Update of patch #1506 (project freeciv):
Category: client-gtk-2.0 = client
Status:None = Done
Assigned to:None = syntron
Open/Closed:
Update of patch #1615 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #1616 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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URL:
http://gna.org/patch/?1646
Summary: use specnum_gen for enum effect_type
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 25.04.2010 um 18:36
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?1647
Summary: use specnum_gen for enum universal_n
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 25.04.2010 um 18:36
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?1648
Summary: use specnum_gen for enum req_range
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 25.04.2010 um 18:37
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?1649
Summary: use specnum_gen for enum tech_flag_id
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 25.04.2010 um 18:37
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?1652
Summary: define bitvector in specenum
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 25.04.2010 um 18:42
Category: general
Priority: 5 - Normal
Update of patch #1446 (project freeciv):
Depends on: = patch #1646
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Nachricht
Update of patch #1446 (project freeciv):
Depends on: = patch #1651
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Follow-up Comment #1, patch #1652 (project freeciv):
This will be needed for the ruleset/savegame.
For me, it isn't a right way to use specenum. To original is to removes enum
hard-coded dependence. Converting magic numbers to a string with 0 and 1 is
not an improvement. Bitwise enumerators
Follow-up Comment #2, patch #1651 (project freeciv):
genlist_list_update() returns the old value; the caller has to free it; I did
not knew about hash_replace().
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Follow-up Comment #16, patch #1446 (project freeciv):
I am not sure, but maybe patch #1646 should use the names that are used in
the ruleset file, maybe defining SPECENUM_VALUEx_NAMEs?
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Follow-up Comment #3, patch #1651 (project freeciv):
hash_replace() also returns it, but it frees it before returning, maybe
that's a wrong way. But lot of code assume it does...
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Follow-up Comment #2, patch #1652 (project freeciv):
My idea is to use it for the ruleset file as:
[ruleset_order]
; all bitvectors or list data
advance_flags=TF_BONUS_TECH,TF_BRIDGE,TF_RAILROAD,TF_POPULATION_POLLUTION_INC,TF_FARMLAND,TF_BUILD_AIRBORNE
[ruleset_advances]
; only one big table;
Follow-up Comment #3, patch #1652 (project freeciv):
Ok, why not... It is quite complicate, but if it is well documented, it
should be ok.
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Follow-up Comment #4, patch #1652 (project freeciv):
... Again a comment: doesn't this duplicate SPECENUM_BITWISE?
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Message posté
Update of bug #15899 (project freeciv):
Planned Release: = 2.2.1
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http://gna.org/bugs/?15899
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Message posté
Update of bug #15909 (project freeciv):
Planned Release: = 2.2.1, 2.3.0
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http://gna.org/bugs/?15909
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Follow-up Comment #17, patch #1446 (project freeciv):
I am not sure, but maybe patch #1646 should use the names that are used in
the ruleset file, maybe defining SPECENUM_VALUEx_NAMEs?
This is a good idea. It would move the definitions (enum and strings) to one
place.
working version of file
Follow-up Comment #5, patch #1652 (project freeciv):
... Again a comment: doesn't this duplicate SPECENUM_BITWISE?
Could be. As I'm not familiar with this concept (bitwise operations on
variables) I do not touch these. I will check this then I have free time.
Follow-up Comment #4, bug #15899 (project freeciv):
+ some style corrections.
(file #9075)
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Additional Item Attachment:
File name: trunk_S2_2_role_unit_precalcs_free.diff Size:2 KB
Update of bug #15909 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #2, bug #15923 (project freeciv):
Re-attaching fixes after manipulation mistakes...
(file #9076, file #9077)
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Additional Item Attachment:
File name: S2_2_login_message.diffSize:4 KB
File name:
Update of patch #1508 (project freeciv):
Assigned to:None = dmarks
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http://gna.org/patch/?1508
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Follow-up Comment #2, bug #15592 (project freeciv):
I have another interpretation: 'classic' as in Civ1 style overhead, as
opposed to 'isometric' or 'hexagonal'.
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Update of bug #14650 (project freeciv):
Status: Need Info = Works For Me
Open/Closed:Open = Closed
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Follow-up Comment #3:
WFM as of last
Update of bug #14549 (project freeciv):
Status: Need Info = Works For Me
Open/Closed:Open = Closed
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Follow-up Comment #12:
WFM as of last
Update of bug #14205 (project freeciv):
Status:None = Ready For Test
Planned Release: = 2.2.1
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Follow-up Comment #8:
Looks like a useful
Update of bug #15755 (project freeciv):
Assigned to:None = dmarks
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Update of bug #15755 (project freeciv):
Planned Release: = 2.2.1
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Update of bug #15786 (project freeciv):
Status: Need Info = Invalid
Open/Closed:Open = Closed
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Follow-up Comment #5:
I think we can
Update of bug #13812 (project freeciv):
Status:None = Fixed
Assigned to:None = dmarks
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?1653
Summary: Amazigh nation
Project: Freeciv
Submitted by: dmarks
Submitted on: Monday 04/26/2010 at 09:43
Category: rulesets
Priority: 3 - Low
Status: In
Follow-up Comment #1, patch #1653 (project freeciv):
Vector flag. PD from Wikimedia Commons, author User:Mysid.
(file #9080)
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Additional Item Attachment:
File name: amazigh.svgSize:1 KB
Update of patch #1573 (project freeciv):
Assigned to:None = dmarks
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Update of bug #15513 (project freeciv):
Status: Need Info = In Progress
Assigned to:None = dmarks
Planned Release: = 2.3.0
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