[Freeciv-Dev] [bug #16635] Observers cannot access the vote list

2010-09-05 Thread pepeto
URL: http://gna.org/bugs/?16635 Summary: Observers cannot access the vote list Project: Freeciv Submitted by: pepeto Submitted on: dimanche 05.09.2010 à 10:33 Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #16636] Not /firstlevel connections cannot see what is the rulesetdir

2010-09-05 Thread pepeto
URL: http://gna.org/bugs/?16636 Summary: Not /firstlevel connections cannot see what is the rulesetdir Project: Freeciv Submitted by: pepeto Submitted on: dimanche 05.09.2010 à 10:35 Category: general

[Freeciv-Dev] [patch #1925] Numunu nation

2010-09-05 Thread Andrzej G.
Follow-up Comment #2, patch #1925 (project freeciv): Native orthography isn't displayed. I exchanged one letter. (file #10177) ___ Additional Item Attachment: File name: numunu.ruleset Size:1 KB

[Freeciv-Dev] [bug #16639] fix assert in dbv_isset() at server exit

2010-09-05 Thread Matthias Pfafferodt
data. ___ File Attachments: --- Date: Sonntag 05.09.2010 um 17:06 Name: 20100905-05-trunk-fix-assert-in-dbv_isset-at-server-exit.patch Size: 1kB By: syntron http://gna.org/bugs

[Freeciv-Dev] [patch #1391] new code to generate stats (graphics)

2010-09-05 Thread Matthias Pfafferodt
* start the server * define an map image using 'mapimg define zoom=2' * start the game ... * use the script mapimg2anim.bin to generate an animated gif file (file #10179) ___ Additional Item Attachment: File name: 20100905-07-trunk-create

[Freeciv-Dev] [bug #16625] save chat message for the sender

2010-09-05 Thread pepeto
Update of bug #16625 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?16625 ___ Message posté

[Freeciv-Dev] [bug #16639] fix assert in dbv_isset() at server exit

2010-09-05 Thread pepeto
Update of bug #16639 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?16639 ___ Message posté

[Freeciv-Dev] [patch #1795] fix versions number handling for compatibility layer in savegame2.c

2010-09-05 Thread Matthias Pfafferodt
Update of patch #1795 (project freeciv): Dependency Removed: = patch #1778 ___ Reply to this item at: http://gna.org/patch/?1795 ___ Nachricht

[Freeciv-Dev] [patch #1778] [interface][ai] define the ai via the new interface

2010-09-05 Thread Matthias Pfafferodt
Update of patch #1778 (project freeciv): Status: Ready For Test = Wont Do Open/Closed:Open = Closed ___ Follow-up Comment #6: due to the changes

[Freeciv-Dev] [patch #1795] fix versions number handling for compatibility layer in savegame2.c

2010-09-05 Thread Matthias Pfafferodt
Update of patch #1795 (project freeciv): Depends on: = patch #1927 ___ Reply to this item at: http://gna.org/patch/?1795 ___ Nachricht

[Freeciv-Dev] [patch #1795] update definition of the AI

2010-09-05 Thread Matthias Pfafferodt
for compatibility layer in savegame2.c (file #10182) ___ Additional Item Attachment: File name: 20100905-06-trunk-update-definition-of-the-AI.patch Size:18 KB ___ Reply to this item at: http

[Freeciv-Dev] [patch #1928] remove save_ppm and -P option

2010-09-05 Thread Matthias Pfafferodt
: ___ File Attachments: --- Date: Sonntag 05.09.2010 um 17:39 Name: 20100905-06-trunk-remove-save_ppm-and-P-option.patch Size: 6kB By: syntron http://gna.org/patch/download.php?file_id=10183

[Freeciv-Dev] [patch #1928] remove save_ppm and -P option

2010-09-05 Thread Matthias Pfafferodt
Update of patch #1928 (project freeciv): Depends on: = patch #1391 ___ Reply to this item at: http://gna.org/patch/?1928 ___ Nachricht

[Freeciv-Dev] [patch #1786] [ai] remove aidata.h from savegame2.c and savegame.c

2010-09-05 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #1786 (project freeciv): How should the AI data for the player/units/cities be loaded and saved? If it should be done for each AI, this patch and patch #1784 need to be rebased to current trunk. Or are there other plans? Marko?

