv-Dev] [patch #7743] Rebase sandbox ruleset from civ2civ3 ruleset

2016-10-01 Thread Jacob Nevins
URL:
  

 Summary: Rebase sandbox ruleset from civ2civ3 ruleset
 Project: Freeciv
Submitted by: jtn
Submitted on: Sat 01 Oct 2016 03:10:34 PM BST
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0-beta1, 3.0.0
 Contains string changes: Yes

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Details:

The sandbox ruleset is advertised as a modified copy of civ2civ3. But civ2civ3
has moved on since sandbox forked from it in November 2015 (patch #6452).

It would be less confusing to describe the differences if sandbox reflected
the civ2civ3 rules at 2.6.0 release.

The attached patch brings the following recent changes from civ2civ3 to
sandbox:
* patch #5915: mining changes
* patch #5007: engineer veteran names
* patch #7078, bug #24616: KillCitizen changes
* patch #5597: culture and achievements
* patch #7160: enable tired_attack
* patch #7159: Ecclesiastical Palace + Federation luxury bonus
* patch #7080: enable happyborders by default
* Trade routes with enemies impossible (part of patch #7137)
* Merchants subject to ZOC (part of patch #7137)
* Not yet committed patches:
** bug #25070: Lakes don't allow building Harbour
** patch #7742: coastal wonders allowed by Deep Ocean

I have deliberately not taken most of patch #7137 about merchants:
* The movement restrictions are good rules for finding bugs in the game
engine.
* One of sandbox's tweaks concerns Enter Marketplace, so at least some of the
one-time TradeRoute unit revenues need to stay.

I've not taken patch #7096 (radius_sq_city_permanent), as I'll be modifying
this specifically for sandbox in another patch shortly.

I've reviewed the remaining diffs between civ2civ3 and sandbox on S2_6 and
trunk.

Update README.sandbox for the resulting differences, and also differences that
weren't previously documented.




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