[Freeciv-Dev] [bug #15858] Game crashes on startup

2010-04-17 Thread Brendan Weir
Follow-up Comment #6, bug #15858 (project freeciv): Hello. Thanks everyone for looking into this. I'm not sure it's a corrupted save file as I can play the game using the ubuntu and windows versions of the game inside a virtual machine without a crash. As suggested, I've updated the

[Freeciv-Dev] [bug #14658] Palace not created

2010-04-17 Thread pepeto
Follow-up Comment #9, bug #14658 (project freeciv): This bug is still present in the France scenario as of 2.2.0 (and no other scenarios) Actually, this scenario didn't exist when I worked on that. I opened a new bug to fix this (bug #15892), thank you for reporting.

[Freeciv-Dev] [bug #15891] searching city names in goto dialog nonfunctional

2010-04-17 Thread pepeto
Update of bug #15891 (project freeciv): Status:None = Confirmed ___ Reply to this item at: http://gna.org/bugs/?15891 ___ Message posté

[Freeciv-Dev] [bug #15446] airbase not working on swamp?

2010-04-17 Thread pepeto
Update of bug #15446 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15630] Don't allow leaving cities in the ocean (Cities in the ocean crash)

2010-04-17 Thread pepeto
Update of bug #15630 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15881] Can't read the number of settings in the save file

2010-04-17 Thread pepeto
Update of bug #15881 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15891] searching city names in goto dialog nonfunctional

2010-04-17 Thread pepeto
Update of bug #15891 (project freeciv): Status: Confirmed = Ready For Test Assigned to:None = pepeto Planned Release: = 2.3.0

[Freeciv-Dev] [patch #1582] UTF-8 utilities

2010-04-17 Thread pepeto
Update of patch #1582 (project freeciv): Assigned to:None = pepeto Planned Release: = 2.3.0 ___ Follow-up Comment #9: If none

[Freeciv-Dev] [patch #1616] add create_player lua function

2010-04-17 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #1616 (project freeciv): updated patch; changes: * return a bool value (success) * use Nation_Type (file #8998) ___ Additional Item Attachment: File name: 20100417-06-trunk-add-create_player-lua

[Freeciv-Dev] [patch #1574] add a player to a running game

2010-04-17 Thread Matthias Pfafferodt
()) the lua newcomer command will result in an error * for debugging a hint 'bad terrain' would help (file #8999) ___ Additional Item Attachment: File name: 20100417-05-trunk-add-a-player-to-a-running-game.patch Size:16 KB

[Freeciv-Dev] [bug #15858] Game crashes on startup

2010-04-17 Thread David Lowe
Follow-up Comment #7, bug #15858 (project freeciv): I'm afraid to say i'm running out of ideas here. It seems more likely now that your crash is due to one of the many bugs that have been fixed since 2.1.9 was a new version. Perhaps this *may* be due to bug #14945 or bug #15024. If i get

[Freeciv-Dev] [patch #1638] [Metaticket] cleanup of structs

2010-04-17 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?1638 Summary: [Metaticket] cleanup of structs Project: Freeciv Submitted by: syntron Submitted on: Samstag 17.04.2010 um 19:13 Category: general Priority: 3 - Low

[Freeciv-Dev] [patch #1616] add create_player lua function

2010-04-17 Thread Ulrik Sverdrup
Follow-up Comment #4, patch #1616 (project freeciv): Sorry, I think the API function must return the player object. There is no reliable way to find the player otherwise in all cases (username vs name etc?). Also player vs. nil is tells the success information as well.

[Freeciv-Dev] [bug #15896] gtk_label_set_label: assertion `str != NULL' failed

2010-04-17 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?15896 Summary: gtk_label_set_label: assertion `str != NULL' failed Project: Freeciv Submitted by: syntron Submitted on: Samstag 17.04.2010 um 19:23 Category: client-gtk-2.0

[Freeciv-Dev] [patch #1638] [Metaticket] cleanup of structs

2010-04-17 Thread pepeto
Update of patch #1638 (project freeciv): Depends on: = patch #1202 ___ Reply to this item at: http://gna.org/patch/?1638 ___ Message

[Freeciv-Dev] [bug #15897] crash of xaw client

2010-04-17 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?15897 Summary: crash of xaw client Project: Freeciv Submitted by: syntron Submitted on: Samstag 17.04.2010 um 19:28 Category: client-xaw Severity: 3 - Normal

[Freeciv-Dev] [bug #15845] remove newlines in log messages

2010-04-17 Thread Matthias Pfafferodt
Update of bug #15845 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1638] [Metaticket] cleanup of structs

2010-04-17 Thread pepeto
Follow-up Comment #2, patch #1638 (project freeciv): but I also started by porting a patch by pepeto from warclient ;-) Ouch, so much rewriting work. :) Most features of warclient have been ported in a warclient for 2.1 (it usually better designed), which has never been finished. The branch

