[Freeciv-Dev] [patch #1506] trading updates for gtk client (+sdl, xaw)

2010-04-25 Thread Matthias Pfafferodt
Update of patch #1506 (project freeciv): Category: client-gtk-2.0 = client Status:None = Done Assigned to:None = syntron Open/Closed:

[Freeciv-Dev] [patch #1615] cleanup player name check

2010-04-25 Thread Matthias Pfafferodt
Update of patch #1615 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1616] add create_player lua function

2010-04-25 Thread Matthias Pfafferodt
Update of patch #1616 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1646] use specnum_gen for enum effect_type

2010-04-25 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?1646 Summary: use specnum_gen for enum effect_type Project: Freeciv Submitted by: syntron Submitted on: Sonntag 25.04.2010 um 18:36 Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #1647] use specnum_gen for enum universal_n

2010-04-25 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?1647 Summary: use specnum_gen for enum universal_n Project: Freeciv Submitted by: syntron Submitted on: Sonntag 25.04.2010 um 18:36 Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #1648] use specnum_gen for enum req_range

2010-04-25 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?1648 Summary: use specnum_gen for enum req_range Project: Freeciv Submitted by: syntron Submitted on: Sonntag 25.04.2010 um 18:37 Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #1649] use specnum_gen for enum tech_flag_id

2010-04-25 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?1649 Summary: use specnum_gen for enum tech_flag_id Project: Freeciv Submitted by: syntron Submitted on: Sonntag 25.04.2010 um 18:37 Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #1652] define bitvector in specenum

2010-04-25 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?1652 Summary: define bitvector in specenum Project: Freeciv Submitted by: syntron Submitted on: Sonntag 25.04.2010 um 18:42 Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #1446] [Metaticket] Ruleset object

2010-04-25 Thread Matthias Pfafferodt
Update of patch #1446 (project freeciv): Depends on: = patch #1646 ___ Reply to this item at: http://gna.org/patch/?1446 ___ Nachricht

[Freeciv-Dev] [patch #1446] [Metaticket] Ruleset object

2010-04-25 Thread Matthias Pfafferodt
Update of patch #1446 (project freeciv): Depends on: = patch #1651 ___ Reply to this item at: http://gna.org/patch/?1446 ___ Nachricht

[Freeciv-Dev] [patch #1652] define bitvector in specenum

2010-04-25 Thread pepeto
Follow-up Comment #1, patch #1652 (project freeciv): This will be needed for the ruleset/savegame. For me, it isn't a right way to use specenum. To original is to removes enum hard-coded dependence. Converting magic numbers to a string with 0 and 1 is not an improvement. Bitwise enumerators

[Freeciv-Dev] [patch #1651] genlist_list_update() and genlist_list_index()

2010-04-25 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #1651 (project freeciv): genlist_list_update() returns the old value; the caller has to free it; I did not knew about hash_replace(). ___ Reply to this item at: http://gna.org/patch/?1651

[Freeciv-Dev] [patch #1446] [Metaticket] Ruleset object

2010-04-25 Thread pepeto
Follow-up Comment #16, patch #1446 (project freeciv): I am not sure, but maybe patch #1646 should use the names that are used in the ruleset file, maybe defining SPECENUM_VALUEx_NAMEs? ___ Reply to this item at:

[Freeciv-Dev] [patch #1651] genlist_list_update() and genlist_list_index()

2010-04-25 Thread pepeto
Follow-up Comment #3, patch #1651 (project freeciv): hash_replace() also returns it, but it frees it before returning, maybe that's a wrong way. But lot of code assume it does... ___ Reply to this item at: http://gna.org/patch/?1651

[Freeciv-Dev] [patch #1652] define bitvector in specenum

2010-04-25 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #1652 (project freeciv): My idea is to use it for the ruleset file as: [ruleset_order] ; all bitvectors or list data advance_flags=TF_BONUS_TECH,TF_BRIDGE,TF_RAILROAD,TF_POPULATION_POLLUTION_INC,TF_FARMLAND,TF_BUILD_AIRBORNE [ruleset_advances] ; only one big table;

[Freeciv-Dev] [patch #1652] define bitvector in specenum

2010-04-25 Thread pepeto
Follow-up Comment #3, patch #1652 (project freeciv): Ok, why not... It is quite complicate, but if it is well documented, it should be ok. ___ Reply to this item at: http://gna.org/patch/?1652

[Freeciv-Dev] [patch #1652] define bitvector in specenum

2010-04-25 Thread pepeto
Follow-up Comment #4, patch #1652 (project freeciv): ... Again a comment: doesn't this duplicate SPECENUM_BITWISE? ___ Reply to this item at: http://gna.org/patch/?1652 ___ Message posté

[Freeciv-Dev] [bug #15899] free memory allocated by role_unit_precalcs when the ruleset is freed

2010-04-25 Thread pepeto
Update of bug #15899 (project freeciv): Planned Release: = 2.2.1 ___ Reply to this item at: http://gna.org/bugs/?15899 ___ Message posté

[Freeciv-Dev] [bug #15909] City Governor GUI acting strangely

2010-04-25 Thread pepeto
Update of bug #15909 (project freeciv): Planned Release: = 2.2.1, 2.3.0 ___ Reply to this item at: http://gna.org/bugs/?15909 ___ Message posté

