[Freeciv-Dev] [bug #13871] [patch 05/07] add setting action callback function

2010-01-31 Thread pepeto
Update of bug #13871 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1423] debugging within pick_terrain()

2010-01-31 Thread pepeto
Update of patch #1423 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15001] map generator does not honor temperature setting

2010-01-31 Thread pepeto
Update of bug #15001 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #6: Patch tested: works very well on generator 1 and 2. However, it looks without effect for gen

[Freeciv-Dev] [bug #15237] ./civ --gui gui does not work

2010-01-31 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #15237 (project freeciv): small error: test for equal strings is '='. Could you test the attached patch? (file #7850) ___ Additional Item Attachment: File name: 20100131-0001-.-civ-gui-gui-works-again.patch Size

[Freeciv-Dev] [bug #15237] ./civ --gui gui does not work

2010-01-31 Thread pepeto
Follow-up Comment #3, bug #15237 (project freeciv): Works for me, but ./civ --gui sgh also starts the gtk2 client, I guess it should warn about the invalid argument. ___ Reply to this item at: http://gna.org/bugs/?15237

[Freeciv-Dev] [bug #15195] Behaviour with Clear unit orders on selection unset is sub-optimal

2010-01-31 Thread Jacob Nevins
Follow-up Comment #5, bug #15195 (project freeciv): This patch looks good as far as it goes, but it introduces an inconsistency; if the busy unit is also exhausted, instead of generating a Goto order to be executed next turn, an error message of the form handle_unit_orders() invalid Cannon

[Freeciv-Dev] [bug #15195] Behaviour with Clear unit orders on selection unset is sub-optimal

2010-01-31 Thread pepeto
Follow-up Comment #6, bug #15195 (project freeciv): Good patches attached. One thing I did wonder: on packet receipt, there are various sanity checks to deal with skew between client and server and throw away packets that made no sense; I wondered if changing from discarding to implicit

[Freeciv-Dev] [bug #15237] ./civ --gui gui does not work

2010-01-31 Thread Matthias Pfafferodt
Follow-up Comment #4, bug #15237 (project freeciv): more text for the script ... (file #7853) ___ Additional Item Attachment: File name: version3-0001-.-civ-gui-gui-works-again.patch Size:1 KB

[Freeciv-Dev] [bug #15237] ./civ --gui gui does not work

2010-01-31 Thread pepeto
Update of bug #15237 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #5: Tested with success. ___ Reply to

[Freeciv-Dev] [bug #15178] Odd terrain at map edges in scenarios

2010-01-31 Thread Daniel Markstedt
Update of bug #15178 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15215] add missing land near israel in earth-160x90-v2.sav

2010-01-31 Thread Daniel Markstedt
Update of bug #15215 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #13873] [patch 07/07] load game settings from ruleset file

2010-01-31 Thread Matthias Pfafferodt
Follow-up Comment #12, bug #13873 (project freeciv): updated version; changes: * loop over all entries in the [settings] section in the ruleset file * for each entry check if it is a valid setting (file #7854) ___ Additional Item

Re: [Freeciv-Dev] Remove unmaintained clients

2010-01-31 Thread Pepeto
I have got still no answer from the administrators, so I will take my responsibility and stop to compile the following clients: ftwl, xaw and win32. Le dimanche 24 janvier 2010 à 05:43 -0500, Jason Dorje Short a écrit : On Sat, Jan 2, 2010 at 1:30 PM, Pepeto pepet...@gmail.com wrote: I guess

[Freeciv-Dev] [patch #1200] game settings can be locked by the ruleset

2010-01-31 Thread Matthias Pfafferodt
Follow-up Comment #5, patch #1200 (project freeciv): update to the changes in bug #13873 (file #7855) ___ Additional Item Attachment: File name: 0004-game-settings-can-be-locked-by-the-ruleset.patch Size:8 KB

[Freeciv-Dev] [patch #1298] Documentation of the setting changes in the ruleset

2010-01-31 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #1298 (project freeciv): update documentation; use two section: [settings] * game settings [settings_lock] * locked game settings (file #7856) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #13873] [patch 07/07] load game settings from ruleset file

2010-01-31 Thread pepeto
Update of bug #13873 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?13873 ___ Message posté

[Freeciv-Dev] [patch #1198] show changed game settings after reset and rulesetdir

2010-01-31 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #1198 (project freeciv): applies fine for me - perhaps an old version of the patch? I will add an up-to-date version (file #7857) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #1198] show changed game settings after reset and rulesetdir

2010-01-31 Thread pepeto
Update of patch #1198 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1198 ___ Message

[Freeciv-Dev] [patch #1427] Send is_changeable instead of sclass for server settings

2010-01-31 Thread pepeto
URL: http://gna.org/patch/?1427 Summary: Send is_changeable instead of sclass for server settings Project: Freeciv Submitted by: pepeto Submitted on: dimanche 31.01.2010 à 14:51 Category: general

