[Freeciv-Dev] [bug #16588] Coastal tiles ignored for non-arctic terrain

2010-08-30 Thread Daniel Markstedt
URL: http://gna.org/bugs/?16588 Summary: Coastal tiles ignored for non-arctic terrain Project: Freeciv Submitted by: dmarks Submitted on: Monday 08/30/2010 at 15:00 Category: client Severity: 3 - Normal

[Freeciv-Dev] Freeciv Map - Earth included in the Softpedia database

2010-08-30 Thread Softpedia Editorial Team
Congratulations, Freeciv Map - Earth, one of your products, has been added to Softpedia's database of games and gaming tools. It is featured with a description text, screenshots, download links and technical details on this page: http://games.softpedia.com/get/Maps/Freeciv-Map-Earth.shtml The

[Freeciv-Dev] Freeciv Map - Numenor included in the Softpedia database

2010-08-30 Thread Softpedia Editorial Team
Congratulations, Freeciv Map - Numenor, one of your products, has been added to Softpedia's database of games and gaming tools. It is featured with a description text, screenshots, download links and technical details on this page: http://games.softpedia.com/get/Maps/Freeciv-Map-Numenor.shtml

[Freeciv-Dev] Freeciv Map - First Age included in the Softpedia database

2010-08-30 Thread Softpedia Editorial Team
Congratulations, Freeciv Map - First Age, one of your products, has been added to Softpedia's database of games and gaming tools. It is featured with a description text, screenshots, download links and technical details on this page:

[Freeciv-Dev] [bug #16588] Coastal tiles ignored for non-arctic terrain

2010-08-30 Thread Jacob Nevins
Follow-up Comment #1, bug #16588 (project freeciv): Sounds a little like the trouble we're having with hex2t over in bug #16250 (which I also had a look at and haven't figured out, BTW). ___ Reply to this item at:

[Freeciv-Dev] [bug #16593] TRUNK doesn't compile due to player_slot change

2010-08-30 Thread Marko Lindqvist
URL: http://gna.org/bugs/?16593 Summary: TRUNK doesn't compile due to player_slot change Project: Freeciv Submitted by: cazfi Submitted on: Monday 08/30/2010 at 13:35 Category: general Severity: 3 -

[Freeciv-Dev] [bug #16593] TRUNK doesn't compile due to player_slot change

2010-08-30 Thread Marko Lindqvist
Update of bug #16593 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16572] Server option -r file.serv no longer works as expected

2010-08-30 Thread Jacob Nevins
Follow-up Comment #2, bug #16572 (project freeciv): 1: Entry value not recognized: How do you get this? I think that's just bug #16423, which was still present at that time. ___ Reply to this item at: http://gna.org/bugs/?16572

[Freeciv-Dev] [bug #16575] Stale/absent player list in client in pregame

2010-08-30 Thread Jacob Nevins
Follow-up Comment #2, bug #16575 (project freeciv): Patch works for me, thanks. ___ Reply to this item at: http://gna.org/bugs/?16575 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #16573] in team_number() [team.c::384]: assertion '((void *)0) != pteam' failed.

2010-08-30 Thread Jacob Nevins
Follow-up Comment #2, bug #16573 (project freeciv): Remember you don't need to make code changes and compilation, running with -F has the same effect. Oops, so it does. Thanks. ___ Reply to this item at: http://gna.org/bugs/?16573

[Freeciv-Dev] [patch #1892] Help: unit upgrade not documented

2010-08-30 Thread Jacob Nevins
Update of patch #1892 (project freeciv): Status: Ready For Test = Done ___ Reply to this item at: http://gna.org/patch/?1892 ___ Message sent

[Freeciv-Dev] [bug #16568] Bombarding doesn't count as an action for 'unitwaittime'

2010-08-30 Thread Jacob Nevins
Update of bug #16568 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15510] Accidentally clicking a settler/worker/engineer loses all terrain improvement progress

2010-08-30 Thread Jacob Nevins
Update of bug #15510 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16528] messages tab 'tears off'

