Follow-up Comment #18, patch #1330 (project freeciv):
I haven't gotten trunk yet, but let me ask: does the new dialog make it
easier to see trade routes? In 2.2.0 this can only be viewed by clicking on
the trade number, which i don't find very intuitive. Perhaps this information
could go in a
Update of bug #15643 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #15694 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #15695 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #3, bug #15741 (project freeciv):
Attached back trace for trunk:
+verbose+
0x0048e643 in popup_worklist_editor (pCity=0x2464810,
pGWL=value optimized out) at wldlg.c:1315
1315create_vertical_scrollbar(pEditor-pGlobal, 1,
(gdb) bt
#0 0x0048e643
Update of bug #15741 (project freeciv):
Status: Need Info = Confirmed
Planned Release: = 2.1.12, 2.2.1, 2.3.0
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Follow-up Comment #4:
Occurs in all
Update of bug #15741 (project freeciv):
Status: Confirmed = Ready For Test
Assigned to:None = pepeto
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Follow-up Comment #5:
Fix attached.
Follow-up Comment #6, bug #15728 (project freeciv):
Couple more cosmetic comments: there are remaining references to
TM_WORST_TIME in the header comments for pf_danger_map_iterate()
and pf_fuel_map_iterate() (point 4), and to turn mode in the
header for pf_normal_map_adjust_cost().
Fixed
Follow-up Comment #3, patch #1494 (project freeciv):
Here is a port of Maho's newcomers code to C. In C, we can finally read and
understand it :-) It is a diff against trunk rev 17191
It seems to work well now. The critical parts come when the player list is
already full and dead players have
Update of patch #1486 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
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Follow-up Comment #1:
Patch ready.
Update of bug #15663 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #15729 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #1:
Close, since this
Update of bug #15738 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Additional Item Attachment, patch #1486 (project freeciv):
File name: trunk_xaw_options2.diff.bz2Size:5 KB
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http://gna.org/patch/?1486
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Message posté
Follow-up Comment #3, bug #15747 (project freeciv):
Looks like just trunk is affected.
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http://gna.org/bugs/?15747
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Update of bug #15741 (project freeciv):
Status: Ready For Test = Need Info
Assigned to: pepeto = None
Planned Release:2.1.12, 2.2.1, 2.3.0 =
Follow-up Comment #6, bug #15741 (project freeciv):
Please, don't make hiden tricky things. Why did you revert the status of this
item? It would be polite to argue instead of changing something it is not
assigned to you.
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URL:
http://gna.org/bugs/?15753
Summary: should support IPv6 when connecting to metaserver
Project: Freeciv
Submitted by: None
Submitted on: Tuesday 03/30/2010 at 20:53 CEST
Category: None
Severity: 1 -
Update of bug #15741 (project freeciv):
Status: Need Info = Ready For Test
Assigned to:None = pepeto
Planned Release: = 2.1.12, 2.2.1, 2.3.0
)
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Additional Item Attachment:
File name: 20100330-trunk-possibility-to-lose-a-tech-if-it-is-transfered.diff
Size:10 KB
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Reply to this item at:
http://gna.org/patch/?1263
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Nachricht
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Details:
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File Attachments:
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Date: Dienstag 30.03.2010 um 22:34 Name:
20100330-trunk-fix-spelling-error-for-killunhomed
URL:
http://gna.org/patch/?1569
Summary: Fix misspellings of lose or loser in trunk
Project: Freeciv
Submitted by: englabenny
Submitted on: tisdag 2010-03-30 den 20:45
Category: general
Priority: 5 -
Follow-up Comment #5, patch #1263 (project freeciv):
See gna patch #1569 for a patch to fix the other loose/looser in trunk. Feel
free to commit that patch if you get around to it before me.
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Follow-up Comment #1, patch #1569 (project freeciv):
Question: One misspelling occurs in a user-visible string. Should it be fixed
in 2.2?
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http://gna.org/patch/?1569
Update of bug #15754 (project freeciv):
Status:None = Duplicate
Open/Closed:Open = Closed
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Follow-up Comment #1:
see patch #1569
Follow-up Comment #5, bug #15738 (project freeciv):
works good but ...
