Re: [Freeciv-Dev] [Freeciv-i18n] .po entry makes trouble (PR#39425)

2007-07-02 Thread Christian Knoke
http://bugs.freeciv.org/Ticket/Display.html?id=39425 > Hello, Du schriebst am 02. Jul um 01:43 Uhr: > It works for me. Did you remember to change +50%% also in the msgstr > section? Yes, silly me. You have to change tutorial and po file at the same time. Here's a patch. Christian -- Chris

[Freeciv-Dev] (PR#19204) superfluous call to set_client_page() in clinet.c?

2007-07-02 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=19204 > I reported the bug '#39423: Takes two clicks to cancel gtk client in Start New Game, Tutorial, etc in 2.1', it is a byproduct of this bug, so it should be marked dependant or invalid. I just think that this should be handled in the client gu

Re: [Freeciv-Dev] (PR#39426) BUG: government/nation name translation

2007-07-02 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39426 > Committed trunk revision 13038. Surprisingly few differences from S2_1. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39427) BUG: city_style & unit_class name translation

2007-07-02 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39427 > This is the last of the translate_data_names() fixes. To quote the FIXME: FIXME: Because of the way translate_data_names works, ruleset names aren't normally translated at the client until the game starts. Obviously this is incorrect

Re: [Freeciv-Dev] (PR#39405) S2_1 compile fails in gui-sdl

2007-07-02 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39405 > As of r13039, building fails in diplodlg.c (again): diplodlg.c: In function `gold_callback': diplodlg.c:369: warning: implicit declaration of function `gettext' diplodlg.c:369: warning: passing arg 1 of `append_output_window' makes pointer f

Re: [Freeciv-Dev] [Freeciv-commits] r13034 - /trunk/data/nation/lithuanian.ruleset

2007-07-02 Thread Daniel Markstedt
Hi Andrius, I checked the changes done to the ruleset and it looks like a quality update, BUT please post a patch with your changes to the rt system before committing any changes to anything outside of po/. See: http://freeciv.wikia.com/wiki/Commit_rules ~Daniel On 7/2/07, Andrius Štikonas <[E

Re: [Freeciv-Dev] (PR#39405) S2_1 compile fails in gui-sdl

2007-07-02 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39405 > That turned out to be relatively easy to fix. Send more reports! Committed S2_1 release 13041. Index: client/gui-xaw/repodlgs.c === --- client/gui-xaw/repodlgs.c (revision 1

[Freeciv-Dev] (PR#39405) S2_1 compile fails in gui-sdl

2007-07-02 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=39405 > > [wsimpson - Mo 02. Jul 2007, 23:20:27]: > > That turned out to be relatively easy to fix. Send more reports! > > Committed S2_1 release 13041. > > Some pointer-to-integer conversion warnings are left. Patch attached. Index: client/gui

Re: [Freeciv-Dev] (PR#39405) S2_1 compile fails in gui-sdl

2007-07-02 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39405 > On 7/3/07, Christian Prochaska <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39405 > > > > [wsimpson - Mo 02. Jul 2007, 23:20:27]: > > > > That turned out to be relatively easy to fix. Send more reports! > > >

[Freeciv-Dev] (PR#39428) [gui-sdl] crash when entering city production dialog

2007-07-02 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39428 > S2_1 r13041 on MacOSX 10.3.9: To reproduce, join a new server, start the game, find a city, enter the city dialog, click the 'Change Production' button, crash! ~Daniel ___ Freeciv-dev mailing

[Freeciv-Dev] (PR#39429) [gui-sdl] can't continue after being disconnected during pregame

2007-07-02 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39429 > S2_1 r13041 on MacOSX 10.3.9: To reproduce, start a new civserver, join it with the SDL client, while the client is showing the pregame screen, terminate civserver; now click the Back button in the client and the game freezes showing the sta