[Freeciv-Dev] [patch #1998] Toltec nation

2010-10-09 Thread J.M. Maalderink
Update of patch #1998 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2033] Vincentian nation

2010-10-09 Thread J.M. Maalderink
Update of patch #2033 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?2033 ___ Message sent

[Freeciv-Dev] [patch #2034] Tyrolian nation

2010-10-09 Thread J.M. Maalderink
Update of patch #2034 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?2034 ___ Message sent

[Freeciv-Dev] [patch #2035] South American ruleset

2010-10-09 Thread J.M. Maalderink
Update of patch #2035 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?2035 ___ Message sent

[Freeciv-Dev] [patch #2036] Han Chinese nation

2010-10-09 Thread J.M. Maalderink
Update of patch #2036 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?2036 ___ Message sent

[Freeciv-Dev] [patch #2037] Flag of Manchuria

2010-10-09 Thread J.M. Maalderink
Update of patch #2037 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?2037 ___ Message sent

[Freeciv-Dev] [patch #2040] Ghanaian nation

2010-10-09 Thread J.M. Maalderink
URL: http://gna.org/patch/?2040 Summary: Ghanaian nation Project: Freeciv Submitted by: mixcoatl Submitted on: Saturday 10/09/2010 at 06:37 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #2041] Ghana nation (ancient Ghana Empire)

2010-10-09 Thread J.M. Maalderink
URL: http://gna.org/patch/?2041 Summary: Ghana nation (ancient Ghana Empire) Project: Freeciv Submitted by: mixcoatl Submitted on: Saturday 10/09/2010 at 06:38 Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #2042] Transsylvanian nation

2010-10-09 Thread J.M. Maalderink
URL: http://gna.org/patch/?2042 Summary: Transsylvanian nation Project: Freeciv Submitted by: mixcoatl Submitted on: Saturday 10/09/2010 at 07:09 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #2043] Puerto Rican nation

2010-10-09 Thread J.M. Maalderink
URL: http://gna.org/patch/?2043 Summary: Puerto Rican nation Project: Freeciv Submitted by: mixcoatl Submitted on: Saturday 10/09/2010 at 07:11 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #16806] the game has error while trying change the governor in observe mode via internet

2010-10-09 Thread pepeto
Update of bug #16806 (project freeciv): Status: Fixed = In Progress Open/Closed: Closed = Open ___ Follow-up Comment #5: I reopen this item,

[Freeciv-Dev] [bug #16799] String in freeciv.pot can't be translated

2010-10-09 Thread pepeto
Follow-up Comment #7, bug #16799 (project freeciv): Fix for the warnings updated, including also: data/nation/mali.ruleset:17: warning: unterminated character constant ___ Reply to this item at: http://gna.org/bugs/?16799

[Freeciv-Dev] [bug #16799] String in freeciv.pot can't be translated

2010-10-09 Thread pepeto
Additional Item Attachment, bug #16799 (project freeciv): File name: trunk_fix_gettext_warnings2.diff Size:7 KB ___ Reply to this item at: http://gna.org/bugs/?16799 ___ Message posté

[Freeciv-Dev] [bug #16813] AI love not edged towards zero each turn

2010-10-09 Thread pepeto
Update of bug #16813 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16838] New diplo state not immediately shown in ui

2010-10-09 Thread pepeto
Update of bug #16838 (project freeciv): Status:None = Ready For Test Planned Release: = 2.3.0 ___ Follow-up Comment #1: I fail to

[Freeciv-Dev] [bug #16837] New tech message shown twice

2010-10-09 Thread pepeto
Update of bug #16837 (project freeciv): Status:None = Need Info ___ Follow-up Comment #1: Personally, I am getting 2 different messages: Learned Masonry. Scientists do not know what to

[Freeciv-Dev] [bug #16812] Cities report should show revenue from trade routes

2010-10-09 Thread pepeto
Update of bug #16812 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.3.0

[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels

2010-10-09 Thread pepeto
Update of bug #16809 (project freeciv): Status:None = Need Info ___ Reply to this item at: http://gna.org/bugs/?16809 ___ Message posté

[Freeciv-Dev] [bug #16808] Civil war should clone the AI level

2010-10-09 Thread pepeto
Update of bug #16808 (project freeciv): Status:None = Need Info ___ Reply to this item at: http://gna.org/bugs/?16808 ___ Message posté

[Freeciv-Dev] [bug #16806] the game has error while trying change the governor in observe mode via internet

2010-10-09 Thread pepeto
Update of bug #16806 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #6: Fix attached. (file #10679) ___

[Freeciv-Dev] [bug #16797] Segmentation fault in tile_city()

2010-10-09 Thread pepeto
Follow-up Comment #4, bug #16797 (project freeciv): I can reproduce, loading file #10638. Valgrind report: ==25011== Invalid read of size 8 ==25011==at 0x577DD9: unit_tile (unit.c:1367) ==25011==by 0x4212B6: kill_unit (unittools.c:1856) ==25011==by 0x4B10F9: unit_attack_handling

[Freeciv-Dev] [bug #16775] lot of errors of type 'get_defender bug'

2010-10-09 Thread pepeto
Follow-up Comment #7, bug #16775 (project freeciv): New patch attached which would solve this problem. (file #10680) ___ Additional Item Attachment: File name: trunk_get_defender2.diff Size:12 KB

[Freeciv-Dev] [bug #16797] Segmentation fault in tile_city()

2010-10-09 Thread pepeto
Update of bug #16797 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #5: Fix attached. It

[Freeciv-Dev] [bug #16775] lot of errors of type 'get_defender bug'

