http://bugs.freeciv.org/Ticket/Display.html?id=40596 >
> [book - Thu Dec 11 20:59:58 2008]:
>
> > [book - Thu Dec 11 06:36:54 2008]:
> >
> > Attached patch adds a generic iterator interface for
> > implementing iteration macros.
> >
> > [...]
> >
> > Now while the 4 goals listed above should b
http://bugs.freeciv.org/Ticket/Display.html?id=40597 >
> [book - Thu Dec 11 06:52:46 2008]:
>
> Attached patch improves hash key/value iteration using
> the iterator interface in 40596.
Here is the version using the second version of the
iterator interface.
---
http://bugs.freeciv.org/Ticket/Display.html?id=17435 >
> [book - Thu Dec 11 23:56:50 2008]:
>
> I have confirmed that the island generator (gen 3) will
> sometimes place islands in a way that there is no ocean
> between them. I have also tested the patch and it solved
> the problem in all my tes
http://bugs.freeciv.org/Ticket/Display.html?id=40598 >
Trunk Revision 15365 GTK
All my embassies get lost when I save the game and reload it. Pretty new.
Christian
--
Christian Knoke* * *http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
http://bugs.freeciv.org/Ticket/Display.html?id=15947 >
> [bjo...@gmail.com - Wed Oct 11 08:30:52 2006]:
>
> So I fixed fill_island_rivers(..) as best I could with my
> rusty programming skills.
I tested your patch and it works well. In the attached
patches I made some minor formatting and style
http://bugs.freeciv.org/Ticket/Display.html?id=40598 >
> [chrisk - Sun Dec 14 05:58:11 2008]:
>
>
> Trunk Revision 15365 GTK
>
> All my embassies get lost when I save the game and reload it.
> Pretty new.
Probably another case of players_iterate vs. player_slots_iterate.
I'll check it out.
http://bugs.freeciv.org/Ticket/Display.html?id=40599 >
Trunk Revision: 15365 GTK
When selecting a set of cities with items to buy in the city report, the
total buy costs are shown in the bottom of the report window.
Now, when I change the production for these cities, the amount is not
updated.