2009/7/4 cazfi wrote:
It seems that commit messages are not being sent to freeciv-commits.
Neither does cia.vc see them. http://cia.vc/stats/project/FreeCiv
- ML
I already experienced this problem when I started to work in warclient.
It is actually due to the sebnding rights. I think Book
URL:
http://gna.org/bugs/?13865
Summary: iterator.h doesn't include the definition of type
'bool'
Project: Freeciv
Submitted by: pepeto
Submitted on: Sunday 07/05/2009 at 07:22
Category: general
Severity:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40841
Dear people,
I'm playing Freeciv-2.1.9-win32-gtk2 on Windows XP. I'm playing the
Catalans on normal difficulty - it's now 1140 AD. The last few sessions,
when I build a new city, the name that comes up first is Perpiny - with an
X in
While on the topic of asserts, I recommend using a macro similar to
the ASSERT_OR_RETURN that I wrote for Warzone2100 --
http://warzone2100.svn.sourceforge.net/viewvc/warzone2100/trunk/lib/framework/debug.h?revision=7821view=markup
The reason for this is that 1) you avoid having to do such double
We are nearing S2_2 branching point and first beta in a couple of
months. This means also that new and changes translatable strings
should be made available to translators faster. I have run update-po
for translations every couple of months, but now, until S2_2
branching, I would want to run
Follow-up Comment #6, bug #13846 (project freeciv):
updated patch
changes:
- max 10 calls to read
- check is possible for the read command
(used for voting?)
(file #6132)
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Update of bug #13843 (project freeciv):
Status:None = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #1, bug #13841 (project freeciv):
Please try to split your patches to smaller separate tickets which each do
just one thing. That way it's much easier to confirm them.
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URL:
http://gna.org/bugs/?13867
Summary: [patch 01/07] get game settings via wrapper
functions
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 05.07.2009 um 22:15
Category: general
Severity:
URL:
http://gna.org/bugs/?13868
Summary: [patch 02/07] use an union in the struct setting
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 05.07.2009 um 22:15
Category: general
Severity: 2 -
URL:
http://gna.org/bugs/?13869
Summary: [patch 03/07] simplify validation functions
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 05.07.2009 um 22:16
Category: general
Severity: 2 - Minor
URL:
http://gna.org/bugs/?13870
Summary: [patch 04/07] extra functions to check and update
settings
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 05.07.2009 um 22:17
Category: general
Update of bug #13850 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
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Update of bug #13846 (project freeciv):
Assigned to:None = cazfi
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http://gna.org/bugs/?13846
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Follow-up Comment #2, bug #13841 (project freeciv):
I'm not sure I could make separated patches for those changes because all of
them are linked.
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http://gna.org/bugs/?13841
Follow-up Comment #3, bug #13841 (project freeciv):
I try to make more detailed splitting proposal when I have time to look this
patch in more detail (or maybe I'll end admitting that it's not splittable
:-)
Anyway, obvious first patch would be init_worklist() - worklist_init(),
copy_worklist()
Follow-up Comment #1, bug #13863 (project freeciv):
There is a minor change in the pf code itself. I noticed that
the node could be initialized many times if the first time, the
node was considered unreachable. I added a new node status
NS_INIT which just marks to don't initialize the node a
URL:
http://gna.org/bugs/?13872
Summary: [patch 06/07] move sset_is_to_client() to
settings.c
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 05.07.2009 um 22:19
Category: general
Severity: 2
URL:
http://gna.org/bugs/?13873
Summary: [patch 07/07] load game settings from ruleset file
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 05.07.2009 um 22:21
Category: general
Severity: 2 -
URL:
http://gna.org/bugs/?13875
Summary: change O_MAX and O_COUNT to O_LAST
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 05.07.2009 um 23:06
Category: general
Severity: 2 - Minor
Update of bug #13875 (project freeciv):
Assigned to:None = cazfi
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Follow-up Comment #1, bug #13843 (project freeciv):
I'm sorry I'm posting after this bug is closed, but it's of interest to me.
I'm in the middle of redoing a menu layout change that I originally submitted
about a year ago.
Would you be able to go into a bit more depth about why this path moves
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