[Freeciv-Dev] [patch #1795] save AI type in the savegame

2010-09-05 Thread Matthias Pfafferodt
Update of patch #1795 (project freeciv): Assigned to: syntron = None Summary: update definition of the AI = save AI type in the savegame ___ Follow-up Comment #2: use a

[Freeciv-Dev] [patch #1391] new code to generate stats (graphics)

2010-09-05 Thread Matthias Pfafferodt
Follow-up Comment #11, patch #1391 (project freeciv): and a second example showing how the AI gives and remove vision ... (file #10185) ___ Additional Item Attachment: File name: freeciv-M-bcfkutZ1Pid000-anim.gif Size:988 KB

[Freeciv-Dev] [patch #1391] new code to generate stats (graphics)

2010-09-05 Thread pepeto
Follow-up Comment #12, patch #1391 (project freeciv): It looks great. Is there a way to keep borders out of the vision? ___ Reply to this item at: http://gna.org/patch/?1391 ___ Message

[Freeciv-Dev] [patch #1391] new code to generate stats (graphics)

2010-09-05 Thread Matthias Pfafferodt
Follow-up Comment #13, patch #1391 (project freeciv): It looks great. Is there a way to keep borders out of the vision? yes; see the help mapimg help Available map image defintion options mapdef: name default description formatgif image format ('gif', 'png',

[Freeciv-Dev] [patch #1391] new code to generate stats (graphics)

2010-09-05 Thread pepeto
Follow-up Comment #14, patch #1391 (project freeciv): I meant borders under fog of war when both 'f' and 'b' options are enabled. ___ Reply to this item at: http://gna.org/patch/?1391 ___

[Freeciv-Dev] [patch #1391] new code to generate stats (graphics)

2010-09-05 Thread Matthias Pfafferodt
Follow-up Comment #15, patch #1391 (project freeciv): I meant borders under fog of war when both 'f' and 'b' options are enabled. This is not possible at the moment. There are some problems to solve: * is it really needed? (or is it to much?) * it is only possible if the data for only one

[Freeciv-Dev] [patch #1929] Gothic nation

2010-09-05 Thread Andrzej G.
URL: http://gna.org/patch/?1929 Summary: Gothic nation Project: Freeciv Submitted by: artaxes Submitted on: Sunday 09/05/2010 at 19:00 Category: rulesets Priority: 5 - Normal Status:

[Freeciv-Dev] [bug #16613] Vision layer bug with editor

2010-09-05 Thread pepeto
Follow-up Comment #3, bug #16613 (project freeciv): Attaching a version for trunk. I tested lot of issues but testing again would be very welcome. (file #10187) ___ Additional Item Attachment: File name: trunk_vision_cleanup.diff

[Freeciv-Dev] [bug #16413] Gold upkeep and Military unhappiness

2010-09-05 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #16413 (project freeciv): Did you test the upkeep problem? I'm also playing longturn and at the moment I can't build a military unit because my city is to small to support it. City size: 1 Possible military units: 1 (needs more testing; using shield upkeep)

[Freeciv-Dev] [bug #16413] Gold upkeep and Military unhappiness

2010-09-05 Thread David Fernandez
Follow-up Comment #4, bug #16413 (project freeciv): I'm not experienced user of svn patches and I found troubles to test this patch, maybe you can help me. When I try to patch the head version of the current trunk I receive this error FAILED at 1746: patch -p1

[Freeciv-Dev] [bug #16613] Vision layer bug with editor

2010-09-05 Thread pepeto
Update of bug #16613 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #4: Attached second version for trunk and version for S2_2. (file #10188, file #10189)

[Freeciv-Dev] [bug #16623] netintf.c gcc warnings in net_lookup_service

2010-09-05 Thread George Koehler
Follow-up Comment #3, bug #16623 (project freeciv): I found the reference. [url=http://tools.ietf.org/html/rfc3493]RFC 3493[/url], which defines IPv6 sockets, explains that 'The gethostbyname2() function was deprecated in RFC 2553 and is no longer part of the basic API.' I suppose that someone

[Freeciv-Dev] [bug #16613] Vision layer bug with editor

2010-09-05 Thread pepeto
Follow-up Comment #5, bug #16613 (project freeciv): The results of the first tests loading and running savegames pointing about recent map bugs: * bug #16613: S2_2(OK), trunk(OK) * bug #16592: S2_2(OK), trunk(Ok but the server seems to fall in infinite loop?) * bug #14993: S2_2(cannot load),

[Freeciv-Dev] [patch #1865] Omani nation

2010-09-05 Thread J.M. Maalderink
Update of patch #1865 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1866] Somalian nation

2010-09-05 Thread J.M. Maalderink
Update of patch #1866 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1878] Montenegrin and Yugoslav nations

2010-09-05 Thread J.M. Maalderink
Update of patch #1878 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16413] Gold upkeep and Military unhappiness

