Update of patch #1792 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #16348 (project freeciv):
Assigned to:None = cazfi
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Follow-up Comment #2:
As crasher bugs, I'll commit these fixes as soon as possible.
URL:
http://gna.org/bugs/?16352
Summary: Client does not return to start page
Project: Freeciv
Submitted by: cazfi
Submitted on: Tuesday 08/03/2010 at 11:27
Category: client-gtk-2.0
Severity: 3 - Normal
Update of bug #16348 (project freeciv):
Category:None = client-gtk-2.0
Status:None = Fixed
Open/Closed:Open = Closed
Follow-up Comment #5, patch #1794 (project freeciv):
This will not work for
enum unit_move_result (*auto_explorer)(struct unit *punit);
but this function will be moved to advisor, or?
Yes, it's removed from AI interface in patch #1798 that this ticket depends
on.
Follow-up Comment #2, patch #1801 (project freeciv):
have a look at patch #1785 (for this one see patch #1789)
I know we are doing duplicate work. But our patches have very different
dependencies (your patches depend on lower parts of your own patch stack and
my patches depend on my patch
Quoting Marko Lindqvist no-reply.invalid-addr...@gna.org:
have a look at patch #1785 (for this one see patch #1789)
I know we are doing duplicate work. But our patches have very different
dependencies (your patches depend on lower parts of your own patch stack and
my patches depend on my
Quoting Marko Lindqvist no-reply.invalid-addr...@gna.org:
Details:
It seems that client never returns to start page. I assume all of thse
instances to be the same bug. Easiest way to reproduce:
1. Start client
2. Start New Game
3. Cancel
It says Disconnected from server but nothing more
URL:
http://gna.org/patch/?1804
Summary: Move advisor movement code from ai to advisors
Project: Freeciv
Submitted by: cazfi
Submitted on: Tuesday 08/03/2010 at 12:50
Category: ai
Priority: 5 - Normal
Update of bug #16352 (project freeciv):
Status:None = Duplicate
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #16301 (project freeciv):
Status: Ready For Test = Fixed
Assigned to: syntron = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?1805
Summary: Add ai_type_number()
Project: Freeciv
Submitted by: cazfi
Submitted on: Tuesday 08/03/2010 at 14:29
Category: ai
Priority: 5 - Normal
Status:
Follow-up Comment #1, patch #1780 (project freeciv):
Please be more verbose with your patch submissions. This should tell us how
behavior is changed - it's far from obvious even when reading the patch (and
often I don't have time to read patches but can only comment on patch
descripitions)
It
Follow-up Comment #1, patch #1781 (project freeciv):
Instead of calling interface function for just fc_funcs-ai_get(AI_DEFAULT)
(or get_ai_type(AI_DEFAULT)) type, you should iterate through all AI types.
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Update of patch #1782 (project freeciv):
Assigned to: syntron = cazfi
Summary: [ai] remove dependency of ./server/unittools.c on
aiunit.h = [ai] move enemies_at() into aiunit.c
Update of patch #1783 (project freeciv):
Assigned to: syntron = cazfi
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Follow-up Comment #1, patch #1787 (project freeciv):
You set trade_want to TRADE_WEIGHTING, then immediately to 1.
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Update of patch #1783 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #1782 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #6, patch #1794 (project freeciv):
* Updated against svn
* Renamed macro CALL_AI_FUNC as CALL_PLR_AI_FUNC since we probably want to
introduce CALL_AI_FUNC macro that calls ai type functions without player
handle
(file #9676)
Update of patch #1800 (project freeciv):
Dependency Removed: = patch #1799
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Update of patch #1800 (project freeciv):
Depends on: = patch #1794
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Follow-up Comment #1:
* Updated against changes in patch stack
* No longer depends on #1799 as that patch is on hold
On 3 August 2010 12:37, Matthias Pfafferodt free...@mapfa.de wrote:
The 'remove *' patches (see patch #1780 to #1790) are as independent as
possible. Perhaps you have to move the definition of the new function
pointers but else they only try to remove dependencies of the server code on
code
Follow-up Comment #2, patch #1787 (project freeciv):
Doesn't patch #1790 make this one obsolete? No point in moving stuff around
in one commit and then removing it completely in next one.
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Follow-up Comment #3, patch #1801 (project freeciv):
* Updated against changes in patch stack
(file #9678)
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Additional Item Attachment:
File name: AnalyzeRulesets2AiInterface_1801-2.diff Size:1 KB
Follow-up Comment #2, patch #1772 (project freeciv):
I quickly looked for files named interface.h on my computer and found quite
a lot of those. It would be more robust to name our header file with some
other name to avoid problems with inclusion of wrong file. Maybe
fcinterface.h
Follow-up Comment #3, patch #1772 (project freeciv):
... or fc_interface.h?
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Update of patch #1790 (project freeciv):
Assigned to: syntron = cazfi
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Follow-up Comment #1:
Version against current svn
(file #9679)
Update of patch #1787 (project freeciv):
Status: Ready For Test = Duplicate
Assigned to: syntron = cazfi
Open/Closed:Open = Closed
Additional Item Attachment, patch #1700 (project freeciv):
File name: FcAiDefault_1700.diff Size:1 KB
File name: FcAiDefault_1700_S2_2.diff Size:1 KB
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Update of patch #1700 (project freeciv):
Category:None = general
Status:None = In Progress
Planned Release: = 2.2.3
Update of bug #16310 (project freeciv):
Assigned to:None = cazfi
Planned Release: = 2.2.3
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Follow-up Comment #1:
As far as I can
Follow-up Comment #1, patch #1804 (project freeciv):
Updated against svn and patch stack changes
(file #9683)
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Additional Item Attachment:
File name: AdvGoto_1804-2.diffSize:21 KB
URL:
http://gna.org/patch/?1806
Summary: Move ai/aiexplorer.[ch] as
server/advisors/autoexplorer.[ch]
Project: Freeciv
Submitted by: cazfi
Submitted on: Tuesday 08/03/2010 at 18:55
Category: ai
Priority:
URL:
http://gna.org/bugs/?16353
Summary: Breakage: Client stuck when server shuts down
Project: Freeciv
Submitted by: dmarks
Submitted on: Wednesday 08/04/2010 at 11:10
Category: client-gtk-2.0
Severity:
Update of patch #1777 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #9:
Committed to trunk.
Here's a patch to remove 'amplio1' - to be committed before 2.3.0 final
URL:
http://gna.org/bugs/?16354
Summary: Amplio2 - old specials
Project: Freeciv
Submitted by: dmarks
Submitted on: Wednesday 08/04/2010 at 12:00
Category: art
Severity: 1 - Wish
Priority:
Follow-up Comment #1, bug #16354 (project freeciv):
Hogne, if you come up with any new sprites for these, feel free to attach
them here!
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URL:
http://gna.org/bugs/?16355
Summary: civ doesn't work with supplied scenarios
Project: Freeciv
Submitted by: heilkitty
Submitted on: Среда 04.08.2010 at 05:13
Category: None
Severity: 3 - Normal
Follow-up Comment #2, bug #16354 (project freeciv):
Hi Daniel
If you don't mind I would rather just commit updates for Amplio 2 directly to
trunk, it's much more convenient.
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