URL:
http://gna.org/bugs/?13618
Summary: [Patch] Tile_Workable effect
Project: Freeciv
Submitted by: cazfi
Submitted on: Wednesday 06/03/2009 at 17:23
Category: general
Severity: 3 - Normal
URL:
http://gna.org/bugs/?13619
Summary: [Bugfix] Double Farmland bonus on city center tiles
Project: Freeciv
Submitted by: cazfi
Submitted on: Wednesday 06/03/2009 at 17:25
Category: general
Severity: 3
URL:
http://gna.org/bugs/?13620
Summary: [Wichlist] Gfx layer about native tiles
Project: Freeciv
Submitted by: cazfi
Submitted on: Wednesday 06/03/2009 at 17:30
Category: None
Severity: 3 - Normal
Update of bug #13604 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
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Reply to this item at:
done ...
Am Wednesday 03 June 2009 11:13:20 schrieb Matthias Pfafferodt:
[send also to the mailing list]
I will update the wiki file for the effect 'Shield2Gold_Factor' and the
unit flag 'Shield2Gold'.
Matthias
2009/6/3 Madeline Book madeline.b...@gmail.com:
Author: mbook
Date: Wed
URL:
http://gna.org/bugs/?13621
Summary: [patch] load game settings from ruleset
Project: Freeciv
Submitted by: syntron
Submitted on: Mittwoch 03.06.2009 um 23:18
Category: general
Severity: 3 - Normal
Follow-up Comment #1, bug #13621 (project freeciv):
Some basic things I noticed looking at the
patch:
You can just use the simpler
for (op = settings; op-name; op++)
instead of 'do {} while' to iterate over
settings. (Maybe there should be a settings
_iterate macro.)
You probably do not