[Freeciv-Dev] [patch #1907] Vermont nation

2010-09-06 Thread Daniel Markstedt
Follow-up Comment #1, patch #1907 (project freeciv): Do you intend to use the modern-day US state flag, the 'Green Mountain Boys' flag, or one of the historical US state flag variants? ___ Reply to this item at:

[Freeciv-Dev] [patch #1907] Vermont nation

2010-09-06 Thread J.M. Maalderink
Follow-up Comment #2, patch #1907 (project freeciv): The Grean Mountains Boys flag; that seems to be the one that was used by the Vermont Republic. ___ Reply to this item at: http://gna.org/patch/?1907

[Freeciv-Dev] [patch #1925] Numunu nation

2010-09-06 Thread Daniel Markstedt
Follow-up Comment #4, patch #1925 (project freeciv): Since Freeciv's source language is English, I suggest calling these nations whatever is the generally accepted term in English. That'll make it easier for translators, too. ___ Reply to

[Freeciv-Dev] [bug #16642] Saving can be very long

2010-09-06 Thread pepeto
URL: http://gna.org/bugs/?16642 Summary: Saving can be very long Project: Freeciv Submitted by: pepeto Submitted on: lundi 06.09.2010 à 07:01 Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #16643] AI trireme stop moving?

2010-09-06 Thread pepeto
URL: http://gna.org/bugs/?16643 Summary: AI trireme stop moving? Project: Freeciv Submitted by: pepeto Submitted on: lundi 06.09.2010 à 07:05 Category: ai Severity: 2 - Minor Priority: 3 -

[Freeciv-Dev] [bug #16644] 1: Saved game contains incomplete map data

2010-09-06 Thread pepeto
Update of bug #16644 (project freeciv): Priority: 1 - Later = 5 - Normal ___ Reply to this item at: http://gna.org/bugs/?16644 ___ Message posté

[Freeciv-Dev] [bug #16644] 1: Saved game contains incomplete map data

2010-09-06 Thread pepeto
Follow-up Comment #1, bug #16644 (project freeciv): Bug added at revision 16822 (bug #14944). It removes the test _is not from a unit only fog of war save file_. Another thing looks strange, the test assuring game.fogofwar really exists has disappear...

[Freeciv-Dev] [bug #16644] 1: Saved game contains incomplete map data

2010-09-06 Thread pepeto
Update of bug #16644 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #2: Fix attached that reestablish the old behaviour and allow to load the file correctly. However,

[Freeciv-Dev] [bug #16644] 1: Saved game contains incomplete map data

2010-09-06 Thread pepeto
Follow-up Comment #3, bug #16644 (project freeciv): Real patch, not including the patch for bug #16642 attached. (file #10200) ___ Additional Item Attachment: File name: trunk_load_private_map2.diff Size:1 KB

[Freeciv-Dev] [bug #16613] Vision layer bug with editor

2010-09-06 Thread pepeto
Follow-up Comment #6, bug #16613 (project freeciv): New fixes attached that fix a bug in map_claim_ownership_full(), and one in loading cities from savegames. Test status: * bug #16613: S2_2(OK), trunk(OK) * bug #16592: S2_2(OK), trunk (OK with bug #16642) * bug #14993: S2_2(cannot load),

[Freeciv-Dev] [patch #1902] Apache nation

2010-09-06 Thread Andrzej G.
Additional Item Attachment, patch #1902 (project freeciv): File name: apache.ruleset Size:1 KB ___ Reply to this item at: http://gna.org/patch/?1902 ___ Message sent

[Freeciv-Dev] [bug #16648] Memory leak with ai_data_phase_init()/ai_data_phase_done()

2010-09-06 Thread pepeto
URL: http://gna.org/bugs/?16648 Summary: Memory leak with ai_data_phase_init()/ai_data_phase_done() Project: Freeciv Submitted by: pepeto Submitted on: lundi 06.09.2010 à 15:58 Category: general Severity:

[Freeciv-Dev] [bug #16645] Server record many entries named savefile.options

2010-09-06 Thread pepeto
Update of bug #16645 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #16648] Memory leak with ai_data_phase_init()/ai_data_phase_done()

