[Freeciv-Dev] (PR#39743) Clean up and other suggestions about base strctures

2007-10-01 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39743 > 1-Static or dynamics datas? The most of the main structures (player, connection, advance, ...) except city and unit are declared static (for example game.players[MAX_NUM_PLAYERS + MAX_NUM_BARBARIANS];). Is this a deliberate choice? Maybe it

[Freeciv-Dev] (PR#39744) [CleanUp] /remove doesn't notify the connection changes.

2007-10-01 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39744 > When you use the /remove command, the connection list is not udpated in your client, because the server doesn't notify the changes. A send_conn_info() is missing after unattach_connection_from_player(). More, the player user and his observer

[Freeciv-Dev] (PR#39745) [CleanUp] removing player should reset his team

2007-10-01 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39745 > When a player is removed in the pregame, his team is not free, then if a new player connect, it would be assigned to this team. The solution can be, removing team when a player is removed (in detach_command() and remove_player()) or re-initi

[Freeciv-Dev] (PR#39746) common/generate_packets.py

2007-10-01 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39746 > The connection should be broken when the client or the server receive a packet with an array size of one of his member > to the maximum of the definition. For example: PACKET_ENDGAME_REPORT=13;sc,lsend UINT8 nscores; PLAYER id[MAX_NUM_PL

Re: [Freeciv-Dev] (PR#39743) Clean up and other suggestions about base strctures

2007-10-01 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39743 > Pepeto _ wrote: > 1-Static or dynamics datas? > > The most of the main structures (player, connection, advance, ...) > except city and unit are declared static (for example > game.players[MAX_NUM_PLAYERS + MAX_NUM_BARBARIANS];). Is this a >

[Freeciv-Dev] (PR#39743) Clean up and other suggestions about base structures

2007-10-01 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39743 > > [wsimpson - Lun. Oct. 01 20:55:36 2007]: > > Pepeto _ wrote: > > 1-Static or dynamics datas? > > > > The most of the main structures (player, connection, advance, ...) > > except city and unit are declared static (for example > > game.pla

[Freeciv-Dev] (PR#39743) Clean up and other suggestions about base structures

2007-10-01 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39743 > Still this annoying default status :( ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev