[Freeciv-Dev] [patch #1501] add option to slowly kill unhomed units: 'killunhomed'

2010-03-07 Thread pepeto
Follow-up Comment #6, patch #1501 (project freeciv): You must cast the calculation with (double), or the calculation will be done as integer before passing to the function ceil(), so having no effect: punit-hp -= ceil((double) punit-hp * game.server.killunhomed / 100);

[Freeciv-Dev] [patch #1505] option to deactivate global warming and nuclear winter

2010-03-07 Thread pepeto
Update of patch #1505 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Reply to this item at:

[Freeciv-Dev] [bug #15553] FTBFS with --enable-debug=no

2010-03-07 Thread pepeto
Update of bug #15553 (project freeciv): Category:None = general Status:None = Ready For Test Assigned to:None = pepeto Planned Release:

[Freeciv-Dev] [patch #1506] trading updates for gtk client (+sdl, xaw)

2010-03-07 Thread pepeto
Follow-up Comment #5, patch #1506 (project freeciv): the map tiles are not displayed correctly Try trident tileset, it works fine with that client... ___ Reply to this item at: http://gna.org/patch/?1506

[Freeciv-Dev] [patch #1262] different checks if a tech is lost

2010-03-07 Thread Matthias Pfafferodt
upkeep I dont' know if the ruleset number are OK (for the AI?). (file #8408) ___ Additional Item Attachment: File name: 20100307-trunk-different-checks-if-a-tech-is-lost.diff Size:7 KB

[Freeciv-Dev] [patch #1265] add text about the bulb upkeep in the science dialog

2010-03-07 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #1265 (project freeciv): rebased to current trunk (file #8409) ___ Additional Item Attachment: File name: 20100307-trunk-add-text-about-the-bulb-upkeep-in-the-science-dialog.diff Size:4 KB

[Freeciv-Dev] [patch #1264] add tech upkeep

2010-03-07 Thread Matthias Pfafferodt
this each time I did merge all patches to do some test. You got me to move the line and now there are no conflicts ;-) (file #8411) ___ Additional Item Attachment: File name: 20100307-trunk-add-tech-upkeep.diff Size:12 KB

[Freeciv-Dev] [patch #1506] trading updates for gtk client (+sdl, xaw)

2010-03-07 Thread Matthias Pfafferodt
Follow-up Comment #6, patch #1506 (project freeciv): Try trident tileset, it works fine with that client... Thanks; the result is no crash but some buttons moved together. I do not understand the xaw gui syntax so I need help to solve this ...

[Freeciv-Dev] [patch #1507] genlist and speclist minor changes

2010-03-07 Thread pepeto
URL: http://gna.org/patch/?1507 Summary: genlist and speclist minor changes Project: Freeciv Submitted by: pepeto Submitted on: dimanche 07.03.2010 à 13:59 Category: general Priority: 3 - Low

[Freeciv-Dev] [patch #1507] genlist and speclist minor changes

2010-03-07 Thread pepeto
Additional Item Attachment, patch #1507 (project freeciv): File name: trunk_gen_spec_list.diff Size:90 KB ___ Reply to this item at: http://gna.org/patch/?1507 ___ Message posté

[Freeciv-Dev] [patch #1500] fix for turn change double-move problem

2010-03-07 Thread pepeto
Update of patch #1500 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Reply to this item at:

[Freeciv-Dev] [patch #1501] add option to slowly kill unhomed units: 'killunhomed'

2010-03-07 Thread pepeto
Follow-up Comment #8, patch #1501 (project freeciv): If killunhomed = 100, the result will be hp = 0. I think the correct algorithm you want is: punit-hp = MAX((punit-hp * (100 - game.server.killunhomed)) / 100, 1); ___ Reply to this

[Freeciv-Dev] [patch #1506] trading updates for gtk client (+sdl, xaw)

2010-03-07 Thread pepeto
Follow-up Comment #7, patch #1506 (project freeciv): I do not understand the xaw gui syntax so I need help to solve this ... I not neither... Where is our new xaw maintainer? ___ Reply to this item at: http://gna.org/patch/?1506

[Freeciv-Dev] [patch #1501] add option to slowly kill unhomed units: 'killunhomed'

