Follow-up Comment #6, bug #14275 (project freeciv):
I did not disable fog of war in my game; both times that I witnessed it I was
using default settings.
One thing that I had in common in both my instances was that I was allied
with an AI player.
Follow-up Comment #7, bug #14275 (project freeciv):
I see what could have caused that bug. I think that there was an allied unit
seeing that tile when you shared vision. Cities squares are always marked as
seen. So the count passed from 1 to 2 whereas it needs to pass from 0 to x
to have the
Update of bug #14275 (project freeciv):
Assigned to:None = pepeto
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http://gna.org/bugs/?14275
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Follow-up Comment #3, bug #14505 (project freeciv):
Third version:
* Fix that reconnecting to the server make you taking your former player.
* Player username is reset only when using explicitly /detach or attaching to
an other player.
(file #6994)
URL:
http://gna.org/bugs/?14527
Summary: Page switching
Project: Freeciv
Submitted by: pepeto
Submitted on: jeudi 15.10.2009 à 10:42
Category: client-gtk-2.0
Severity: 2 - Minor
Priority:
URL:
http://gna.org/bugs/?14528
Summary: Loading a game reveal cities
Project: Freeciv
Submitted by: pepeto
Submitted on: jeudi 15.10.2009 à 11:23
Category: general
Severity: 3 - Normal
Update of bug #14275 (project freeciv):
Status:None = Ready For Test
Planned Release:None = 2.1.10
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Follow-up Comment #8:
Got it. Savegame
Update of bug #14528 (project freeciv):
Status:None = Invalid
Assigned to:None = pepeto
Open/Closed:Open = Closed
Follow-up Comment #4, bug #14522 (project freeciv):
The client is working now, though the issue was not with the
default_metaserver setting, which pointed to
http://www.cazfi.net/freeciv/metaserver/; by default. I had neglected to
set the http_proxy in the windows shell prior to running
URL:
http://gna.org/bugs/?14529
Summary: Separate LAN servers and metaserver's servers
connection
Project: Freeciv
Submitted by: pepeto
Submitted on: jeudi 15.10.2009 à 12:09
Category: client-gtk-2.0
Follow-up Comment #5, bug #14522 (project freeciv):
Shouldn't it be possible to join a LAN game even if the LAN is
not connected to the internet?
I made a new ticket for that (bug #14529).
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URL:
http://gna.org/bugs/?14530
Summary: [Compilefix] Fix ftwl client compilation
Project: Freeciv
Submitted by: cazfi
Submitted on: Thursday 10/15/2009 at 15:20
Category: client-ftwl
Severity: 3 - Normal
Update of bug #14530 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #6, bug #14522 (project freeciv):
As I were without Internet connection for some time, I know that being
completely unable to connect metaserver does not crash the client. In that
case there is no reply at all, so client cannot crash trying to parse it.
With wrong http_proxy
Follow-up Comment #7, bug #14522 (project freeciv):
Nevertheless, I also observed that attempt to connect to
metaserver blocks client for some time when there is no
connection to Internet (probably dns query).
The same occurs in server side unfortunately. When the metaserver have some
URL:
http://gna.org/bugs/?14531
Summary: unit type requirements
Project: Freeciv
Submitted by: pepeto
Submitted on: jeudi 15.10.2009 à 15:44
Category: rulesets
Severity: 2 - Minor
Follow-up Comment #1, bug #14531 (project freeciv):
Is there a reason to keep this in 2.2?
Do you have extremely good reasons to change it in S(table)2_2 branch? I
really, really, hate it how new features creep in making release cycles to
take several years instead of about an year which was
Update of bug #14531 (project freeciv):
Planned Release:None = 2.3.0
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Follow-up Comment #3:
I really, really, hate it how new features creep in making
release cycles to take several
Update of bug #14453 (project freeciv):
Planned Release:None = 2.3.0
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Reply to this item at:
http://gna.org/bugs/?14453
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Message posté
Update of bug #14510 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #14501 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
Planned Release: 2.1.10 = 2.2.0
Update of bug #14455 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #14508 (project freeciv):
Status: In Progress = Fixed
Open/Closed:Open = Closed
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URL:
http://gna.org/patch/?1334
Summary: Use client options via wrappers
Project: Freeciv
Submitted by: pepeto
Submitted on: jeudi 15.10.2009 à 17:54
Category: client
Priority: 3 - Low
Follow-up Comment #1, bug #14453 (project freeciv):
Attached patch, of course, it breaks the network protocol.
game.info.great_wonders is renamed
game.info.great_wonder_owners and store player numbers. It can also have the
special values WONDER_DESTROYED, WONDER_NOT_OWNED.
Follow-up Comment #2, bug #14453 (project freeciv):
Attaching the right patch... :)
(file #7004)
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Additional Item Attachment:
File name: trunk_S2_2_wonders_info.diff.bz2 Size:6 KB
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