.. could the centering of the map be moved after the resize of the main
window? At the start of the gtk client the window is extended to the entire
screen but the centering of the map is done using the old size. Thus, the
before remove_city()
for:
* disbanding a city into a unit
* disbanding due to migration
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File Attachments:
---
Date: Dienstag 30.03.2010 um 23:22 Name:
20100330-trunk-call
um 23:23 Name:
20100330-trunk-limit-border-radius-sq.diff Size: 1kB By: syntron
http://gna.org/patch/download.php?file_id=8746
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http://gna.org/patch/?1571
URL:
http://gna.org/bugs/?15755
Summary: default tilesets missing deep ocean/lake graphics
Project: Freeciv
Submitted by: kinetic
Submitted on: Tuesday 03/30/2010 at 21:47
Category: None
Severity: 3 -
Update of bug #15741 (project freeciv):
Status: Ready For Test = Need Info
Planned Release:2.1.12, 2.2.1, 2.3.0 =
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Follow-up Comment #9, patch #1264 (project freeciv):
update tech upkeep; cleanup of the code and show some text in the clients
(file #8748)
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Additional Item Attachment:
File name: 20100330-trunk-add-tech-upkeep.diff Size:26 KB
Follow-up Comment #4, patch #1494 (project freeciv):
Here is a port of Maho's newcomers code to C. In C, we can finally read and
understand it :-) It is a diff against trunk rev 17191
I will check it. It should be the current version as there are nearly no
commits in the longturn branch.
Do
thing? (Using
date + sequence number would be ideal)
(file #8750)
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Additional Item Attachment:
File name: 20100330-Center-map-at-start-of-game-second-patch-GTK-cli.patch
Size:1 KB
Update of bug #15741 (project freeciv):
Status: Need Info = Ready For Test
Planned Release: = 2.1.12, 2.2.1, 2.3.0
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Follow-up Comment #7:
It seems we have
performed centering that put the center up in
the corner before.
(file #8751)
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Additional Item Attachment:
File name: 20100330-Center-map-at-start-of-game-second-patch-GTK-cli-V2.patch
Size:3 KB
Update of bug #15734 (project freeciv):
Status: Ready For Test = In Progress
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Reply to this item at:
http://gna.org/bugs/?15734
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Follow-up Comment #5, patch #1494 (project freeciv):
The C version can lets us see what we move to lua easily and what not. But my
previous message already has a proposed plan of attack which mentions which
parts could be implemented in lua and which not.
If maho himself has any input it'd
Update of patch #1566 (project freeciv):
Status: Ready For Test = In Progress
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http://gna.org/patch/?1566
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Update of bug #15734 (project freeciv):
Status: In Progress = Fixed
Open/Closed:Open = Closed
___
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Update of patch #1566 (project freeciv):
Status: In Progress = Done
Open/Closed:Open = Closed
Planned Release: = 2.2.1
URL:
http://gna.org/bugs/?15756
Summary: Show if city is occupied or not in Middle-click
popup
Project: Freeciv
Submitted by: englabenny
Submitted on: tisdag 2010-03-30 den 23:14
Category: client-gtk-2.0
Follow-up Comment #6, patch #1494 (project freeciv):
Maybe my original message was not as clear on C vs. lua as I thought, I'm
sorry.
Rough idea might be:
1. /reap server command -- implement in C
2. server command or server function to create a new player during the game,
without giving the
Follow-up Comment #4, bug #15721 (project freeciv):
I haven't got round to looking into this in any detail, but... it seems
rather a shame for pf_map_new() to silently ignore some of the parameters
requested; the error message helped the diagnosis of this error.
Is there any pressing need to
Update of bug #15741 (project freeciv):
Status: Ready For Test = Need Info
Planned Release:2.1.12, 2.2.1, 2.3.0 =
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Follow-up Comment #8, bug #15741 (project freeciv):
I only intentionally changed it to assign it to you. Perhaps I was working
off an outdated version of the page itself and it reverted other fields?
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Follow-up Comment #1, bug #15756 (project freeciv):
Seems like a good idea.
If I might hijack this item briefly... is there any scope for flagging
capital cities on the map somehow, as well? The client seems to know the
capital city sometimes but not other times for the Intelligence dialog -- I
Follow-up Comment #2, patch #1569 (project freeciv):
One misspelling occurs in a user-visible string. Should it be fixed in
2.2?
It feels like this can be done with minimal impact to translators if the
corresponding msgid in all the po-files is updated manually at the same time,
on the
Update of bug #15756 (project freeciv):
Category: client-gtk-2.0 = client
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Follow-up Comment #2:
The capital city info should already be there, it should list Palace as one
of the wonders in
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