2010-03-07 Thread Matthias Pfafferodt
* game.server.killunhomed / 100, 1); I think this is the way to go. Here the hit point loss is calculated with at least 1 hp loss each turn ... (file #8413) ___ Additional Item Attachment: File name: 20100307-trunk-add-option-to-slowly

[Freeciv-Dev] [patch #1506] trading updates for gtk client (+sdl, xaw)

2010-03-07 Thread Vijay Kiran Kamuju
Follow-up Comment #8, patch #1506 (project freeciv): your new lazy xaw maintainer is here. trying to understand the new changes that went into the trunk. I still dont have commit permission :( I will test this patch today, probably ___

[Freeciv-Dev] [patch #1501] add option to slowly kill unhomed units: 'killunhomed'

2010-03-07 Thread pepeto
Follow-up Comment #10, patch #1501 (project freeciv): Hm, ok, it seems I missed understand the setting. I have still a question, are you sure the unit should lose a percentage of its current hp, not the unit type hp? E.g. hp = 100, killunhomed = 50: turn 1: hp = 50 turn 2: hp = 25 turn 3: hp =

[Freeciv-Dev] [patch #1501] add option to slowly kill unhomed units: 'killunhomed'

2010-03-07 Thread Matthias Pfafferodt
Follow-up Comment #11, patch #1501 (project freeciv): You have raised a valid point. I used the unit's hit points because I did not consider that there are other possibilities. In the default ruleset the (unit type) hit points are between 10 and 40. So a value of killunhomed = 10 will result in

[Freeciv-Dev] [bug #15557] Paratroopers can invade territory of nation you're at peace with, if foggedborders enabled

2010-03-07 Thread Jacob Nevins
URL: http://gna.org/bugs/?15557 Summary: Paratroopers can invade territory of nation you're at peace with, if foggedborders enabled Project: Freeciv Submitted by: jtn Submitted on: Monday 03/08/10 at 00:08 Category: None

[Freeciv-Dev] [bug #15557] Paratroopers can invade territory of nation you're at peace with, if foggedborders enabled

2010-03-07 Thread Jacob Nevins
Additional Item Attachment, bug #15557 (project freeciv): File name: foggedborders-paratrooper-T031-Y2450BCm.sav.bz2 Size:26 KB ___ Reply to this item at: http://gna.org/bugs/?15557 ___

[Freeciv-Dev] [bug #15557] Paratroopers can invade territory of nation you're at peace with, if foggedborders enabled

2010-03-07 Thread Jacob Nevins
Follow-up Comment #1, bug #15557 (project freeciv): (See bug #15339 for another situation where units can illegally end up in peaceful territory.) ___ Reply to this item at: http://gna.org/bugs/?15557

[Freeciv-Dev] [bug #15557] Paratroopers can invade territory of nation you're at peace with, if foggedborders enabled

2010-03-07 Thread Jacob Nevins
Follow-up Comment #2, bug #15557 (project freeciv): and can pootle around in there Sorry, that's inaccurate; any attempt to move within their borders gives the Cannot invade unless you break peace with Lee Kuan Yew first. message. So if you dropped them deep inside the territory, they're stuck

[Freeciv-Dev] [bug #15339] expanding border changes ownership of occupied tile

2010-03-07 Thread Jacob Nevins
Follow-up Comment #1, bug #15339 (project freeciv): If a big border change happened, you could still be left with a unit stuck on single tile of your own border (exclave) entirely enclosed by the other nation's territory. Another option is that military units be moved when peaceful borders

[Freeciv-Dev] [bug #15557] Paratroopers can invade territory of nation you're at peace with, if foggedborders enabled

2010-03-07 Thread Jacob Nevins
Follow-up Comment #3, bug #15557 (project freeciv): Actually, on reflection, there's nothing to stop you paradropping onto a tile that you know full well is peaceful territory (so there's still a problem without foggedborders). However, the solution to that one is obvious (prevent it); I can do

[Freeciv-Dev] [bug #15557] Paratroopers can invade territory of nation you're at peace with, if foggedborders enabled

2010-03-07 Thread Jacob Nevins
Follow-up Comment #4, bug #15557 (project freeciv): Ah, that last one has been known for a long time -- see also RT #39934 against 2.1.0 (can paradrop into peaceful nations borders). ___ Reply to this item at: