For my ruleset, I'd like to have some roads that share movement. Two
examples that may be useful for discussion: having a Track with move_cost
3 be a prerequisite for road for only certain terrains, and having a Canal
that acts like a river, except it needs building, requires technology, and
On 2 April 2013 12:53, Emmet Hikory per...@shipstone.jp wrote:
So, the solution would be to have some road compatibility check in
map.c:tile_move_cost_ptrs(). There are two methods to do this in the
ruleset that seem to have precedent: either define the road_class concept,
and have all
On Tue, Apr 02, 2013 at 03:27:26PM +0300, Marko Lindqvist wrote:
On 2 April 2013 12:53, Emmet Hikory wrote:
So, the solution would be to have some road compatibility check in
map.c:tile_move_cost_ptrs(). There are two methods to do this in the
ruleset that seem to have precedent:
On 2 April 2013 17:14, Emmet Hikory per...@shipstone.jp wrote:
I'll go with the bitvector for this then, and thanks for the pointer
to cache code to make it not terribly expensive. To make sure I
understand,
one would iterate over the road types, and then iterate over the
(presumably