[Freeciv-Dev] [bug #15519] ai_settler_init() memory leak

2010-03-02 Thread Marko Lindqvist
Follow-up Comment #2, bug #15519 (project freeciv): Problem is that it's never freed after last allocation. To be completely clean, server should free it when quitting. ___ Reply to this item at: http://gna.org/bugs/?15519

[Freeciv-Dev] [bug #15517] got a packet of type VOTE_SUBMIT(149) outside S_S_RUNNING

2010-03-02 Thread Marko Lindqvist
Update of bug #15517 (project freeciv): Status:None = Duplicate Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #15523] A lot of lua error: error in error handling messages

2010-03-02 Thread Marko Lindqvist
URL: http://gna.org/bugs/?15523 Summary: A lot of lua error: error in error handling messages Project: Freeciv Submitted by: cazfi Submitted on: Tuesday 03/02/2010 at 18:15 Category: general Severity: 3 -

[Freeciv-Dev] [bug #15523] A lot of lua error: error in error handling messages

2010-03-02 Thread pepeto
Follow-up Comment #1, bug #15523 (project freeciv): I suspect this to be caused by the fix of bug #15456. Yes, but the error message should more instructive... At least, it doesn't crash, it is a big improvement already. I guess what is particularly wrong in this message is that the error

[Freeciv-Dev] [bug #15519] ai_settler_init() memory leak

2010-03-02 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #15519 (project freeciv): I'm working on a patch changing the the usage of the struct cityresult. This will also change cachemap to use fc_malloc() / free(). It is connected to the cityresult patches. I try to change all city map related places to use the city map index

[Freeciv-Dev] [bug #15498] crash in remove_trade_route() - fc_assert_action()?

2010-03-02 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #15498 (project freeciv): today I looked again into this bug report. The assertion is not needed at this place (and another one within this file). I did not have the time at the moment to completely test the attached patch but it seems to solve the problem. (file

[Freeciv-Dev] [patch #1501] add option to slowly kill unhomed units: 'killunhomed'

2010-03-02 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #1501 (project freeciv): Do the client really need to know this value? If not, then, it should a part of game.server, not game.info. You are right; I will change this and unitwaittime tomorrow ___ Reply to