There a disabled tech called 'Environmentalism' listed in techs.ruleset for default, civ2 and civ1 rulesets.
I can guess that it has been disabled in default because of balancing, but why disable it for civ2? Wasn't it a tech in the original game? ~Daniel _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev