URL: http://bugs.freeciv.org/Ticket/Display.html?id=17548
[dmarks - Sa 06. Okt 2007, 01:16:19]:
[EMAIL PROTECTED] - Fri Oct 05 22:59:28 2007]:
REGARDING THE FOUR BUG REPORTS - I ADDED THE NEEDED INFO ALREADY IN
EMAIL REPLY.
THE ONLY Q I HAVE REMAINING IS: WHY HAS FREECIV
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40037
SVN 2_1 22 JAN 2008 GTK2
inspired from PR#40017
Start civserver, set aifill 30
Start civclient, join game
Now:
- I cannot start the game. (OK)
- click on AI player, RMB menu remove player:
| chris: 'remove AI30'
| /remove: Player
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40037
Christian Knoke wrote:
- click on AI player, RMB menu remove player:
I had no idea there was a RMB option here Undocumented? Shouldn't
that be LMB? It's a command, not information.
| chris: 'remove AI30'
| /remove: Player
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40038
Good daytime!
In RedHat and ALTLinux distributions freeciv is patched to
set aifill default to 5. To my mind, this change seems to
be reasonal - it is one-step-easy to start a game with more
than only one player.
--
Thanks, evyscr
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40037
William Allen Simpson schrieb am 23. Jan um 04:34 Uhr:
- enter on GUI-console:
| chris: 'remove AI30'
| AI30 has been removed from the game.
| /remove: Removed player AI30 from the game.
| AI30 has been added as easy level
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40036
William Allen Simpson wrote on Jan 23, 04:01 (-0800):
Martin Rubinstein wrote:
When saving, (playing standalone, all other players AI), data appears to be
lost.
Latest time government type reverted to Despotism from Monarchy
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40039
I had a worker standing on a mountain next to a river, with roads and a mine.
upon pressin ctrl+shift+i, in stead of ignoring the keycombo, the client
segfaulted.
.xsession-errors:
civclient: goto.c:767: fill_client_goto_parameter:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40039
Richard H_ wrote:
I had a worker standing on a mountain next to a river, with roads and a mine.
upon pressin ctrl+shift+i, in stead of ignoring the keycombo, the client
segfaulted.
savegame?
... Been having a lot of crashes
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40040
Followup to PR#40011, with such truly bad savegames for testing!
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40041
Followup to PR#40021.
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40042
Followup to PR#39792, to unravel buggy explorer code paths, and unify
ACTIVITY_* processing.
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40032
This whole narrative is a problem. I fixed the possessive grammar last
release, but the messages themselves are questionable.
notify_player(pplayer, NULL, E_CIVIL_WAR,
_(Your nation is thrust into civil war,
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