[Freeciv-Dev] [bug #14627] e_tech_* sound event triggered on changing tech

2009-10-29 Thread pepeto
Update of bug #14627 (project freeciv): Category: client-gtk-2.0 = general Status:None = Invalid Open/Closed:Open = Closed Planned Release:

[Freeciv-Dev] [bug #14614] auto-worker should respect borders

2009-10-29 Thread pepeto
Update of bug #14614 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14608] Requirement cleanup

2009-10-29 Thread pepeto
Update of bug #14608 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14606] Caravan ask for popup when they are transported by another unit

2009-10-29 Thread pepeto
Update of bug #14606 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14452] Ruleset building help doesn't fit the real requirements

2009-10-29 Thread pepeto
Update of bug #14452 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04

2009-10-29 Thread pepeto
Follow-up Comment #11, bug #14603 (project freeciv): The attached patch splits the FREECIV_PATH in many others: * FREECIV_DATA_PATH (default .:data:~/.freeciv/2.3:$datadir/freeciv) * FREECIV_SAVE_PATH (default .:~/.freeciv/saves) * FREECIV_SCENARIO_PATH (default

[Freeciv-Dev] [bug #13500] savenames with UTF-8 characters do not work

2009-10-29 Thread pepeto
Update of bug #13500 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #2: Fix attached: * Use tokens in /set command. Consider '=' as a delimiter in this function. In

[Freeciv-Dev] [bug #13500] savenames with UTF-8 characters do not work

2009-10-29 Thread pepeto
Additional Item Attachment, bug #13500 (project freeciv): File name: S2_1_set_explain_command.diff Size:7 KB ___ Reply to this item at: http://gna.org/bugs/?13500 ___ Message posté

[Freeciv-Dev] [bug #14632] City name and city production font options doesn't work

2009-10-29 Thread pepeto
Update of bug #14632 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #1: Fix attached. Also

[Freeciv-Dev] [bug #14621] Cities not refreshed when crossing Empire_Size_Step

2009-10-29 Thread pepeto
Follow-up Comment #3, bug #14621 (project freeciv): Only every 10/11/12/14 cities added. This also needs to happen when a city is lost. Were you planning to post a patch? ___ Reply to this item at: http://gna.org/bugs/?14621

Re: [Freeciv-Dev] [bug #14621] Cities not refreshed when crossing Empire_Size_Step

2009-10-29 Thread Goswin von Brederlow
pepeto no-reply.invalid-addr...@gna.org writes: Follow-up Comment #3, bug #14621 (project freeciv): Only every 10/11/12/14 cities added. This also needs to happen when a city is lost. Were you planning to post a patch? Not me. MfG Goswin

[Freeciv-Dev] [patch #1352] save event cache in savegame

2009-10-29 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?1352 Summary: save event cache in savegame Project: Freeciv Submitted by: syntron Submitted on: Freitag 30.10.2009 um 00:13 Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #1281] add server setting for the number of turns offline events are saved

2009-10-29 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #1281 (project freeciv): update of the settings for the event cache: * ec_turns: the number of turns events are saved in the event cache * ec_size: the size of the event cache * ec_chat: (dis)allow chat messages in the event cache As the event cache only needs the