[Freeciv-Dev] [bug #13498] client abort in 2.1.9+ GTK

2009-05-19 Thread anonymous
Follow-up Comment #8, bug #13498 (project freeciv): This crash has happened to me 3 times in LTXV now. Each time was just after entering / destroying an empty size 1 city. Each time the city was the capital city and the losing player was not RIP. Kevin551

[Freeciv-Dev] [bug #13498] client abort in 2.1.9+ GTK

2009-05-19 Thread Madeline Book
Follow-up Comment #9, bug #13498 (project freeciv): This crash has happened to me 3 times in LTXV now. Each time was just after entering / destroying an empty size 1 city. Each time the city was the capital city and the losing player was not RIP. Kevin551 Confirmed. Thanks for the

[Freeciv-Dev] [bug #13498] client abort in 2.1.9+ GTK

2009-05-19 Thread Madeline Book
Update of bug #13498 (project freeciv): Assigned to:None = mbook ___ Reply to this item at: http://gna.org/bugs/?13498 ___ Message sent

[Freeciv-Dev] [bug #13498] client abort in 2.1.9+ GTK

2009-05-19 Thread Madeline Book
Update of bug #13498 (project freeciv): Severity: 3 - Normal = 4 - Important Priority: 5 - Normal = 7 - High Status:None = Confirmed

[Freeciv-Dev] [bug #13498] client abort in 2.1.9+ GTK

2009-05-19 Thread Madeline Book
Follow-up Comment #10, bug #13498 (project freeciv): Hmm well, I managed to get one crash but then never again, even retracing the same steps from the same savegame with the same binary. Furthermore the back- trace showed a slightly different code path, but still basically a map redraw from a

[Freeciv-Dev] (PR#40776) Bug with sound playback

2009-05-19 Thread Gavin
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40776 The game plays back the sound sample for each step a unit takes. This can be really annoying when you have everything connected via rail! Please change it so that the sound loops or only plays once. The game plays back the sound sample