2010-08-30 Thread Karl Goetz
Follow-up Comment #7, bug #16528 (project freeciv): I'm ok with hard coding, as long as its some sort of logical order. eg, f1-f12 tabs appear in the order f1-12 :) ___ Reply to this item at: http://gna.org/bugs/?16528

[Freeciv-Dev] [bug #16528] Put tabs back in a fixed place after they've been 'torn off'

2010-08-30 Thread Jacob Nevins
Update of bug #16528 (project freeciv): Severity: 2 - Minor = 1 - Wish Summary: messages tab 'tears off' = Put tabs back in a fixed place after they've been 'torn off' ___

[Freeciv-Dev] [bug #16592] Freeciv 2.2.2 crash for i don't know reason, maybe for stealth fighter issue.

2010-08-30 Thread pepeto
Update of bug #16592 (project freeciv): Status:None = Confirmed ___ Follow-up Comment #1: Backtrace: (gdb) bt #0 0x729b5a75 in *__GI_raise (sig=value optimised out) at

[Freeciv-Dev] [bug #16592] Freeciv 2.2.2 crash for i don't know reason, maybe for stealth fighter issue.

2010-08-30 Thread pepeto
Update of bug #16592 (project freeciv): Category: client-gtk-2.0 = general ___ Follow-up Comment #2: French removes shared vision at the turn change. It seems the units in the V_INVIS vision layer

[Freeciv-Dev] [bug #16592] Freeciv 2.2.2 crash for i don't know reason, maybe for stealth fighter issue.

2010-08-30 Thread Marko Lindqvist
Follow-up Comment #3, bug #16592 (project freeciv): That client side assert has revealed at least 5 server side bugs over the years, so it is very useful if not elegant. ___ Reply to this item at: http://gna.org/bugs/?16592

[Freeciv-Dev] [bug #15513] Put 'All' nations tab at the bottom

2010-08-30 Thread Jacob Nevins
Update of bug #15513 (project freeciv): Assigned to: jtn = dmarks ___ Follow-up Comment #3: Um, looks sensible and works for me. Presumably a similar patch could be made for the win32

[Freeciv-Dev] [bug #16592] Freeciv 2.2.2 crash for i don't know reason, maybe for stealth fighter issue.

2010-08-30 Thread pepeto
Follow-up Comment #4, bug #16592 (project freeciv): I would suggest to assert there only if 2.2 is configured with --enable-debug is enabled. Else, it will crash any normal client which connect an old server. For 2.3, using fc_assert() seems good to prevent the client to crash in classic

[Freeciv-Dev] [bug #16592] Freeciv 2.2.2 crash for i don't know reason, maybe for stealth fighter issue.

2010-08-30 Thread pepeto
Follow-up Comment #5, bug #16592 (project freeciv): Reason of the problem: remove_shared_vision() uses vision_layer_iterate macro which iterates V_MAIN then V_INVIS. When V_MAIN tile seen count is 0, the tile is fogged, whereas it didn't handle the V_INVIS units yet. It should iterate the

[Freeciv-Dev] [patch #1895] Allow generated help sections' nesting to be specified in helpdata.txt

2010-08-30 Thread Jacob Nevins
Update of patch #1895 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16596] Mark capital cities on map

2010-08-30 Thread Jacob Nevins
URL: http://gna.org/bugs/?16596 Summary: Mark capital cities on map Project: Freeciv Submitted by: jtn Submitted on: Monday 08/30/10 at 15:55 Category: client Severity: 1 - Wish Priority:

[Freeciv-Dev] [bug #16592] Freeciv 2.2.2 crash for i don't know reason, maybe for stealth fighter issue.

