Update of bug #16445 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #16491 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #16494 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #16495 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #16496 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #1872 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #16341 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #1869 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #1868 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #1:
Patch ready.
(file #9975)
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Follow-up Comment #3, bug #16500 (project freeciv):
I think we should merge Arrange widgets for small displays and Merge the
message notebook and the map notebook. What we really need is:
* Classical Freeciv.
* Small display (like with former Arrange widgets for small displays).
* Very small
Follow-up Comment #3, bug #16501 (project freeciv):
Updated patch against current trunk.
(file #9976)
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Additional Item Attachment:
File name: trunk_team_slot2.diff Size:39 KB
Follow-up Comment #4, bug #16500 (project freeciv):
I was going with a slightly different plan, but hadn't got very far along the
road of implementing it:
Replace the two options Merge the message notebook and the map notebook and
Split bottom notebook area with a single option, which currently
Follow-up Comment #2, bug #16510 (project freeciv):
I have reinstall Freeciv (its better now).
But when I try to start the server manualy he told me:
[code]pe...@linux-zuw3:~ freeciv-server
Freeciv Version 2.2.99-dev Server
Weitere Informationen zu Freeciv finden Sie auf
Follow-up Comment #5, bug #16500 (project freeciv):
Well, your plan seems good. Where could I test the patches?
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Message posté
Follow-up Comment #3, bug #16510 (project freeciv):
It seems in your case the problem is not linked with IPv4/IPv6 handling.
There are two strange errors for me:
1: Could not find included file multiplayer/ai_effects.ruleset
Why your server try to load this file? Why does it produces an
URL:
http://gna.org/bugs/?16514
Summary: Several typos detected
Project: Freeciv
Submitted by: jcreus
Submitted on: Sunday 08/22/10 at 13:28
Category: general
Severity: 2 - Minor
Priority:
Follow-up Comment #6, bug #16500 (project freeciv):
Doesn't even compile yet, I'm afraid :)
If I get stuck for much longer I'll do the simple part of the patch for S2_2
(for 2.2.3) and trunk and do the new option later.
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Follow-up Comment #4, bug #16510 (project freeciv):
I have type make install, they come no errors.
But, I have Install 2 Versions of Freeciv, is this the Problem?
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http://gna.org/bugs/?16510
Follow-up Comment #5, bug #16510 (project freeciv):
If both share the same datas, yes. You can however improves them, configuring
with _--prefix_ and _--datadir_ to specify the directory to use (e.g.
_./configure --datadir=/usr/local/share/freeciv-2.2/).
Follow-up Comment #3, bug #16499 (project freeciv):
sorry, how are you been able to put messages tab BELOW chat tab?
with 2.2.2 I'm only able to put them NEXT each other, also with option
Arrange widgets for small displays enabled
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URL:
http://gna.org/bugs/?16515
Summary: Overview options
Project: Freeciv
Submitted by: alocritani
Submitted on: Sunday 08/22/10 at 15:10
Category: client-gtk-2.0
Severity: 1 - Wish
Follow-up Comment #4, bug #16499 (project freeciv):
With 2.2.2, you cannot have better. But since 2.2.2, some improvement have
been made (e.g., you are talking about bug #16346).
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Update of bug #16515 (project freeciv):
Priority: 5 - Normal = 1 - Later
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Follow-up Comment #1:
Maybe we could make a menu popup when clicking the overview with a mouse
button.
Update of bug #16514 (project freeciv):
Status:None = Ready For Test
Assigned to:None = dmarks
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Update of bug #16509 (project freeciv):
Assigned to:None = cazfi
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Follow-up Comment #1:
Probably, we should set the flag NI_NAMEREQD to the call to getnameinfo(),
else if the hostname
Update of bug #16506 (project freeciv):
Status:None = Need Info
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http://gna.org/bugs/?16506
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Message posté
URL:
http://gna.org/patch/?1882
Summary: Seljuk nation
Project: Freeciv
Submitted by: artaxes
Submitted on: Sunday 08/22/2010 at 15:50
Category: rulesets
Priority: 5 - Normal
Status:
URL:
http://gna.org/bugs/?16516
Summary: Typo in a string
Project: Freeciv
Submitted by: None
Submitted on: domenica 22/08/2010 alle 17:59 CEST
Category: client
Severity: 2 - Minor
Update of bug #16516 (project freeciv):
Category: client = rulesets
Status:None = Duplicate
Assigned to:None = pepeto
Open/Closed:
Update of patch #1882 (project freeciv):
Assigned to:None = mixcoatl
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http://gna.org/patch/?1882
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URL:
http://gna.org/bugs/?16518
Summary: Replace ;
Project: Freeciv
Submitted by: jerdna
Submitted on: Воскресенье 22.08.2010 at 17:36
Category: None
Severity: 1 - Wish
Priority: 5 -
Follow-up Comment #10, patch #1496 (project freeciv):
Rus' polity is widely considered an early predecessor of three modern East
Slavic nations: Belarusians, Russians and Ukrainians. Attempts to nationalize
the medieval state's history are common among historians from the modern three
countries.
Follow-up Comment #4, patch #1250 (project freeciv):
What about this one? I removed the untranslated leaders and added two new
ones.
(file #9982)
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Additional Item Attachment:
File name: maltese.rulesetSize:2 KB
Follow-up Comment #5, patch #1250 (project freeciv):
I would have liked to include a leader from every era, but if the translation
issue is a blocking one, this is preferable to waiting until a translation can
be found.
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Follow-up Comment #11, patch #1255 (project freeciv):
Just a plain brown cross on the white background would probably work, but I'm
quite open to suggestions, especially ones accompanied by an image...
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Update of bug #16449 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
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Update of bug #16499 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
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Update of bug #16305 (project freeciv):
Summary: Incorrect sabotage handling for diplomats =
Incorrect building sabotage handling for diplomats
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http://gna.org/bugs/?16305
Follow-up Comment #6, patch #1250 (project freeciv):
It would also be better to have some more people that are actually from Malta
(some insurgent perhaps, or a popular religious leader) instead of foreigners
who ruled the island, but it's really hard to find anyone like that.
Follow-up Comment #8, bug #16440 (project freeciv):
I've just realised that the display of the voteinfo bar in the pregame screen
now depends on the in-game display options, which doesn't seem right.
Since the pregame window defaults to being fairly small, the new split-line
behaviour seems
URL:
http://gna.org/bugs/?16520
Summary: Voteinfo bar never shown if Merge the message
notebook and the map notebook set
Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 08/22/10 at 22:28
Category: client-gtk-2.0
Additional Item Attachment, bug #16440 (project freeciv):
File name: S2_2-trunk-long-voteinfo-bar-is-long-extra2.diff Size:2 KB
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http://gna.org/bugs/?16440
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Follow-up Comment #7, bug #16500 (project freeciv):
Attached a patch for the first part of this: make merge override split
(and document this), for S2_2 and trunk.
I intend to get this into 2.2.3 (unless anyone comments otherwise, of
course). The next part, merging the options on trunk, will
Update of bug #16500 (project freeciv):
Assigned to:None = jtn
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http://gna.org/bugs/?16500
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Update of bug #16518 (project freeciv):
Category:None = general
Status:None = Ready For Test
Assigned to:None = dmarks
Planned Release:
Update of bug #15284 (project freeciv):
Status:None = Need Info
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Follow-up Comment #2:
Am I correct to assume that this bug is reported against a 10.4 (Tiger)
system?
Also, is is a
Update of bug #13813 (project freeciv):
Category:None = freeciv.org
Status:None = Need Info
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Follow-up Comment #1:
They're not on
Follow-up Comment #1, bug #16292 (project freeciv):
One idea is to crop the right and leftmost 1/6 of the image before
compositing with the mask.
Though this might cause unwanted behavior with flags that have emblems that
are not centered or are otherwise unsymmetrical.
Update of bug #16292 (project freeciv):
Status:None = Need Info
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Follow-up Comment #2:
You can get the image width 'inkscape -W' and then define the export area
with 'inkscape
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