2010-09-06 Thread pepeto
Update of bug #16648 (project freeciv): Release: trunk = trunk, S2_2 Planned Release: 2.3.0 = 2.3.0, 2.2.4 ___ Reply to this item at:

[Freeciv-Dev] [bug #16648] Memory leak with ai_data_phase_init()/ai_data_phase_done()

2010-09-06 Thread pepeto
Update of bug #16648 (project freeciv): Planned Release: 2.3.0 = 2.3.0, 2.2.4 ___ Reply to this item at: http://gna.org/bugs/?16648 ___ Message posté

[Freeciv-Dev] [bug #16650] Fix S2_2 server memory issues reported valgrind

2010-09-06 Thread pepeto
URL: http://gna.org/bugs/?16650 Summary: Fix S2_2 server memory issues reported valgrind Project: Freeciv Submitted by: pepeto Submitted on: lundi 06.09.2010 à 16:34 Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #16625] save chat message for the sender

2010-09-06 Thread pepeto
Follow-up Comment #10, bug #16625 (project freeciv): There were still some oddities like if a player observer was sending a message to a player, it was sending strange messages. Changed the behaviour like: * -{dest} message is sent to the sender connection. * {sender} message is sent to the

[Freeciv-Dev] [bug #16410] Default ruleset loaded in server start even if user is going to switch to another ruleset

2010-09-06 Thread pepeto
Update of bug #16410 (project freeciv): Status: Fixed = Wont Fix ___ Follow-up Comment #10: It's impossible for the moment to implement this. The default ruleset must be loaded at server

[Freeciv-Dev] [bug #16629] Autogame recipe in doc/HACKING doesn't work

2010-09-06 Thread pepeto
Update of bug #16629 (project freeciv): Status: In Progress = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16413] Gold upkeep and Military unhappiness

2010-09-06 Thread David Fernandez
Follow-up Comment #7, bug #16413 (project freeciv): If you look into the directory where the patch was rejected, i'll find the file with the correct modifications and a .rejected and .orig files. The .orig is the original file before the patch process took over it, and the .rejected containts

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2010-09-06 Thread pepeto
Follow-up Comment #1, bug #16385 (project freeciv): I follow you in your brilliant analysis. However, I am not sure of what do you propose as rules changes. ___ Reply to this item at: http://gna.org/bugs/?16385

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2010-09-06 Thread pepeto
Follow-up Comment #2, bug #16385 (project freeciv): Related question: An empty bases (not protected by units) could be captured by enemy units? ___ Reply to this item at: http://gna.org/bugs/?16385

[Freeciv-Dev] [patch #1929] Gothic nation

2010-09-06 Thread Andrzej G.
Follow-up Comment #3, patch #1929 (project freeciv): Add Tervingian (or Visigothic) nationset. (file #10211) ___ Additional Item Attachment: File name: tervingian.ruleset Size:1 KB

[Freeciv-Dev] [patch #1929] Gothic nation

2010-09-06 Thread Andrzej G.
Additional Item Attachment, patch #1929 (project freeciv): File name: tervingian.ruleset Size:1 KB ___ Reply to this item at: http://gna.org/patch/?1929 ___ Message sent

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2010-09-06 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #16385 (project freeciv): another related question: should bases claim ownership of neighbouring tiles without a unit present? (see bug #14236) ___ Reply to this item at: http://gna.org/bugs/?16385

[Freeciv-Dev] [bug #16413] Gold upkeep and Military unhappiness

2010-09-06 Thread Matthias Pfafferodt
Follow-up Comment #8, bug #16413 (project freeciv): I'm still testing it, but I'm afraid it does not seem to work as expected. Thanks for testing; I can check it again at the end of this month ... Current Trunk revision 17939 gives me this error message when I start new game: Please

[Freeciv-Dev] [patch #1936] limit the number of units a city can support

2010-09-06 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?1936 Summary: limit the number of units a city can support Project: Freeciv Submitted by: syntron Submitted on: Montag 06.09.2010 um 23:08 Category: rulesets Priority: 5 -

[Freeciv-Dev] [bug #16413] Gold upkeep and Military unhappiness

2010-09-06 Thread Matthias Pfafferodt
Follow-up Comment #9, bug #16413 (project freeciv): for point 1) see patch #1936 ___ Reply to this item at: http://gna.org/bugs/?16413 ___ Nachricht geschickt von/durch Gna!