[Freeciv-Dev] [patch #1446] [Metaticket] Ruleset object

2010-04-25 Thread Matthias Pfafferodt
Follow-up Comment #17, patch #1446 (project freeciv): I am not sure, but maybe patch #1646 should use the names that are used in the ruleset file, maybe defining SPECENUM_VALUEx_NAMEs? This is a good idea. It would move the definitions (enum and strings) to one place. working version of file

[Freeciv-Dev] [patch #1652] define bitvector in specenum

2010-04-25 Thread Matthias Pfafferodt
Follow-up Comment #5, patch #1652 (project freeciv): ... Again a comment: doesn't this duplicate SPECENUM_BITWISE? Could be. As I'm not familiar with this concept (bitwise operations on variables) I do not touch these. I will check this then I have free time.

[Freeciv-Dev] [bug #15899] free memory allocated by role_unit_precalcs when the ruleset is freed

2010-04-25 Thread pepeto
Follow-up Comment #4, bug #15899 (project freeciv): + some style corrections. (file #9075) ___ Additional Item Attachment: File name: trunk_S2_2_role_unit_precalcs_free.diff Size:2 KB

[Freeciv-Dev] [bug #15909] City Governor GUI acting strangely

2010-04-25 Thread pepeto
Update of bug #15909 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15923] should log successful connections the same way as lost connections

2010-04-25 Thread pepeto
Follow-up Comment #2, bug #15923 (project freeciv): Re-attaching fixes after manipulation mistakes... (file #9076, file #9077) ___ Additional Item Attachment: File name: S2_2_login_message.diffSize:4 KB File name:

[Freeciv-Dev] [patch #1508] Maasai nation

2010-04-25 Thread Daniel Markstedt
Update of patch #1508 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/patch/?1508 ___ Message sent

[Freeciv-Dev] [bug #15592] All scenarios use (classic/*) in the name

2010-04-25 Thread Daniel Markstedt
Follow-up Comment #2, bug #15592 (project freeciv): I have another interpretation: 'classic' as in Civ1 style overhead, as opposed to 'isometric' or 'hexagonal'. ___ Reply to this item at: http://gna.org/bugs/?15592

[Freeciv-Dev] [bug #14650] blank rectangle on screen

2010-04-25 Thread Daniel Markstedt
Update of bug #14650 (project freeciv): Status: Need Info = Works For Me Open/Closed:Open = Closed ___ Follow-up Comment #3: WFM as of last

[Freeciv-Dev] [bug #14549] Crash - unknown cause

2010-04-25 Thread Daniel Markstedt
Update of bug #14549 (project freeciv): Status: Need Info = Works For Me Open/Closed:Open = Closed ___ Follow-up Comment #12: WFM as of last

[Freeciv-Dev] [bug #14205] Bug with utf-8

2010-04-25 Thread Daniel Markstedt
Update of bug #14205 (project freeciv): Status:None = Ready For Test Planned Release: = 2.2.1 ___ Follow-up Comment #8: Looks like a useful

[Freeciv-Dev] [bug #15755] default tilesets missing deep ocean/lake graphics

2010-04-25 Thread Daniel Markstedt
Update of bug #15755 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/bugs/?15755 ___ Message sent

[Freeciv-Dev] [bug #15755] default tilesets missing deep ocean/lake graphics

2010-04-25 Thread Daniel Markstedt
Update of bug #15755 (project freeciv): Planned Release: = 2.2.1 ___ Reply to this item at: http://gna.org/bugs/?15755 ___ Message sent

[Freeciv-Dev] [bug #15786] freeciv 2.2 client crashes after accepting diplomacy aggreement

2010-04-25 Thread Daniel Markstedt
Update of bug #15786 (project freeciv): Status: Need Info = Invalid Open/Closed:Open = Closed ___ Follow-up Comment #5: I think we can

[Freeciv-Dev] [bug #13812] Two bug trackers?

2010-04-25 Thread Daniel Markstedt
Update of bug #13812 (project freeciv): Status:None = Fixed Assigned to:None = dmarks Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1653] Amazigh nation

2010-04-25 Thread Daniel Markstedt
URL: http://gna.org/patch/?1653 Summary: Amazigh nation Project: Freeciv Submitted by: dmarks Submitted on: Monday 04/26/2010 at 09:43 Category: rulesets Priority: 3 - Low Status: In

[Freeciv-Dev] [patch #1653] Amazigh nation

2010-04-25 Thread Daniel Markstedt
Follow-up Comment #1, patch #1653 (project freeciv): Vector flag. PD from Wikimedia Commons, author User:Mysid. (file #9080) ___ Additional Item Attachment: File name: amazigh.svgSize:1 KB

[Freeciv-Dev] [patch #1573] Western Roman nation

2010-04-25 Thread Daniel Markstedt
Update of patch #1573 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/patch/?1573 ___ Message sent

[Freeciv-Dev] [bug #15513] Put 'All' nations tab at the bottom

2010-04-25 Thread Daniel Markstedt
Update of bug #15513 (project freeciv): Status: Need Info = In Progress Assigned to:None = dmarks Planned Release: = 2.3.0