[Freeciv-Dev] [patch #1428] Send the settable_options_control packet only once

2010-01-31 Thread pepeto
URL: http://gna.org/patch/?1428 Summary: Send the settable_options_control packet only once Project: Freeciv Submitted by: pepeto Submitted on: dimanche 31.01.2010 à 14:53 Category: general Priority: 1 -

[Freeciv-Dev] [patch #1301] Metaticket: settings patch series

2010-01-31 Thread pepeto
Update of patch #1301 (project freeciv): Depends on: = patch #1427 ___ Reply to this item at: http://gna.org/patch/?1301 ___ Message

[Freeciv-Dev] [patch #1429] Add is-game-info packet flag

2010-01-31 Thread pepeto
URL: http://gna.org/patch/?1429 Summary: Add is-game-info packet flag Project: Freeciv Submitted by: pepeto Submitted on: dimanche 31.01.2010 à 15:16 Category: general Priority: 3 - Low

[Freeciv-Dev] [patch #1428] Send the settable_options_control packet only once

2010-01-31 Thread pepeto
Update of patch #1428 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Depends on: = patch #1429

[Freeciv-Dev] [patch #1428] Send the settable_options_control packet only once

2010-01-31 Thread pepeto
Additional Item Attachment, patch #1428 (project freeciv): File name: trunk_setting_control.diff Size:3 KB ___ Reply to this item at: http://gna.org/patch/?1428 ___ Message posté

[Freeciv-Dev] [patch #1427] Send is_changeable instead of sclass for server settings

2010-01-31 Thread pepeto
Update of patch #1427 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #1424] Merge scenario improvements from freeciv-maps

2010-01-31 Thread Daniel Markstedt
Update of patch #1424 (project freeciv): Status:None = Ready For Test Assigned to:None = dmarks ___ Follow-up Comment #1: From discussion in

[Freeciv-Dev] [bug #15241] Scenario defined nations should be respected

2010-01-31 Thread Daniel Markstedt
URL: http://gna.org/bugs/?15241 Summary: Scenario defined nations should be respected Project: Freeciv Submitted by: dmarks Submitted on: 월요일 2010년 02월 01일 at 01:09 Category: None Severity: 4 - Important

[Freeciv-Dev] [bug #15241] Scenario defined nations should be respected

2010-01-31 Thread pepeto
Update of bug #15241 (project freeciv): Category:None = general Status:None = Ready For Test Assigned to:None = pepeto Planned Release:

Re: [Freeciv-Dev] Remove unmaintained clients

2010-01-31 Thread Vijay Kiran Kamuju
Hi, Even though i dunno much about freeciv internals and submitted some patches for xaw client long time back. Can i take over xaw-client, if possible? I see some issues with xaw-client. I can see the images properly, what do i need to check? - Infy Marie von

[Freeciv-Dev] [patch #1430] Improve scenario descriptions

2010-01-31 Thread Daniel Markstedt
URL: http://gna.org/patch/?1430 Summary: Improve scenario descriptions Project: Freeciv Submitted by: dmarks Submitted on: 월요일 2010년 02월 01일 at 02:10 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #15242] English town Middlesbr ough misspelt as “Middlesborough”

2010-01-31 Thread anonymous
URL: http://gna.org/bugs/?15242 Summary: English town Middlesbrough misspelt as “Middlesborough” Project: Freeciv Submitted by: None Submitted on: Sunday 01/31/2010 at 18:14 CET Category: None Severity: 2

[Freeciv-Dev] [bug #15242] English town Middlesbr ough misspelt as “Middlesborough”

2010-01-31 Thread Daniel Markstedt
Update of bug #15242 (project freeciv): Category:None = rulesets Status:None = Works For Me Assigned to:None = dmarks

[Freeciv-Dev] [bug #15242] English town Middlesbr ough misspelt as “Middlesborough”

2010-01-31 Thread pepeto
Follow-up Comment #2, bug #15242 (project freeciv): It is not fixed in the S2_1 branch. ___ Reply to this item at: http://gna.org/bugs/?15242 ___ Message posté via/par Gna!

[Freeciv-Dev] [patch #1420] Haitian nation

2010-01-31 Thread Daniel Markstedt
Update of patch #1420 (project freeciv): Status: Ready For Test = In Progress Planned Release: = 2.3.0 ___ Follow-up Comment #1: Some comments: Do

[Freeciv-Dev] [patch #1249] Emirate of Granada

2010-01-31 Thread Daniel Markstedt
Follow-up Comment #7, patch #1249 (project freeciv): Neat patch for trunk attached. Made the Al-Andalus conflict with the Spanish since the one kind of assumes the other did not exist. (file #7867) ___ Additional Item Attachment: File

[Freeciv-Dev] [bug #15244] don't find a route

2010-01-31 Thread anonymous
URL: http://gna.org/bugs/?15244 Summary: don't find a route Project: Freeciv Submitted by: None Submitted on: Sunday 01/31/10 at 20:53 CET Category: None Severity: 3 - Normal Priority: 5 -