[Freeciv-Dev] [bug #15896] gtk_label_set_label: assertion `str != NULL' failed

2010-04-17 Thread Matthias Pfafferodt
Follow-up Comment #4, bug #15896 (project freeciv): attached you find my config file for the gtk client (file #9001) ___ Additional Item Attachment: File name: .freeciv-client-rc-2.3 Size:7 KB

[Freeciv-Dev] [patch #1616] add create_player lua function

2010-04-17 Thread Ulrik Sverdrup
Follow-up Comment #7, patch #1616 (project freeciv): Thanks great. everything should be in place in the API to implement Sea Land newcomers now. I'll test this now. ___ Reply to this item at: http://gna.org/patch/?1616

[Freeciv-Dev] [patch #1574] add a player to a running game

2010-04-17 Thread Ulrik Sverdrup
Follow-up Comment #17, patch #1574 (project freeciv): What kind of hint do you mean for debugging? A simple message when a bad terrain tile is tried? ___ Reply to this item at: http://gna.org/patch/?1574

[Freeciv-Dev] [bug #15899] free memory allocated by role_unit_precalcs when the ruleset is freed

2010-04-17 Thread anonymous
URL: http://gna.org/bugs/?15899 Summary: free memory allocated by role_unit_precalcs when the ruleset is freed Project: Freeciv Submitted by: None Submitted on: Saturday 04/17/2010 at 22:35 CEST Category: general

[Freeciv-Dev] [bug #15899] free memory allocated by role_unit_precalcs when the ruleset is freed

2010-04-17 Thread pepeto
Follow-up Comment #1, bug #15899 (project freeciv): Additionally, this should also set the number of roles to 0. It is a good patch for S2_2. For trunk, I hope a solution like patch #1446 will be done one day. ___ Reply to this item at:

[Freeciv-Dev] [bug #15896] gtk_label_set_label: assertion `str != NULL' failed

2010-04-17 Thread pepeto
Follow-up Comment #5, bug #15896 (project freeciv): attached you find my config file for the gtk client I meant the option of ./configure actually. But I tested with your option file, I don't get this warning neither. Hard in that condition to find a solution.

[Freeciv-Dev] [bug #15901] Infinite loop allocating players

2010-04-17 Thread anonymous
URL: http://gna.org/bugs/?15901 Summary: Infinite loop allocating players Project: Freeciv Submitted by: None Submitted on: Sunday 04/18/2010 at 01:16 CEST Category: client-win32 Severity: 3 - Normal

[Freeciv-Dev] [bug #15901] Infinite loop allocating players

2010-04-17 Thread pepeto
Update of bug #15901 (project freeciv): Category:client-win32 = general ___ Follow-up Comment #1: Unfortunately, it's a known bug, not as easy-fixable. Thanks you for reporting.

[Freeciv-Dev] [patch #1633] Add 'enum' option type

2010-04-17 Thread pepeto
Update of patch #1633 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Follow-up Comment #2: Committed at

[Freeciv-Dev] [patch #1634] Implement 'enum' option type

2010-04-17 Thread pepeto
Update of patch #1634 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #1635] Implement 'enum' option type

2010-04-17 Thread pepeto
Update of patch #1635 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #1574] add a player to a running game

2010-04-17 Thread Matthias Pfafferodt
Follow-up Comment #18, patch #1574 (project freeciv): What kind of hint do you mean for debugging? A simple message when a bad terrain tile is tried? Yes; At the moment I get the list of tried tiles and from time to time the message 'unit / city to close'. Perhaps the reason why another try is

[Freeciv-Dev] [bug #15896] gtk_label_set_label: assertion `str != NULL' failed

2010-04-17 Thread Matthias Pfafferodt
Follow-up Comment #6, bug #15896 (project freeciv): I meant the option of ./configure actually. There only debugging is activated: clear; ./autogen.sh --enable-debug=checks --enable-client=all; make | grep warn Could this depend on the environment or the compiler? I use opensuse 11.1 with

[Freeciv-Dev] [bug #15896] gtk_label_set_label: assertion `str != NULL' failed

2010-04-17 Thread pepeto
Follow-up Comment #7, bug #15896 (project freeciv): I have: gcc (Ubuntu 4.4.1-4ubuntu9) 4.4.1 gtk 2.18.3-1ubuntu2.2 ___ Reply to this item at: http://gna.org/bugs/?15896 ___ Message posté

[Freeciv-Dev] [bug #15899] free memory allocated by role_unit_precalcs when the ruleset is freed

2010-04-17 Thread anonymous
Follow-up Comment #2, bug #15899 (project freeciv): This version of the patch improves on the previous one. This time the n_with_role array is zeroed out in role_unit_precalcs_free. This is the last in a series of 3 memory management patches I have submitted, and as far as I know once this

[Freeciv-Dev] [bug #15899] free memory allocated by role_unit_precalcs when the ruleset is freed

2010-04-17 Thread pepeto
Follow-up Comment #3, bug #15899 (project freeciv): I read about patch 1446, which seems to be about serializing ruleset data. I want this patch (or some other patch which fixes the problem) to make it into trunk, but I'm having trouble understanding what 1446 has to do with this issue. The