Follow-up Comment #2, bug #15519 (project freeciv):
Problem is that it's never freed after last allocation. To be completely
clean, server should free it when quitting.
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Update of bug #15517 (project freeciv):
Status:None = Duplicate
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?15523
Summary: A lot of lua error: error in error handling
messages
Project: Freeciv
Submitted by: cazfi
Submitted on: Tuesday 03/02/2010 at 18:15
Category: general
Severity: 3 -
Follow-up Comment #1, bug #15523 (project freeciv):
I suspect this to be caused by the fix of bug #15456.
Yes, but the error message should more instructive... At least, it doesn't
crash, it is a big improvement already.
I guess what is particularly wrong in this message is that the error
Follow-up Comment #3, bug #15519 (project freeciv):
I'm working on a patch changing the the usage of the struct cityresult. This
will also change cachemap to use fc_malloc() / free(). It is connected to the
cityresult patches. I try to change all city map related places to use the
city map index
Follow-up Comment #2, bug #15498 (project freeciv):
today I looked again into this bug report. The assertion is not needed at
this place (and another one within this file). I did not have the time at the
moment to completely test the attached patch but it seems to solve the
problem.
(file
Follow-up Comment #2, patch #1501 (project freeciv):
Do the client really need to know this value? If not, then, it should a
part of game.server, not game.info.
You are right; I will change this and unitwaittime tomorrow
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