http://bugs.freeciv.org/Ticket/Display.html?id=39743 >
1-Static or dynamics datas?
The most of the main structures (player, connection, advance, ...)
except city and unit are declared static (for example
game.players[MAX_NUM_PLAYERS + MAX_NUM_BARBARIANS];). Is this a
deliberate choice? Maybe it
http://bugs.freeciv.org/Ticket/Display.html?id=39744 >
When you use the /remove command, the connection list is not udpated in
your client, because the server doesn't notify the changes. A
send_conn_info() is missing after unattach_connection_from_player().
More, the player user and his observer
http://bugs.freeciv.org/Ticket/Display.html?id=39745 >
When a player is removed in the pregame, his team is not free, then if a
new player connect, it would be assigned to this team.
The solution can be, removing team when a player is removed (in
detach_command() and remove_player()) or re-initi
http://bugs.freeciv.org/Ticket/Display.html?id=39746 >
The connection should be broken when the client or the server receive a
packet with an array size of one of his member > to the maximum of the
definition.
For example:
PACKET_ENDGAME_REPORT=13;sc,lsend
UINT8 nscores;
PLAYER id[MAX_NUM_PL
http://bugs.freeciv.org/Ticket/Display.html?id=39743 >
Pepeto _ wrote:
> 1-Static or dynamics datas?
>
> The most of the main structures (player, connection, advance, ...)
> except city and unit are declared static (for example
> game.players[MAX_NUM_PLAYERS + MAX_NUM_BARBARIANS];). Is this a
>
http://bugs.freeciv.org/Ticket/Display.html?id=39743 >
> [wsimpson - Lun. Oct. 01 20:55:36 2007]:
>
> Pepeto _ wrote:
> > 1-Static or dynamics datas?
> >
> > The most of the main structures (player, connection, advance, ...)
> > except city and unit are declared static (for example
> > game.pla
http://bugs.freeciv.org/Ticket/Display.html?id=39743 >
Still this annoying default status :(
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