[Freeciv-Dev] [patch #1936] limit the number of units a city can support

2010-09-06 Thread Matthias Pfafferodt
Update of patch #1936 (project freeciv): Priority: 5 - Normal = 1 - Later ___ Reply to this item at: http://gna.org/patch/?1936 ___ Nachricht

[Freeciv-Dev] [patch #1936] limit the number of units a city can support

2010-09-06 Thread pepeto
Follow-up Comment #1, patch #1936 (project freeciv): Unit gold upkeep is already possible in the ruleset. I guess that some government effect already can give a certain number of free units? Am I wrong? ___ Reply to this item at:

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2010-09-06 Thread Jacob Nevins
Follow-up Comment #4, bug #16385 (project freeciv): Here's where I've got to: First, after some work, I've more or less changed my mind about having a single owner field + borders flag in the tile; see below for reasoning. I'm now thinking about separate per-tile tile owner and base owner

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2010-09-06 Thread pepeto
Follow-up Comment #5, bug #16385 (project freeciv): That's sound very great to me. For bug #16613, I will make new tests using autogames on custom rulesets (because I didn't have test bases enough), but it should be ready in about 1 week. For patch #1864, it's not ready, there are probably big

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2010-09-06 Thread Jacob Nevins
Follow-up Comment #6, bug #16385 (project freeciv): By the way, about the code, an important function for removing a base properly is missing in my opinion. I already have a separate patch 95% complete for factoring that out. I should finish it.

[Freeciv-Dev] [bug #16651] pseudo-fractal map generator can't be used with different startpos options (other than default=0)

2010-09-06 Thread David Fernandez
URL: http://gna.org/bugs/?16651 Summary: pseudo-fractal map generator can't be used with different startpos options (other than default=0) Project: Freeciv Submitted by: tirolalira Submitted on: lunes 06/09/10 at 22:29

[Freeciv-Dev] [patch #1936] limit the number of units a city can support

2010-09-06 Thread David Fernandez
Follow-up Comment #2, patch #1936 (project freeciv): Your suggested free_units_per_city sounds perfect. I agree it should affect only to military units, and I agree units that can't be supported should be disbanded. If the option slowly kill unhomecitied units is enabled, units could be made

[Freeciv-Dev] [bug #16413] Gold upkeep and Military unhappiness

2010-09-06 Thread David Fernandez
Follow-up Comment #10, bug #16413 (project freeciv): You are right about error message, I forgot I had a modded default ruleset in my /home/.freeciv folder... I did not planned to report a bug unless tested with default rulesets. I'm afraid my previous results about your patch are not valid for

[Freeciv-Dev] [patch #1898] Tanzanian nation

2010-09-06 Thread J.M. Maalderink
Update of patch #1898 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1898 ___ Message sent

[Freeciv-Dev] [patch #1899] Sicilian nation

2010-09-06 Thread J.M. Maalderink
Update of patch #1899 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1900] Yucatecan nation

2010-09-06 Thread J.M. Maalderink
Update of patch #1900 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15628] server crashed.

2010-09-06 Thread James Spahlinger
Follow-up Comment #2, bug #15628 (project freeciv): I'm browsing through the bugs while I wait for my git clone of the svn repository to finish up (I'm up to r17852). This bug should probably be closed. It has been over 5 months since the request for more information. I doubt any is forthcoming.

[Freeciv-Dev] [patch #1936] limit the number of units a city can support

2010-09-06 Thread James Spahlinger
Follow-up Comment #3, patch #1936 (project freeciv): I don't know if this has been proposed or is currently done as I'm still new to both the game and the code. Instead of limiting the number of units a city can support under gold upkeep rules, perhaps limit what gold can be used for the unit