[Freeciv-Dev] [patch #1431] Include more scenarios by default

2010-01-31 Thread Daniel Markstedt
URL: http://gna.org/patch/?1431 Summary: Include more scenarios by default Project: Freeciv Submitted by: dmarks Submitted on: 월요일 2010년 02월 01일 at 04:58 Category: rulesets Priority: 3 - Low

[Freeciv-Dev] [patch #1431] Include more scenarios by default

2010-01-31 Thread Daniel Markstedt
Follow-up Comment #1, patch #1431 (project freeciv): gamma-v1.0 hstripes-v1-1 megaswamp-v1-1 plainplain-v1-1 vstripes-v1-2 Simple and fair maps suited for multiplayer games, made by Libor Behounek. He states on his website that You are free to use them, distribute them, edit them etc. but I'll

[Freeciv-Dev] [bug #15244] don't find a route

2010-01-31 Thread pepeto
Update of bug #15244 (project freeciv): Status:None = Confirmed ___ Follow-up Comment #1: I see what's wrong in the path finding path, but I guess it would be impossible to fix this

[Freeciv-Dev] [patch #1431] Include more scenarios by default

2010-01-31 Thread Daniel Markstedt
Follow-up Comment #2, patch #1431 (project freeciv): Paolo got back to me: -- On 01/31/10 1:06 PM, Paolo Sammicheli wrote: Hello Daniel, of course, I would be honored if you include it in the standard package. Do you already have a copy of it? Greetings On 01/31/10

[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-01-31 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?15255 Summary: update make_island() - generator 3 Project: Freeciv Submitted by: syntron Submitted on: Sonntag 31.01.2010 um 23:22 Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #15001] map generator does not honor temperature setting

2010-01-31 Thread Matthias Pfafferodt
Follow-up Comment #7, bug #15001 (project freeciv): However, it looks without effect for gen 3. please see bug #15255 ___ Reply to this item at: http://gna.org/bugs/?15001 ___ Nachricht

[Freeciv-Dev] [bug #15244] don't find a route

2010-01-31 Thread pepeto
Update of bug #15244 (project freeciv): Category:None = general Status: Confirmed = Ready For Test Assigned to:None = pepeto Planned Release:

[Freeciv-Dev] [bug #15001] map generator does not honor temperature setting

2010-01-31 Thread pepeto
Update of bug #15001 (project freeciv): Status: In Progress = Ready For Test Assigned to:None = syntron ___ Reply to this item at:

[Freeciv-Dev] [bug #15237] ./civ --gui gui does not work

2010-01-31 Thread pepeto
Update of bug #15237 (project freeciv): Assigned to:None = syntron ___ Reply to this item at: http://gna.org/bugs/?15237 ___ Message posté

[Freeciv-Dev] [bug #15242] English town Middlesbr ough misspelt as “Middlesborough”

2010-01-31 Thread pepeto
Follow-up Comment #3, bug #15242 (project freeciv): Reattaching the patch by Jacob Nevins in PR#40772: Patch is against S2_1, but also applies cleanly to current trunk. (file #7872) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #1415] some fixes and additions to the norwegian translation file (no.po)

2010-01-31 Thread pepeto
Follow-up Comment #1, patch #1415 (project freeciv): There is no official translator for Norway nowadays. So I doubt we would be able to supervise the application of this patch... ___ Reply to this item at: http://gna.org/patch/?1415

[Freeciv-Dev] [bug #15227] Load savegame after reinstalling

2010-01-31 Thread anonymous
Follow-up Comment #2, bug #15227 (project freeciv): Is it possible to recover the file? ___ Reply to this item at: http://gna.org/bugs/?15227 ___ Nachricht geschickt von/durch Gna!

[Freeciv-Dev] [bug #15242] English town Middlesbr ough misspelt as “Middlesborough”

2010-01-31 Thread Jacob Nevins
Follow-up Comment #4, bug #15242 (project freeciv): Also patch #1371. As Daniel says, already applied to S2_2. No reason it won't back-port to S2_1, though, IIRC. ___ Reply to this item at: http://gna.org/bugs/?15242

[Freeciv-Dev] [bug #15242] English town Middlesbr ough misspelt as “Middlesborough”

2010-01-31 Thread Daniel Markstedt
Follow-up Comment #5, bug #15242 (project freeciv): FYI, I deliberately avoid making changes (including typo fixes) to city lists in stable branches. Imagine f.e. an unsuspecing player having founded the city of “Middlesborough” (misspelt) in 2.1.11, saving and loading up the savegame in 2.1.12

[Freeciv-Dev] [patch #1415] some fixes and additions to the norwegian translation file (no.po)

2010-01-31 Thread Daniel Markstedt
Update of patch #1415 (project freeciv): Category:None = general Status:None = In Progress Assigned to:None = dmarks

[Freeciv-Dev] [bug #15242] English town Middlesbr ough misspelt as “Middlesborough”

2010-01-31 Thread pepeto
Follow-up Comment #6, bug #15242 (project freeciv): Imagine f.e. an unsuspecing player having founded the city of “Middlesborough” (misspelt) in 2.1.11, saving and loading up the savegame in 2.1.12 and ends up founding the city of Middlesbrough (correct spelling) next to it. I don't think