2010-10-09 Thread pepeto
Update of bug #16775 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?16775 ___ Message posté

[Freeciv-Dev] [bug #16838] New diplo state not immediately shown in ui

2010-10-09 Thread Jordi Negrevernis i Font
Follow-up Comment #2, bug #16838 (project freeciv): There is a left over of an AI love patch... ___ Reply to this item at: http://gna.org/bugs/?16838 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #16838] New diplo state not immediately shown in ui

2010-10-09 Thread pepeto
Follow-up Comment #3, bug #16838 (project freeciv): Oops, thanks... (file #10682) ___ Additional Item Attachment: File name: trunk_handle_player_diplstate2.diff Size:2 KB ___

[Freeciv-Dev] [bug #16797] Segmentation fault in tile_city()

2010-10-09 Thread Jason Dorje Short
Follow-up Comment #6, bug #16797 (project freeciv): Yep good catch. The actual bug is in the final loop at the bottom of the function but using ptile throughout does make it easier to read. I'm also going to set punit = NULL right before the loop so any future bugs of this kind trigger

[Freeciv-Dev] [bug #16797] Segmentation fault in tile_city()

2010-10-09 Thread Jason Dorje Short
Update of bug #16797 (project freeciv): Severity: 3 - Normal = 5 - Blocker Status: Ready For Test = Fixed Assigned to: pepeto = jdorje Open/Closed:

[Freeciv-Dev] [patch #1955] Implement bitwise server option type

2010-10-09 Thread pepeto
Update of patch #1955 (project freeciv): Status: In Progress = Ready For Test Planned Release: = 2.3.0 ___ Follow-up Comment #1: Patch ready.

[Freeciv-Dev] [patch #1967] Longer T0 turn

2010-10-09 Thread akfaew
Additional Item Attachment, patch #1967 (project freeciv): File name: first_timeout.diff Size:2 KB ___ Reply to this item at: http://gna.org/patch/?1967 ___ Message sent

[Freeciv-Dev] [patch #1967] Longer T0 turn

2010-10-09 Thread akfaew
Follow-up Comment #2, patch #1967 (project freeciv): i've modified it as suggested ___ Reply to this item at: http://gna.org/patch/?1967 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #1967] Longer T0 turn

2010-10-09 Thread pepeto
Update of patch #1967 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.3.0

[Freeciv-Dev] [patch #1965] Verbose levelup

2010-10-09 Thread akfaew
Follow-up Comment #2, patch #1965 (project freeciv): removed GET_UNIT_VETERAN_NAME() since it's not used anywhere else. (file #10685) ___ Additional Item Attachment: File name: verbose_levelup.diff Size:0 KB

[Freeciv-Dev] [bug #16775] lot of errors of type 'get_defender bug'

2010-10-09 Thread Jason Dorje Short
Follow-up Comment #8, bug #16775 (project freeciv): --- server/unithand.c (revision 18197) +++ server/unithand.c (working copy) @@ -1409,7 +1409,9 @@ } /* The attack is legal wrt the alliances */ -victim = get_defender(punit, pdesttile); +if (is_attack_unit(punit)) { +

[Freeciv-Dev] [patch #1965] Verbose levelup

2010-10-09 Thread pepeto
Update of patch #1965 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.3.0

[Freeciv-Dev] [patch #2044] Split off Greenlander nation from the Inuits

2010-10-09 Thread Daniel Markstedt
URL: http://gna.org/patch/?2044 Summary: Split off Greenlander nation from the Inuits Project: Freeciv Submitted by: dmarks Submitted on: Sunday 10/10/2010 at 05:20 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #16839] cleanup rulesets experimental/multiplayer

2010-10-09 Thread Matthias Pfafferodt
. ___ File Attachments: --- Date: Samstag 09.10.2010 um 23:39 Name: 20101009-trunk-cleanup-rulesets-experimental-multiplayer.patch Size: 11kB By: syntron http://gna.org/bugs/download.php?file_id

[Freeciv-Dev] [patch #1967] Longer T0 turn

2010-10-09 Thread akfaew
Follow-up Comment #4, patch #1967 (project freeciv): I was too quick to post the second patch. The default first_timeout is wrong. What if there is no timeout, but first_timeout is set? I think it should be ignored in this case. What if there is no first_timeout but timeout is set? I think the

[Freeciv-Dev] [patch #2044] Split off Greenlander nation from the Inuits

2010-10-09 Thread J.M. Maalderink
Update of patch #2044 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?2044 ___ Message sent

[Freeciv-Dev] [patch #2045] Celtiberian nation

2010-10-09 Thread J.M. Maalderink
URL: http://gna.org/patch/?2045 Summary: Celtiberian nation Project: Freeciv Submitted by: mixcoatl Submitted on: Sunday 10/10/2010 at 03:22 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #2046] Central American nation

2010-10-09 Thread J.M. Maalderink
URL: http://gna.org/patch/?2046 Summary: Central American nation Project: Freeciv Submitted by: mixcoatl Submitted on: Sunday 10/10/2010 at 03:24 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #2047] Iberian nation

2010-10-09 Thread J.M. Maalderink
URL: http://gna.org/patch/?2047 Summary: Iberian nation Project: Freeciv Submitted by: mixcoatl Submitted on: Sunday 10/10/2010 at 03:25 Category: rulesets Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #2048] Palmyrene nation

2010-10-09 Thread J.M. Maalderink
URL: http://gna.org/patch/?2048 Summary: Palmyrene nation Project: Freeciv Submitted by: mixcoatl Submitted on: Sunday 10/10/2010 at 03:30 Category: rulesets Priority: 5 - Normal Status: