Re: [Freeciv-Dev] (PR#37592) Project directions

2007-03-07 Thread (Eddie_Anderson)
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592 Per I. Mathisen [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592 On Mon, 5 Mar 2007, (Eddie_Anderson) wrote: Since this discussion last summer, I've been thinking some more Thanks for opening up

Re: [Freeciv-Dev] Re: (PR#37692) AutoReply: Fedora+ggz

2007-03-07 Thread Daniil Ivanov
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37692 There is no way to make a package with GGZ support due to the fact civclient.dsc is not installed. See an attached patch for proposed solution. BR, Daniil. Index: data/Makefile.am

[Freeciv-Dev] (PR#37724) [Patch] Base build activity gfx tag

2007-03-07 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37724 Get base building activity gfx tag from ruleset. - ML diff -Nurd -X.diff_ignore freeciv/client/packhand.c freeciv/client/packhand.c --- freeciv/client/packhand.c 2007-03-07 16:30:27.0 +0200 +++ freeciv/client/packhand.c

Re: [Freeciv-Dev] Re: (PR#37692) AutoReply: Fedora+ggz

2007-03-07 Thread Daniil Ivanov
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37692 Configured successfully as ./configure --enable-client=gtk2 \ --with-ggz-client \ --with-ggzmod-includes=%{_includedir} \ --with-ggzmod-libraries=%{_libdir} \ --with-libggz-includes=%{_includedir} \

[Freeciv-Dev] (PR#15097) air units only autoroute to my cities (or allies)

2007-03-07 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=15097 My version of the allow-aircraft-to-goto patch. It allows movement anywhere as long as we have movement points to return, and allow attacks, even suicidal ones. Of course, it is still not perfect, since for example fighters cannot goto

Re: [Freeciv-Dev] (PR#37592) Project directions

2007-03-07 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592 On Wed, 7 Mar 2007, (Eddie_Anderson) wrote: I have been thinking along these lines myself, inspired a great deal by the way the board game Settlers of Catan manages the victory condition. Good idea. Many times the designers of

[Freeciv-Dev] (PR#37734) 2.1.0-beta3-win32-sdl unit related bugs

2007-03-07 Thread Lauri Uotinen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37734 Hi! I encountered a few bugs when playing the 2.1.0-beta3-sdl -version. 1) Autofocus did not work on the Kaleeri (Galleon?) ship. All the other land units were focused on correctly. I didn't test other sea units yet (the game crashed

[Freeciv-Dev] (PR#37746) [Patch] Upgrade_Price_Pct effect

2007-03-07 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37746 This adds Upgrade_Price_Pct effect. - ML diff -Nurd -X.diff_ignore freeciv/common/effects.c freeciv/common/effects.c --- freeciv/common/effects.c 2007-03-05 21:11:49.0 +0200 +++ freeciv/common/effects.c 2007-03-08

[Freeciv-Dev] (PR#37752) [Patch] Edit player techs

2007-03-07 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37752 This allows editing player techs in science dialog. - Global observer cannot edit techs. - Wrong cursor. This is old bug, but it's more obvious with this patch - ML diff -Nurd -X.diff_ignore freeciv/client/gui-gtk-2.0/repodlgs.c