URL: http://bugs.freeciv.org/Ticket/Display.html?id=39948
The current game state is very fragile. It depends on client and server
packets arriving in the correct order, and scattered checks for correct
state. Rather than a formal finite state machine, the game has an ad hoc
dichotomy between
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39850
William Allen Simpson wrote:
Obviously not a code path that was well tested Committing immediately,
and I'd appreciate independent testing, please.
Found another recent report and merged them. Is it now fixed for everybody?