2010-08-30 Thread pepeto
Update of bug #16592 (project freeciv): Status: Confirmed = Ready For Test ___ Follow-up Comment #6: Fix attached: * Always remove invisible units before fogging the tile. It was possible to

[Freeciv-Dev] [bug #16572] Server option -r file.serv no longer works as expected

2010-08-30 Thread pepeto
Update of bug #16572 (project freeciv): Category:None = general Status:None = Ready For Test Assigned to:None = pepeto

[Freeciv-Dev] [bug #16564] S2_2 CodigStyle instructs to use fc_assert macros which do not exist

2010-08-30 Thread pepeto
Update of bug #16564 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.2.3

[Freeciv-Dev] [bug #16597] Client assumes perfect knowledge of foreign capital locations

2010-08-30 Thread Jacob Nevins
URL: http://gna.org/bugs/?16597 Summary: Client assumes perfect knowledge of foreign capital locations Project: Freeciv Submitted by: jtn Submitted on: Monday 08/30/10 at 16:42 Category: None Severity: 2

[Freeciv-Dev] [bug #16597] Client assumes perfect knowledge of foreign capital locations

2010-08-30 Thread Jacob Nevins
Additional Item Attachment, bug #16597 (project freeciv): File name: new-palaces-2.sav.bz2 Size:16 KB ___ Reply to this item at: http://gna.org/bugs/?16597 ___ Message sent

[Freeciv-Dev] [bug #16597] Client assumes perfect knowledge of foreign capital locations

2010-08-30 Thread pepeto
Follow-up Comment #1, bug #16597 (project freeciv): I think there are places in the code where the client assumes it knows where foreign capitals are. Since it works this out via find_palace(), which iterates over the cities known to it looking for palaces, I think it can be inaccurate in

[Freeciv-Dev] [bug #16597] Client assumes perfect knowledge of foreign capital locations

2010-08-30 Thread Jacob Nevins
Follow-up Comment #2, bug #16597 (project freeciv): (Oops, the comment about testing was a lie; as you can see from the savegame, I did test it after all.) Making find_palace(), and possibly is_capital(), use that information instead would be a nice solution; I think it's reasonable to always

[Freeciv-Dev] [bug #16250] Deep ocean sprites won't work in Hex2t tileset

2010-08-30 Thread HanduMan
Follow-up Comment #2, bug #16250 (project freeciv): The hex2t seems to be a bit of a mess. There are lots of unnecessary definitions, like the ones pepeto mentioned. The t.l0.deep1 especially does not have any effect since the tileset does not define [tile_deep]. The other ocean sprite

[Freeciv-Dev] [bug #16598] Foreign capital always displayed as (unknown) on trunk

2010-08-30 Thread Jacob Nevins
URL: http://gna.org/bugs/?16598 Summary: Foreign capital always displayed as (unknown) on trunk Project: Freeciv Submitted by: jtn Submitted on: Monday 08/30/10 at 17:41 Category: None Severity: 3 -

[Freeciv-Dev] [bug #16597] Client assumes perfect knowledge of foreign capital locations

2010-08-30 Thread Jordi Negrevernis i Font
Follow-up Comment #3, bug #16597 (project freeciv): I think there are places in the code where the client assumes it knows where foreign capitals are. Since it works this out via find_palace(), which iterates over the cities known to it looking for palaces, I think it can be inaccurate in

[Freeciv-Dev] [bug #16588] Coastal tiles ignored for non-arctic terrain

2010-08-30 Thread HanduMan
Follow-up Comment #2, bug #16588 (project freeciv): The reason why Amplio's 't.l1.coast_cell...' and 't.l1.floor_cell...' tiles refer to the arctic coastal sprites is that layer 1 of both tile_floor and tile_coast is defined to match with ice. Layer 0 is the one that is matchinig with land and

[Freeciv-Dev] [bug #16586] Amplio includes own buildings.spec

2010-08-30 Thread HanduMan
Follow-up Comment #1, bug #16586 (project freeciv): The amplio/amplio2 tilesets are including their own buildings.spec that refers the same sprites in misc/ Not true. It refers to individual image files in buildings/ ___ Reply to this

[Freeciv-Dev] [bug #16587] Wonder sprites only in amplio

2010-08-30 Thread HanduMan
Follow-up Comment #1, bug #16587 (project freeciv): Only the amplio/amplio2 tilesets specifies wonder sprites. The spec file should be moved to misc/ and included from other tilesets. Why? The other tilesets have their own images for wonders which fit their style better than those in amplio.