2010-09-05 Thread David Fernandez
Follow-up Comment #5, bug #16413 (project freeciv): Sorry me the double post, we post previous comment at same time. I'm trying to apply the patch right now, but it is the first time I compile the svn trunk version, and I advance slowly. Did you test the upkeep problem? I'm also playing

[Freeciv-Dev] [bug #16413] Gold upkeep and Military unhappiness

2010-09-05 Thread David Fernandez
Follow-up Comment #6, bug #16413 (project freeciv): Now I think I understood your post... Yes, I have verified the upkeep problem. It is true that with shield upkeep you can not create or rehome units if the city production is already 0. Still, you can construct Bach's wonder (force content 2)

[Freeciv-Dev] [patch #1902] Apache nation

2010-09-05 Thread J.M. Maalderink
Follow-up Comment #4, patch #1902 (project freeciv): There seems to be a problem with the UTF parsing, it doesn't display special characters. Could you have a look into that? ___ Reply to this item at: http://gna.org/patch/?1902

[Freeciv-Dev] [patch #1899] Sicilian nation

2010-09-05 Thread J.M. Maalderink
Update of patch #1899 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1899 ___ Message sent

[Freeciv-Dev] [patch #1900] Yucatecan nation

2010-09-05 Thread J.M. Maalderink
Update of patch #1900 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1900 ___ Message sent

[Freeciv-Dev] [patch #1901] Micronesian nation

2010-09-05 Thread J.M. Maalderink
Update of patch #1901 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1901 ___ Message sent

[Freeciv-Dev] [patch #1905] Elamite nation

2010-09-05 Thread J.M. Maalderink
Follow-up Comment #3, patch #1905 (project freeciv): I think that would be a bit anachronistic; the Elamites and the modern inhabitants of Khuzestan are completely different people. What about something in cuneiform? The word 'Elam' perhaps?

[Freeciv-Dev] [patch #1909] Ivoirian nation

2010-09-05 Thread J.M. Maalderink
Update of patch #1909 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1909 ___ Message sent

[Freeciv-Dev] [bug #16177] Patch for a new nation: Acadian

2010-09-05 Thread J.M. Maalderink
Update of bug #16177 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?16177 ___ Message sent

[Freeciv-Dev] [patch #1923] Cossack nation

2010-09-05 Thread J.M. Maalderink
Update of patch #1923 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?1923 ___ Message sent

[Freeciv-Dev] [patch #1925] Numunu nation

2010-09-05 Thread J.M. Maalderink
Update of patch #1925 (project freeciv): Status:None = In Progress ___ Follow-up Comment #3: Perhaps it would be better to call this nation Comanche instead of Numunu? They are much

[Freeciv-Dev] [patch #1925] Numunu nation

2010-09-05 Thread J.M. Maalderink
Update of patch #1925 (project freeciv): Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/patch/?1925 ___ Message sent

[Freeciv-Dev] [patch #1923] Cossack nation

2010-09-05 Thread J.M. Maalderink
Update of patch #1923 (project freeciv): Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/patch/?1923 ___ Message sent

[Freeciv-Dev] [patch #1921] Komi nation

2010-09-05 Thread J.M. Maalderink
Update of patch #1921 (project freeciv): Status:None = In Progress Assigned to:None = mixcoatl ___ Reply to this item at:

[Freeciv-Dev] [patch #1929] Gothic nation

2010-09-05 Thread J.M. Maalderink
Update of patch #1929 (project freeciv): Status:None = In Progress Assigned to:None = mixcoatl ___ Follow-up Comment #1: Goths, sweet.

[Freeciv-Dev] [patch #1931] Newfoundland nation

2010-09-05 Thread J.M. Maalderink
URL: http://gna.org/patch/?1931 Summary: Newfoundland nation Project: Freeciv Submitted by: mixcoatl Submitted on: Monday 09/06/2010 at 05:14 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #1932] flag fix

2010-09-05 Thread J.M. Maalderink
URL: http://gna.org/patch/?1932 Summary: flag fix Project: Freeciv Submitted by: mixcoatl Submitted on: Monday 09/06/2010 at 05:17 Category: art Priority: 5 - Normal Status: In Progress

[Freeciv-Dev] [patch #1934] Bhutanese nation

2010-09-05 Thread J.M. Maalderink
URL: http://gna.org/patch/?1934 Summary: Bhutanese nation Project: Freeciv Submitted by: mixcoatl Submitted on: Monday 09/06/2010 at 05:21 Category: rulesets Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #1935] Lorrain nation

2010-09-05 Thread J.M. Maalderink
URL: http://gna.org/patch/?1935 Summary: Lorrain nation Project: Freeciv Submitted by: mixcoatl Submitted on: Monday 09/06/2010 at 05:22 Category: rulesets Priority: 5 - Normal Status: