[Freeciv-Dev] [patch #1252] cleanup of load_ruleset_game()

2009-08-20 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #1252 (project freeciv): That would mean this patch only replaces need to check min/max values (at calling side) with need to check for returned error message. I would use callback function that handles error messages. In case of ruleset loading ruleset_error()

[Freeciv-Dev] [bug #14122] Civclient Crash

2009-08-20 Thread Ann
Follow-up Comment #2, bug #14122 (project freeciv): I also just had this same crash with 2.1.9: civclient: city.c:553: city_owner: Assertion `((void *)0) != pcity ((void *)0) != pcity-owner' failed. It happened after I had conquered a city and was trying to set the production list. The first

[Freeciv-Dev] [bug #14106] civserver should use --bind= address when connecting to the metaserver, too

2009-08-20 Thread anonymous
Follow-up Comment #2, bug #14106 (project freeciv): I've updated the patch. In the end, it appears that --Bind-meta= is a more sensible thing to do in the case of a multihomed host (except for the case of binding different civservers to different IP addresses.) I'm going to attach an updated

[Freeciv-Dev] [bug #14122] Civclient Crash

2009-08-20 Thread anonymous
Follow-up Comment #3, bug #14122 (project freeciv): I think this bug has been reported before bug #13498: client abort in 2.1.9+ GTK http://gna.org/bugs/?13498 ___ Reply to this item at: http://gna.org/bugs/?14122