[Freeciv-Dev] [bug #16588] Coastal tiles ignored for non-arctic terrain

2010-08-30 Thread Daniel Markstedt
Update of bug #16588 (project freeciv): Assigned to:None = dmarks ___ Follow-up Comment #3: Thanks HanduMan; I didn't realize how much the structure of the amplio tileset had changed

[Freeciv-Dev] [bug #16588] Coastal tiles ignored for non-arctic terrain

2010-08-30 Thread Daniel Markstedt
Additional Item Attachment, bug #16588 (project freeciv): File name: stratege.tar.gzSize:472 KB ___ Reply to this item at: http://gna.org/bugs/?16588 ___ Message sent

[Freeciv-Dev] [bug #16587] Wonder sprites only in amplio

2010-08-30 Thread Daniel Markstedt
Follow-up Comment #2, bug #16587 (project freeciv): We can maintain both sets of wonder icon specs in misc/ and leave it up to the individual tileset which one to reference. ___ Reply to this item at: http://gna.org/bugs/?16587

[Freeciv-Dev] [bug #16586] Amplio includes own buildings.spec

2010-08-30 Thread Daniel Markstedt
Follow-up Comment #2, bug #16586 (project freeciv): You're right - I forgot that there are two sets of building/wonder icons. I suggest doing something like buildings-large.spec and wonders-large.spec and move both to misc/ ___ Reply to

[Freeciv-Dev] [patch #1902] Apache nation

2010-08-30 Thread Andrzej G.
URL: http://gna.org/patch/?1902 Summary: Apache nation Project: Freeciv Submitted by: artaxes Submitted on: Monday 08/30/2010 at 18:35 Category: rulesets Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #1902] Apache nation

2010-08-30 Thread Daniel Markstedt
Update of patch #1902 (project freeciv): Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/patch/?1902 ___ Message sent

[Freeciv-Dev] [patch #1902] Apache nation

2010-08-30 Thread Daniel Markstedt
Follow-up Comment #1, patch #1902 (project freeciv): Note that the flag proposed here is that of the White Mountain Tribe of Arizona and might or might not be representative of all Apache tribes. ___ Reply to this item at:

[Freeciv-Dev] [patch #1903] Tarascan nation

2010-08-30 Thread Andrzej G.
URL: http://gna.org/patch/?1903 Summary: Tarascan nation Project: Freeciv Submitted by: artaxes Submitted on: Monday 08/30/2010 at 18:54 Category: rulesets Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #1903] Tarascan nation

2010-08-30 Thread Daniel Markstedt
Update of patch #1903 (project freeciv): Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/patch/?1903 ___ Message sent

[Freeciv-Dev] [patch #1904] Bosporan nation

2010-08-30 Thread Andrzej G.
URL: http://gna.org/patch/?1904 Summary: Bosporan nation Project: Freeciv Submitted by: artaxes Submitted on: Monday 08/30/2010 at 21:33 Category: rulesets Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #1905] Elamite nation

2010-08-30 Thread Andrzej G.
URL: http://gna.org/patch/?1905 Summary: Elamite nation Project: Freeciv Submitted by: artaxes Submitted on: Monday 08/30/2010 at 22:02 Category: rulesets Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #1903] Tarascan nation

2010-08-30 Thread J.M. Maalderink
Update of patch #1903 (project freeciv): Status:None = Wont Do ___ Follow-up Comment #1: The Tarascans are already in the game; they are the same people as the P'urhepecha.

