[Freeciv-Dev] (PR#37934) [SDL client] string fixes

2007-03-11 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37934 This patch fixes some grammatically incorrect or misnamed strings in the SDL client. ~Daniel sdl_stringfixes.diff Description: Binary data ___ Freeciv-dev mailing list Freeciv-dev@gna.org

[Freeciv-Dev] (PR#37935) bug in 2.0.9

2007-03-11 Thread Nathan Currier
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37935 I played a game (under Windows) where the base technology cost was as high as possible (100 instead of the default 20). After getting off my island and establishing an embassy with my neighbor, I saw that their research exceeded the

Re: [Freeciv-Dev] (PR#37926) [art] Monotheism and Michelangelo's Chapel

2007-03-11 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37926 On 3/11/07, Daniel Markstedt [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=37926 Modified icons for Monotheism (tech) and Michelangelo's Chapel (wonder). ~Daniel I have come up with a better icon

[Freeciv-Dev] (PR#37965) Crash in gtk help dialog

2007-03-11 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37965 I were using modified rulesets and tilesets at the time. I were looking help for techs and clicked new tech. 0x004fa356 in set_title_topic ( topic=0xfff8ffff Address 0xfff8ffff out of bounds) at

Re: [Freeciv-Dev] (PR#37965) Crash in gtk help dialog

2007-03-11 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37965 This was memory corruption problem. Attached patch fixes one memory bug, which was likely cause to the crash (I managed to reproduce it a couple of times before, but not with this patch) - ML diff -Nurd -X.diff_ignore

[Freeciv-Dev] (PR#37306) [SDL client] crash without connection to the Internet

2007-03-11 Thread Christian Prochaska
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37306 [dmarks - Fr 02. Mär 2007, 01:02:29]: With a recent svn trunk and SDL client on OSX 10.3.9: If you're not connected to the Internet when selecting Join Pubserver from the main menu, the client will crash with: 2: Failed

Re: [Freeciv-Dev] (PR#37537) [Patch] Base build time

2007-03-11 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37537 On 3/6/07, Marko Lindqvist [EMAIL PROTECTED] wrote: On 3/5/07, Marko Lindqvist [EMAIL PROTECTED] wrote: This makes built time property of base type. - Updated against svn - Necessary modifications to civ1 civ2 rulesets too

[Freeciv-Dev] (PR#37932) [SDL client] no way of knowing player scores

2007-03-11 Thread Christian Prochaska
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37932 [dmarks - So 11. Mär 2007, 07:59:54]: Since the /score command has been deprecated, there's AFAIK no way of knowing player scores. I suggest the popup when hovering over civ flags in the Players dialog shows scores as well.

[Freeciv-Dev] (PR#37977) [Bug] City walls drawn if city has any defense building

2007-03-11 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37977 Whether city is drawn with walls or not is decided by calling city_got_citywalls(). That just checks if city has *any* Defend_Bonus effect active. Even with distributed rulesets this is an problem, since also Coastal defense, SAM

[Freeciv-Dev] (PR#37980) [Patch] Server decides if wall gfx should be drawn

2007-03-11 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37980 First step toward fixing #37977. Server decides if wall gfx should be drawn and sends that information to client. This does change how Great Wall effects appear. Previously client knew that even fogged cities get walls when player

Re: [Freeciv-Dev] (PR#37977) [Bug] City walls drawn if city has any defense building

2007-03-11 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37977 On 3/12/07, Marko Lindqvist [EMAIL PROTECTED] wrote: Whether city is drawn with walls or not is decided by calling city_got_citywalls(). That just checks if city has *any* Defend_Bonus effect active. Attached patch adds

[Freeciv-Dev] (PR#37985) [SDL client] help system can't display long entries

2007-03-11 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37985 The SDL client's help system can't display long entries, for example that of the Settler unit, and simply truncates the part of the text that doesn't fit in one screen. Some sort of scrollbar is needed. ~Daniel

[Freeciv-Dev] (PR#37987) [SDL client] another typo fix

2007-03-11 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37987 $subject ~Daniel sdl_stringfix2.diff Description: Binary data ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#37988) [Patch] Tileset suggestion to game.ruleset

2007-03-11 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37988 Default tilesets simply don't work with custom rulesets. It's quite demanding for new users to load correct tileset by giving commandline parameters to client before custom rulesets can be used. This patch implements tileset

Re: [Freeciv-Dev] (PR#37988) [Patch] Tileset suggestion to game.ruleset

2007-03-11 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37988 On 3/12/07, Marko Lindqvist [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=37988 Default tilesets simply don't work with custom rulesets. It's quite demanding for new users to load correct tileset by

Re: [Freeciv-Dev] (PR#37988) [Patch] Tileset suggestion to game.ruleset

2007-03-11 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37988 On 3/12/07, Daniel Markstedt [EMAIL PROTECTED] wrote: On 3/12/07, Daniel Markstedt [EMAIL PROTECTED] wrote: On 3/12/07, Marko Lindqvist [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=37988

Re: [Freeciv-Dev] (PR#36577) PNG flags and shields do not depend on SVG files

2007-03-11 Thread Daniil Ivanov
URL: http://bugs.freeciv.org/Ticket/Display.html?id=36577 Ping. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#36577) PNG flags and shields do not depend on SVG files

2007-03-11 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=36577 On 2/24/07, Daniil Ivanov [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=36577 Hi, can anybody briefly describe the problems with Windows build? I'm total newbie in Windows. But I think, Windows

[Freeciv-Dev] (PR#28301) [patch] add a common client option for theme selection

2007-03-11 Thread Christian Prochaska
URL: http://bugs.freeciv.org/Ticket/Display.html?id=28301 Here's a variant that shows a confirmation dialog when the tileset wants to change the theme, similar to and applying on top of PR#37988. diff -urN -X trunk/diff_ignore trunk.orig/client/gui-gtk-2.0/gui_main.c

Re: [Freeciv-Dev] (PR#37988) [Patch] Tileset suggestion to game.ruleset

2007-03-11 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37988 On 3/12/07, Marko Lindqvist [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=37988 (...) This patch implements tileset suggestions to game.ruleset. If game.ruleset contains tileset.suggest -entry, it

Re: [Freeciv-Dev] (PR#36577) PNG flags and shields do not depend on SVG files

2007-03-11 Thread Daniil Ivanov
URL: http://bugs.freeciv.org/Ticket/Display.html?id=36577 On 12/03/07, Daniel Markstedt [EMAIL PROTECTED] wrote: I'm against regenerating all flag PNGs during every build, as it would slow down the make process too much. Maybe you could devise a system where only flags whose SVG has been