Follow-up Comment #6, bug #15858 (project freeciv):
Hello. Thanks everyone for looking into this.
I'm not sure it's a corrupted save file as I can play the game using the
ubuntu and windows versions of the game inside a virtual machine without a
crash.
As suggested, I've updated the
Follow-up Comment #9, bug #14658 (project freeciv):
This bug is still present in the France scenario as of 2.2.0
(and no other scenarios)
Actually, this scenario didn't exist when I worked on that. I opened a new
bug to fix this (bug #15892), thank you for reporting.
Update of bug #15891 (project freeciv):
Status:None = Confirmed
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Update of bug #15446 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #15630 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #15881 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #15891 (project freeciv):
Status: Confirmed = Ready For Test
Assigned to:None = pepeto
Planned Release: = 2.3.0
Update of patch #1582 (project freeciv):
Assigned to:None = pepeto
Planned Release: = 2.3.0
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Follow-up Comment #9:
If none
Follow-up Comment #3, patch #1616 (project freeciv):
updated patch; changes:
* return a bool value (success)
* use Nation_Type
(file #8998)
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Additional Item Attachment:
File name: 20100417-06-trunk-add-create_player-lua
())
the lua newcomer command will result in an error
* for debugging a hint 'bad terrain' would help
(file #8999)
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Additional Item Attachment:
File name: 20100417-05-trunk-add-a-player-to-a-running-game.patch Size:16 KB
Follow-up Comment #7, bug #15858 (project freeciv):
I'm afraid to say i'm running out of ideas here. It seems more likely now
that your crash is due to one of the many bugs that have been fixed since
2.1.9 was a new version. Perhaps this *may* be due to bug #14945 or bug
#15024. If i get
URL:
http://gna.org/patch/?1638
Summary: [Metaticket] cleanup of structs
Project: Freeciv
Submitted by: syntron
Submitted on: Samstag 17.04.2010 um 19:13
Category: general
Priority: 3 - Low
Follow-up Comment #4, patch #1616 (project freeciv):
Sorry, I think the API function must return the player object. There is no
reliable way to find the player otherwise in all cases (username vs name
etc?). Also player vs. nil is tells the success information as well.
URL:
http://gna.org/bugs/?15896
Summary: gtk_label_set_label: assertion `str != NULL' failed
Project: Freeciv
Submitted by: syntron
Submitted on: Samstag 17.04.2010 um 19:23
Category: client-gtk-2.0
Update of patch #1638 (project freeciv):
Depends on: = patch #1202
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URL:
http://gna.org/bugs/?15897
Summary: crash of xaw client
Project: Freeciv
Submitted by: syntron
Submitted on: Samstag 17.04.2010 um 19:28
Category: client-xaw
Severity: 3 - Normal
Update of bug #15845 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #2, patch #1638 (project freeciv):
but I also started by porting a patch by pepeto from warclient
;-)
Ouch, so much rewriting work. :) Most features of warclient have been ported
in a warclient for 2.1 (it usually better designed), which has never been
finished. The branch
Follow-up Comment #4, bug #15896 (project freeciv):
attached you find my config file for the gtk client
(file #9001)
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File name: .freeciv-client-rc-2.3 Size:7 KB
Follow-up Comment #7, patch #1616 (project freeciv):
Thanks great. everything should be in place in the API to implement Sea
Land newcomers now. I'll test this now.
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Follow-up Comment #17, patch #1574 (project freeciv):
What kind of hint do you mean for debugging? A simple message when a bad
terrain tile is tried?
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URL:
http://gna.org/bugs/?15899
Summary: free memory allocated by role_unit_precalcs when
the ruleset is freed
Project: Freeciv
Submitted by: None
Submitted on: Saturday 04/17/2010 at 22:35 CEST
Category: general
Follow-up Comment #1, bug #15899 (project freeciv):
Additionally, this should also set the number of roles to 0. It is a good
patch for S2_2. For trunk, I hope a solution like patch #1446 will be done
one day.
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Follow-up Comment #5, bug #15896 (project freeciv):
attached you find my config file for the gtk client
I meant the option of ./configure actually. But I tested with your option
file, I don't get this warning neither. Hard in that condition to find a
solution.
URL:
http://gna.org/bugs/?15901
Summary: Infinite loop allocating players
Project: Freeciv
Submitted by: None
Submitted on: Sunday 04/18/2010 at 01:16 CEST
Category: client-win32
Severity: 3 - Normal
Update of bug #15901 (project freeciv):
Category:client-win32 = general
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Follow-up Comment #1:
Unfortunately, it's a known bug, not as easy-fixable. Thanks you for
reporting.
Update of patch #1633 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #2:
Committed at
Update of patch #1634 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
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File name:
Update of patch #1635 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
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File name:
Follow-up Comment #18, patch #1574 (project freeciv):
What kind of hint do you mean for debugging? A simple message when a bad
terrain tile is tried?
Yes; At the moment I get the list of tried tiles and from time to time the
message 'unit / city to close'. Perhaps the reason why another try is
Follow-up Comment #6, bug #15896 (project freeciv):
I meant the option of ./configure actually.
There only debugging is activated:
clear; ./autogen.sh --enable-debug=checks --enable-client=all; make | grep
warn
Could this depend on the environment or the compiler? I use opensuse 11.1
with
Follow-up Comment #7, bug #15896 (project freeciv):
I have:
gcc (Ubuntu 4.4.1-4ubuntu9) 4.4.1
gtk 2.18.3-1ubuntu2.2
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Follow-up Comment #2, bug #15899 (project freeciv):
This version of the patch improves on the previous one. This time the
n_with_role array is zeroed out in role_unit_precalcs_free.
This is the last in a series of 3 memory management patches I have submitted,
and as far as I know once this
Follow-up Comment #3, bug #15899 (project freeciv):
I read about patch 1446, which seems to be about serializing
ruleset data. I want this patch (or some other patch which fixes
the problem) to make it into trunk, but I'm having trouble
understanding what 1446 has to do with this issue.
The
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