Re: [Freeciv-Dev] (PR#39850) Huts cause crash on 1st turn of second game

2007-11-10 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39850 Brings back memories. My very first report was about hitting a hut on the first turn Long since fixed. Please send your crash dump, and both savegames via email attachment. ___

[Freeciv-Dev] (PR#39851) mystrcasestr

2007-11-10 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39851 As a side effect of the reported problems compiling strcasestr on debian (PR#39849), discussion led to a replacement for systems without it. This implements a replacement. See patch in parent (PR#39849).

Re: [Freeciv-Dev] (PR#39851) mystrcasestr

2007-11-10 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39851 Committed trunk revision 13939. Committed S2_2 revision 13940. With the minor change (alphabetized): Index: configure.ac === --- configure.ac(revision 13930) +++

[Freeciv-Dev] (PR#15854) goto.c:860: Assertion `unit_is_in_focus(punit)' failed

2007-11-10 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=15854 I'd reopened this because it was a quick hack that didn't address the underlying problems. Worse, Pepeto combined 3 reports of different problems that all had this same symptom. Now, I've added an urgent queue for sentries

Re: [Freeciv-Dev] (PR#39831) Training and combat

2007-11-10 Thread Joan Creus
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39831 This transaction appears to have no content 2007/11/5, Eddie Anderson [EMAIL PROTECTED]: Instead of certain cities, how about 1) cities with appropriate training facilities, Sorry about the delay. I think you nailed it

Re: [Freeciv-Dev] (PR#39845) RFE: deterministic borders and vision

2007-11-10 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39845 Eddie Anderson wrote: That part was OK. I thought that I could fix that problem by moving one of my units onto that tile (to enforce my claim to it). That works in commercial civ. It's the natural expectation. This

Re: [Freeciv-Dev] (PR#39831) Training and combat

2007-11-10 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39831 Joan Creus wrote: For land units, except Diplomats and Spies: * Will be built as a veteran in cities with appropriate training facilities (see Barracks and Sun Tzu.) May also become veteran if it defeats an enemy unit. In this

[Freeciv-Dev] (PR#39853) Dual monitor and SDL client

2007-11-10 Thread Brendan M.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39853 I am using 2.1.0 final SDL client on Arch Linux using the Nvidia driver and a dual monitor setup (TwinHead 1152x864 + 1024x768). The two video options I have in the video menu is as follows: 2176x864 640x480 It takes the only