[Freeciv-Dev] [patch #1904] Bosporan nation

2010-08-30 Thread J.M. Maalderink
Update of patch #1904 (project freeciv): Status:None = In Progress Assigned to:None = mixcoatl ___ Follow-up Comment #1: The city list is

[Freeciv-Dev] [patch #1905] Elamite nation

2010-08-30 Thread J.M. Maalderink
Update of patch #1905 (project freeciv): Status:None = In Progress Assigned to:None = mixcoatl ___ Reply to this item at:

[Freeciv-Dev] [patch #1898] Tanzanian nation

2010-08-30 Thread J.M. Maalderink
Update of patch #1898 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?1898 ___ Message sent

[Freeciv-Dev] [patch #1899] Sicilian nation

2010-08-30 Thread J.M. Maalderink
Update of patch #1899 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?1899 ___ Message sent

[Freeciv-Dev] [patch #1900] Yucatecan nation

2010-08-30 Thread J.M. Maalderink
Update of patch #1900 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?1900 ___ Message sent

[Freeciv-Dev] [patch #1901] Micronesian nation

2010-08-30 Thread J.M. Maalderink
Update of patch #1901 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?1901 ___ Message sent

[Freeciv-Dev] [patch #1902] Apache nation

2010-08-30 Thread J.M. Maalderink
Follow-up Comment #2, patch #1902 (project freeciv): It looks like this ruleset uses English or Anglisized names; would it be possible to find the names of the leaders and cities/bands in the Apache language? ___ Reply to this item at:

[Freeciv-Dev] [patch #1905] Elamite nation

2010-08-30 Thread J.M. Maalderink
Follow-up Comment #1, patch #1905 (project freeciv): Do you have a suggestion for a flag? ___ Reply to this item at: http://gna.org/patch/?1905 ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #1904] Bosporan nation

2010-08-30 Thread J.M. Maalderink
Follow-up Comment #2, patch #1904 (project freeciv): And do you have a suggestion for a flag? ___ Reply to this item at: http://gna.org/patch/?1904 ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #1902] Apache nation

2010-08-30 Thread J.M. Maalderink
Update of patch #1902 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?1902 ___ Message sent

[Freeciv-Dev] [patch #1888] Crimean Tatar nation

2010-08-30 Thread J.M. Maalderink
Follow-up Comment #1, patch #1888 (project freeciv): There seem to be some UTF formatting issues. Also the list of cities is vast; we'd better cull it a bit to 200 or so. ___ Reply to this item at: http://gna.org/patch/?1888

[Freeciv-Dev] [patch #1888] Crimean Tatar nation

2010-08-30 Thread J.M. Maalderink
Update of patch #1888 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?1888 ___ Message sent

[Freeciv-Dev] [patch #1882] Seljuk nation

2010-08-30 Thread J.M. Maalderink
Update of patch #1882 (project freeciv): Status:None = In Progress ___ Follow-up Comment #1: Could you add some more cities? ___

[Freeciv-Dev] [patch #1880] Palestinian nation

2010-08-30 Thread J.M. Maalderink
Update of patch #1880 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?1880 ___ Message sent

[Freeciv-Dev] [patch #1866] Somalian nation

2010-08-30 Thread J.M. Maalderink
Update of patch #1866 (project freeciv): Status:None = In Progress ___ Follow-up Comment #1: I made a Somali ruleset myself as well some time ago; I combined them. Note that it uses

[Freeciv-Dev] [patch #1865] Omani nation

2010-08-30 Thread J.M. Maalderink
Update of patch #1865 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?1865 ___ Message sent

[Freeciv-Dev] [patch #1863] Egyptian Arab nation

2010-08-30 Thread J.M. Maalderink
Update of patch #1863 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?1863 ___ Message sent

[Freeciv-Dev] [patch #1862] Saudi nation

2010-08-30 Thread J.M. Maalderink
Update of patch #1862 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?1862 ___ Message sent

[Freeciv-Dev] [patch #1861] Congolese (DR) nation

2010-08-30 Thread J.M. Maalderink
Update of patch #1861 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?1861 ___ Message sent

[Freeciv-Dev] [patch #1829] Improved Soviet ruleset

2010-08-30 Thread J.M. Maalderink
Update of patch #1829 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?1829 ___ Message sent

