[Freeciv-Dev] (PR#40425) Granary not working on conquered cities

2008-08-09 Thread Salvador Girbau
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40425 The granary doesn't seem to have effect, when you conquer a city from the enemy and the city had already a granary. Freeciv 2.1.3 ___ Freeciv-dev mailing list Freeciv-dev@gna.org

Re: [Freeciv-Dev] (PR#34422) [Request] Fine grained control which unreachable units unit can attack

2008-08-09 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34422 2008/8/9 Madeline Book: [EMAIL PROTECTED] - Fri Aug 08 21:03:52 2008]: This patch replaces AttackAny flag with list of (unreachable) classes unit can attack against. +slist = secfile_lookup_str_vec(file, nval, %s.targets,

Re: [Freeciv-Dev] (PR#40420) Editing mode allows adding units/cities to dead player

2008-08-09 Thread Jason Dorje Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40420 Or it could bring the dead player back to life...could be desirable for scenario editing but is a bit more work to code I'm sure. -jason ___ Freeciv-dev mailing list Freeciv-dev@gna.org

Re: [Freeciv-Dev] (PR#40422) [Patch] Fix couple of AI Ocean city crashes

2008-08-09 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40422 - Use type Continent_id instead of int - S2_1 version - ML diff -Nurd -X.diff_ignore freeciv/ai/aidata.c freeciv/ai/aidata.c --- freeciv/ai/aidata.c 2008-06-18 18:49:37.0 +0300 +++ freeciv/ai/aidata.c 2008-08-10