Re: [Freeciv-Dev] (PR#39365) 2.1.0b4 random number seed not restored correctly

2007-06-28 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=39365 > On 6/24/07, William Allen Simpson <[EMAIL PROTECTED]> wrote: > > For the past month, I've been testing various fixes to this problem. > However inelegant, these patches are required in 2.1.0b4 to allow > reproducible savegames. > > I'm not su

Re: [Freeciv-Dev] (PR#39421) BUG: unit_type name translation

2007-06-28 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39421 > On 6/29/07, William Allen Simpson <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39421 > > > Found 3 searches that use the unit_type translated name, instead of the > correct rule name string (requirements, rule

[Freeciv-Dev] (PR#39422) [patch] Scroll city style selector

2007-06-28 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39422 > More city styles (PR#15716) and larger (amplio) city style graphics means that some alternate rulesets for freeciv have so many styles that the window gets too large, even on my 1024x768 monitor (small though). Here is a patch to make the ci

Re: [Freeciv-Dev] (PR#39421) BUG: unit_type name translation

2007-06-28 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39421 > On 6/29/07, William Allen Simpson <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39421 > > > Daniel Markstedt wrote: > > Perhaps my failiure to compile gui-sdl is related to this: > > http://bugs.freeciv.org/Tic

Re: [Freeciv-Dev] (PR#39365) 2.1.0b4 random number seed not restored correctly

2007-06-28 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39365 > Marko Lindqvist wrote: > See #2346 and #11348 > > Actually there is a lot of stuff like #11348 in AI code. > Thanks, I've added some links in RT for future reference. ___ Freeciv-dev mailing

[Freeciv-Dev] (PR#11348) Bug: ai.building_want is not saved

2007-06-28 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=11348 > building want is still not saved, but I've saved the next_recalc time in PR#39365, as that random turn was kicking the random state. I'm not sure I agree about building want. As long as it is entirely predictable, it should simply be recalc

Re: [Freeciv-Dev] (PR#11348) Bug: ai.building_want is not saved

2007-06-28 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=11348 > On 6/29/07, William Allen Simpson <[EMAIL PROTECTED]> wrote: > > I'm not sure I agree about building want. As long as it is entirely > predictable, it should simply be recalculated on load. Is it predictable? It might have been calculated