URL:
http://gna.org/bugs/?16635
Summary: Observers cannot access the vote list
Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 05.09.2010 à 10:33
Category: general
Severity: 3 - Normal
URL:
http://gna.org/bugs/?16636
Summary: Not /firstlevel connections cannot see what is the
rulesetdir
Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 05.09.2010 à 10:35
Category: general
Follow-up Comment #2, patch #1925 (project freeciv):
Native orthography isn't displayed. I exchanged one letter.
(file #10177)
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Additional Item Attachment:
File name: numunu.ruleset Size:1 KB
data.
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File Attachments:
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Date: Sonntag 05.09.2010 um 17:06 Name:
20100905-05-trunk-fix-assert-in-dbv_isset-at-server-exit.patch Size: 1kB
By: syntron
http://gna.org/bugs
* start the server
* define an map image using 'mapimg define zoom=2'
* start the game ...
* use the script mapimg2anim.bin to generate an animated gif file
(file #10179)
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Additional Item Attachment:
File name: 20100905-07-trunk-create
Update of bug #16625 (project freeciv):
Assigned to:None = pepeto
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Message posté
Update of bug #16639 (project freeciv):
Assigned to:None = pepeto
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Update of patch #1795 (project freeciv):
Dependency Removed: = patch #1778
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Update of patch #1778 (project freeciv):
Status: Ready For Test = Wont Do
Open/Closed:Open = Closed
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Follow-up Comment #6:
due to the changes
Update of patch #1795 (project freeciv):
Depends on: = patch #1927
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for compatibility layer in savegame2.c
(file #10182)
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Additional Item Attachment:
File name: 20100905-06-trunk-update-definition-of-the-AI.patch Size:18 KB
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:
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---
Date: Sonntag 05.09.2010 um 17:39 Name:
20100905-06-trunk-remove-save_ppm-and-P-option.patch Size: 6kB By: syntron
http://gna.org/patch/download.php?file_id=10183
Update of patch #1928 (project freeciv):
Depends on: = patch #1391
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Follow-up Comment #1, patch #1786 (project freeciv):
How should the AI data for the player/units/cities be loaded and saved? If it
should be done for each AI, this patch and patch #1784 need to be rebased to
current trunk. Or are there other plans? Marko?
Update of patch #1795 (project freeciv):
Assigned to: syntron = None
Summary: update definition of the AI = save AI type in the
savegame
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Follow-up Comment #2:
use a
Follow-up Comment #11, patch #1391 (project freeciv):
and a second example showing how the AI gives and remove vision ...
(file #10185)
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Additional Item Attachment:
File name: freeciv-M-bcfkutZ1Pid000-anim.gif Size:988 KB
Follow-up Comment #12, patch #1391 (project freeciv):
It looks great. Is there a way to keep borders out of the vision?
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Follow-up Comment #13, patch #1391 (project freeciv):
It looks great. Is there a way to keep borders out of the
vision?
yes; see the help
mapimg help
Available map image defintion options mapdef:
name default description
formatgif image format ('gif', 'png',
Follow-up Comment #14, patch #1391 (project freeciv):
I meant borders under fog of war when both 'f' and 'b' options are enabled.
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Follow-up Comment #15, patch #1391 (project freeciv):
I meant borders under fog of war when both 'f' and 'b' options
are enabled.
This is not possible at the moment. There are some problems to solve:
* is it really needed? (or is it to much?)
* it is only possible if the data for only one
URL:
http://gna.org/patch/?1929
Summary: Gothic nation
Project: Freeciv
Submitted by: artaxes
Submitted on: Sunday 09/05/2010 at 19:00
Category: rulesets
Priority: 5 - Normal
Status:
Follow-up Comment #3, bug #16613 (project freeciv):
Attaching a version for trunk. I tested lot of issues but testing again would
be very welcome.
(file #10187)
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Additional Item Attachment:
File name: trunk_vision_cleanup.diff
Follow-up Comment #3, bug #16413 (project freeciv):
Did you test the upkeep problem? I'm also playing longturn and at the moment
I can't build a military unit because my city is to small to support it.
City size: 1
Possible military units: 1 (needs more testing; using shield upkeep)
Follow-up Comment #4, bug #16413 (project freeciv):
I'm not experienced user of svn patches and I found troubles to test this
patch, maybe you can help me.
When I try to patch the head version of the current trunk I receive this
error FAILED at 1746:
patch -p1
Update of bug #16613 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #4:
Attached second version for trunk and version for S2_2.
(file #10188, file #10189)
Follow-up Comment #3, bug #16623 (project freeciv):
I found the reference. [url=http://tools.ietf.org/html/rfc3493]RFC
3493[/url], which defines IPv6 sockets, explains that 'The gethostbyname2()
function was deprecated in RFC 2553 and is no longer part of the basic API.'
I suppose that someone
Follow-up Comment #5, bug #16613 (project freeciv):
The results of the first tests loading and running savegames pointing about
recent map bugs:
* bug #16613: S2_2(OK), trunk(OK)
* bug #16592: S2_2(OK), trunk(Ok but the server seems to fall in infinite
loop?)
* bug #14993: S2_2(cannot load),
Update of patch #1865 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #1866 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #1878 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #5, bug #16413 (project freeciv):
Sorry me the double post, we post previous comment at same time.
I'm trying to apply the patch right now, but it is the first time I compile
the svn trunk version, and I advance slowly.
Did you test the upkeep problem? I'm also playing
Follow-up Comment #6, bug #16413 (project freeciv):
Now I think I understood your post...
Yes, I have verified the upkeep problem. It is true that with shield upkeep
you can not create or rehome units if the city production is already 0.
Still, you can construct Bach's wonder (force content 2)
Follow-up Comment #4, patch #1902 (project freeciv):
There seems to be a problem with the UTF parsing, it doesn't display special
characters. Could you have a look into that?
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Update of patch #1899 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #1900 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #1901 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #3, patch #1905 (project freeciv):
I think that would be a bit anachronistic; the Elamites and the modern
inhabitants of Khuzestan are completely different people.
What about something in cuneiform? The word 'Elam' perhaps?
Update of patch #1909 (project freeciv):
Status: In Progress = Ready For Test
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Update of bug #16177 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #1923 (project freeciv):
Status:None = In Progress
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Update of patch #1925 (project freeciv):
Status:None = In Progress
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Follow-up Comment #3:
Perhaps it would be better to call this nation Comanche instead of Numunu?
They are much
Update of patch #1925 (project freeciv):
Assigned to:None = mixcoatl
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Update of patch #1923 (project freeciv):
Assigned to:None = mixcoatl
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Update of patch #1921 (project freeciv):
Status:None = In Progress
Assigned to:None = mixcoatl
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Update of patch #1929 (project freeciv):
Status:None = In Progress
Assigned to:None = mixcoatl
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Follow-up Comment #1:
Goths, sweet.
URL:
http://gna.org/patch/?1931
Summary: Newfoundland nation
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Monday 09/06/2010 at 05:14
Category: rulesets
Priority: 5 - Normal
URL:
http://gna.org/patch/?1932
Summary: flag fix
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Monday 09/06/2010 at 05:17
Category: art
Priority: 5 - Normal
Status: In Progress
URL:
http://gna.org/patch/?1934
Summary: Bhutanese nation
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Monday 09/06/2010 at 05:21
Category: rulesets
Priority: 5 - Normal
Status:
URL:
http://gna.org/patch/?1935
Summary: Lorrain nation
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Monday 09/06/2010 at 05:22
Category: rulesets
Priority: 5 - Normal
Status:
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