[Freeciv-Dev] [patch #1828] Improved Mexican ruleset

2010-08-30 Thread J.M. Maalderink
Update of patch #1828 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?1828 ___ Message sent

[Freeciv-Dev] [patch #1716] New civilization - MURCIANS

2010-08-30 Thread J.M. Maalderink
Update of patch #1716 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1717] New Nation - MURCIANS

2010-08-30 Thread J.M. Maalderink
Update of patch #1717 (project freeciv): Status:None = In Progress ___ Follow-up Comment #1: I'm not sure about this one. Murcia has never been an independent country nor is it really

[Freeciv-Dev] [patch #1703] Nimíipuu (Nez P ercé) nation

2010-08-30 Thread J.M. Maalderink
Update of patch #1703 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?1703 ___ Message sent

[Freeciv-Dev] [bug #16177] Patch for a new nation: Acadian

2010-08-30 Thread J.M. Maalderink
Update of bug #16177 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/bugs/?16177 ___ Message sent

[Freeciv-Dev] [bug #16177] Patch for a new nation: Acadian

2010-08-30 Thread Daniel Markstedt
Update of bug #16177 (project freeciv): Status: In Progress = None Operating System: GNU/Linux = None ___ Reply to this item at:

[Freeciv-Dev] [bug #16177] Patch for a new nation: Acadian

2010-08-30 Thread Daniel Markstedt
Update of bug #16177 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/bugs/?16177 ___ Message sent

[Freeciv-Dev] [bug #16177] Patch for a new nation: Acadian

2010-08-30 Thread Daniel Markstedt
Follow-up Comment #6, bug #16177 (project freeciv): Changed 'operating system' to None since this is platform agnostic. ___ Reply to this item at: http://gna.org/bugs/?16177 ___ Message

[Freeciv-Dev] [patch #1682] Burkinabé nation

2010-08-30 Thread J.M. Maalderink
Update of patch #1682 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15513] Put 'All' nations tab at the bottom

2010-08-30 Thread Daniel Markstedt
Update of bug #15513 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #5: Feel free to open

[Freeciv-Dev] [bug #16588] Coastal tiles ignored for non-arctic terrain

2010-08-30 Thread Daniel Markstedt
Update of bug #16588 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #4: Uploaded to

[Freeciv-Dev] [bug #16587] Move amplio interface sprites to misc

2010-08-30 Thread Daniel Markstedt
Update of bug #16587 (project freeciv): Status:None = Ready For Test Assigned to:None = dmarks Planned Release: = 2.3.0 Summary:

[Freeciv-Dev] [bug #16586] Amplio includes own buildings.spec

2010-08-30 Thread Daniel Markstedt
Update of bug #16586 (project freeciv): Status:None = Duplicate Assigned to:None = dmarks Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1683] Corsican nation

2010-08-30 Thread J.M. Maalderink
Update of patch #1683 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1691] Costa Rican nation

2010-08-30 Thread J.M. Maalderink
Update of patch #1691 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1695] Dominican Republic

2010-08-30 Thread J.M. Maalderink
Update of patch #1695 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1695 ___ Message sent

[Freeciv-Dev] [patch #1696] Nicaraguan nation

2010-08-30 Thread J.M. Maalderink
Update of patch #1696 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1696 ___ Message sent

[Freeciv-Dev] [patch #1698] Dahomey nation

2010-08-30 Thread J.M. Maalderink
Update of patch #1698 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1698 ___ Message sent

[Freeciv-Dev] [patch #1703] Nimíipuu (Nez P ercé) nation

2010-08-30 Thread J.M. Maalderink
Update of patch #1703 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1703 ___ Message sent

[Freeciv-Dev] [patch #1719] Updated finnish.ruleset with new leaders

2010-08-30 Thread J.M. Maalderink
Update of patch #1719 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1719 ___ Message sent

[Freeciv-Dev] [patch #1748] Nepali nation

2010-08-30 Thread J.M. Maalderink
Update of patch #1748 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: Expanded it a bit. (file #10117) ___