URL: http://bugs.freeciv.org/Ticket/Display.html?id=37934
This patch fixes some grammatically incorrect or misnamed strings in
the SDL client.
~Daniel
sdl_stringfixes.diff
Description: Binary data
___
Freeciv-dev mailing list
Freeciv-dev@gna.org
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37935
I played a game (under Windows) where the base technology cost was as high
as possible (100 instead of the default 20). After getting off my island
and establishing an embassy with my neighbor, I saw that their research
exceeded the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37926
On 3/11/07, Daniel Markstedt [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37926
Modified icons for Monotheism (tech) and Michelangelo's Chapel (wonder).
~Daniel
I have come up with a better icon
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37965
I were using modified rulesets and tilesets at the time. I were
looking help for techs and clicked new tech.
0x004fa356 in set_title_topic (
topic=0xfff8ffff Address 0xfff8ffff out of bounds)
at
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37965
This was memory corruption problem. Attached patch fixes one memory
bug, which was likely cause to the crash (I managed to reproduce it a
couple of times before, but not with this patch)
- ML
diff -Nurd -X.diff_ignore
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37306
[dmarks - Fr 02. Mär 2007, 01:02:29]:
With a recent svn trunk and SDL client on OSX 10.3.9:
If you're not connected to the Internet when selecting Join Pubserver
from the main menu, the client will crash with:
2: Failed
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37537
On 3/6/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 3/5/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
This makes built time property of base type.
- Updated against svn
- Necessary modifications to civ1 civ2 rulesets too
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37932
[dmarks - So 11. Mär 2007, 07:59:54]:
Since the /score command has been deprecated, there's AFAIK no way of
knowing player scores.
I suggest the popup when hovering over civ flags in the Players dialog
shows scores as well.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37977
Whether city is drawn with walls or not is decided by calling
city_got_citywalls(). That just checks if city has *any*
Defend_Bonus effect active.
Even with distributed rulesets this is an problem, since also Coastal
defense, SAM
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37980
First step toward fixing #37977. Server decides if wall gfx should be
drawn and sends that information to client.
This does change how Great Wall effects appear. Previously client
knew that even fogged cities get walls when player
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37977
On 3/12/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
Whether city is drawn with walls or not is decided by calling
city_got_citywalls(). That just checks if city has *any*
Defend_Bonus effect active.
Attached patch adds
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37985
The SDL client's help system can't display long entries, for example
that of the Settler unit, and simply truncates the part of the text
that doesn't fit in one screen. Some sort of scrollbar is needed.
~Daniel
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37987
$subject
~Daniel
sdl_stringfix2.diff
Description: Binary data
___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37988
Default tilesets simply don't work with custom rulesets. It's quite
demanding for new users to load correct tileset by giving commandline
parameters to client before custom rulesets can be used.
This patch implements tileset
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37988
On 3/12/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37988
Default tilesets simply don't work with custom rulesets. It's quite
demanding for new users to load correct tileset by
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37988
On 3/12/07, Daniel Markstedt [EMAIL PROTECTED] wrote:
On 3/12/07, Daniel Markstedt [EMAIL PROTECTED] wrote:
On 3/12/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37988
URL: http://bugs.freeciv.org/Ticket/Display.html?id=36577
Ping.
___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev
URL: http://bugs.freeciv.org/Ticket/Display.html?id=36577
On 2/24/07, Daniil Ivanov [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=36577
Hi,
can anybody briefly describe the problems with Windows build?
I'm total newbie in Windows. But I think, Windows
URL: http://bugs.freeciv.org/Ticket/Display.html?id=28301
Here's a variant that shows a confirmation dialog when the tileset wants
to change the theme, similar to and applying on top of PR#37988.
diff -urN -X trunk/diff_ignore trunk.orig/client/gui-gtk-2.0/gui_main.c
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37988
On 3/12/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37988
(...)
This patch implements tileset suggestions to game.ruleset. If
game.ruleset contains tileset.suggest -entry, it
URL: http://bugs.freeciv.org/Ticket/Display.html?id=36577
On 12/03/07, Daniel Markstedt [EMAIL PROTECTED] wrote:
I'm against regenerating all flag PNGs during every build, as it would
slow down the make process too much. Maybe you could devise a system
where only flags whose SVG has been
21 matches
Mail list logo