[Freeciv-Dev] (PR#27500) Leonardo's workshop working correctly?

2006-12-06 Thread Chris Hohner
http://bugs.freeciv.org/Ticket/Display.html?id=27500 > hi, love your work on freeciv, just noticed the Leonardo's Workshop doesn't appear to be working. if it is, any chance that it would notify you when a unit was auto-upgraded? sincerely, chris hohner hi,love your work on freeciv, just notic

[Freeciv-Dev] (PR#27460) Freeing null pointer in SDL/wldlg.c:1757

2006-12-06 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=27460 > 1. click on city 2. bring up worklist 3. click on the options icon in left corner Perhaps these two should be merged? void popdown_worklist_editor(void) static int popdown_worklist_editor_callback(struct widget *pWidget) Program received

Re: [Freeciv-Dev] (PR#27500) Leonardo's workshop working correctly?

2006-12-06 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=27500 > Chris Hohner wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=27500 > > > hi, > > love your work on freeciv, just noticed the Leonardo's Workshop doesn't > appear to be working. if it is, any chance that it would notify you when a >

[Freeciv-Dev] (PR#27460) Freeing null pointer in SDL/wldlg.c:1757

2006-12-06 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=27460 > > [emj - Di 05. Dez 2006, 16:10:14]: > > 1. click on city > 2. bring up worklist > 3. click on the options icon in left corner > > > Perhaps these two should be merged? > void popdown_worklist_editor(void) > static int popdown_worklist_edi