[Freeciv-Dev] [bug #16871] Having more AIs than nations segfaults at start

2010-10-27 Thread Goswin von Brederlow
Follow-up Comment #3, bug #16871 (project freeciv): No. So maybe it wasn't the number but just the wrong format. ___ Reply to this item at: http://gna.org/bugs/?16871 ___ Message sent

[Freeciv-Dev] [patch #2077] Add optional separate rule name for ruleset objects, allowing them to be renamed

2010-10-27 Thread pepeto
Follow-up Comment #7, patch #2077 (project freeciv): (b) to avoid two separate game entities having the same user-visible string, which is more arguable. That's why I'm comparing after stripping off the qualifier with Qn() (and it's more or less equivalent to the old code). Comparing with

[Freeciv-Dev] [bug #16871] Having more AIs than nations segfaults at start

2010-10-27 Thread pepeto
Update of bug #16871 (project freeciv): Status: In Progress = Duplicate Assigned to:None = pepeto Open/Closed:Open = Closed

[Freeciv-Dev] [bug #16962] Should civ1 ruleset have its own cities.ruleset?

2010-10-27 Thread Jacob Nevins
URL: http://gna.org/bugs/?16962 Summary: Should civ1 ruleset have its own cities.ruleset? Project: Freeciv Submitted by: jtn Submitted on: Wednesday 10/27/10 at 14:26 Category: rulesets Severity: 3 -

[Freeciv-Dev] [patch #2050] First-class help for specialists

2010-10-27 Thread Jacob Nevins
Update of patch #2050 (project freeciv): Status:None = In Progress Depends on: = bugs #16962 ___ Reply to this item at:

[Freeciv-Dev] [patch #2050] First-class help for specialists

2010-10-27 Thread Jacob Nevins
Update of patch #2050 (project freeciv): Depends on: = patch #2077 ___ Reply to this item at: http://gna.org/patch/?2050 ___ Message sent

[Freeciv-Dev] [patch #1844] Add utilities to consider the cost of a requirement

2010-10-27 Thread pepeto
Update of patch #1844 (project freeciv): Status: In Progress = Postponed Planned Release: 2.3.0 = ___ Reply to this item at:

[Freeciv-Dev] [patch #1864] Make many territory claiming bases possible on a same tile

2010-10-27 Thread pepeto
Update of patch #1864 (project freeciv): Assigned to: pepeto = None Planned Release: 2.3.0 = 2.4.0 ___ Reply to this item at:

[Freeciv-Dev] [patch #1449] Don't exit the server on ruleset loading failure

2010-10-27 Thread pepeto
Update of patch #1449 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Reply to this item at: http://gna.org/patch/?1449 ___ Message

[Freeciv-Dev] [patch #1448] Make a ruleset structure

2010-10-27 Thread pepeto
Update of patch #1448 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Reply to this item at: http://gna.org/patch/?1448 ___ Message

[Freeciv-Dev] [patch #1447] Merge ruleset files in 1 file

2010-10-27 Thread pepeto
Update of patch #1447 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Reply to this item at: http://gna.org/patch/?1447 ___ Message

[Freeciv-Dev] [patch #1446] [Metaticket] Ruleset object

2010-10-27 Thread pepeto
Update of patch #1446 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Reply to this item at: http://gna.org/patch/?1446 ___ Message

[Freeciv-Dev] [patch #1342] Unit type negated requirements

2010-10-27 Thread pepeto
Update of patch #1342 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Reply to this item at: http://gna.org/patch/?1342 ___ Message

[Freeciv-Dev] [patch #1341] Improvement negated requirements

2010-10-27 Thread pepeto
Update of patch #1341 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Reply to this item at: http://gna.org/patch/?1341 ___ Message

[Freeciv-Dev] [patch #1340] Technology requirements

2010-10-27 Thread pepeto
Update of patch #1340 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Reply to this item at: http://gna.org/patch/?1340 ___ Message

[Freeciv-Dev] [patch #1339] Unit type requirements

2010-10-27 Thread pepeto
Update of patch #1339 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Reply to this item at: http://gna.org/patch/?1339 ___ Message

[Freeciv-Dev] [patch #1338] [Metaticket] Generalize requirements

2010-10-27 Thread pepeto
Update of patch #1338 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Reply to this item at: http://gna.org/patch/?1338 ___ Message

[Freeciv-Dev] [patch #1303] Replace warmap by path finding code in ai/ directory

2010-10-27 Thread pepeto
Update of patch #1303 (project freeciv): Status:None = In Progress Assigned to:None = pepeto ___ Reply to this item at:

[Freeciv-Dev] [bug #13620] [Wishlist] Gfx layer about native tiles

2010-10-27 Thread pepeto
Update of bug #13620 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Reply to this item at: http://gna.org/bugs/?13620 ___ Message posté

[Freeciv-Dev] [bug #13803] [Patch] Start position cleanup and extension

2010-10-27 Thread pepeto
Update of bug #13803 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?13803 ___ Message posté

[Freeciv-Dev] [bug #14210] optionally include advance benefits in output message

2010-10-27 Thread pepeto
Update of bug #14210 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Reply to this item at: http://gna.org/bugs/?14210 ___ Message posté

[Freeciv-Dev] [bug #14278] wish: allied victory option

2010-10-27 Thread pepeto
Update of bug #14278 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?14278 ___ Message posté

[Freeciv-Dev] [bug #14469] Move object tool missing in editor

2010-10-27 Thread pepeto
Update of bug #14469 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Reply to this item at: http://gna.org/bugs/?14469 ___ Message posté

[Freeciv-Dev] [bug #15089] Edit the AI handicaps

2010-10-27 Thread pepeto
Update of bug #15089 (project freeciv): Status:None = Postponed Planned Release: 2.3.0 = ___ Reply to this item at:

[Freeciv-Dev] [bug #14469] Move object tool missing in editor

2010-10-27 Thread pepeto
Update of bug #14469 (project freeciv): Status:None = Postponed Planned Release: 2.4.0 = ___ Reply to this item at:

[Freeciv-Dev] [bug #15550] line breaks for all console output

2010-10-27 Thread pepeto
Update of bug #15550 (project freeciv): Category:None = general Status:None = In Progress Assigned to:None = pepeto

[Freeciv-Dev] [bug #15580] No tooltips in the property editor dialog

2010-10-27 Thread pepeto
Update of bug #15580 (project freeciv): Status: Ready For Test = Postponed Planned Release: 2.3.0 = ___ Reply to this item at:

[Freeciv-Dev] [bug #16648] Memory leak with ai_data_phase_init()/ai_data_phase_done()

2010-10-27 Thread pepeto
Update of bug #16648 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?16648 ___ Message posté

[Freeciv-Dev] [bug #16717] AI chooses new wonder city too often

2010-10-27 Thread pepeto
Update of bug #16717 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?16717 ___ Message posté

[Freeciv-Dev] [bug #16851] use after free by diplomat_bribe()

2010-10-27 Thread pepeto
Update of bug #16851 (project freeciv): Category:None = general Assigned to:None = pepeto ___ Reply to this item at:

[Freeciv-Dev] [bug #16962] Should civ1 ruleset have its own cities.ruleset?

2010-10-27 Thread pepeto
Follow-up Comment #1, bug #16962 (project freeciv): Also civ1's parameters.vision_reveal_tiles should be FALSE, according to default's cities ruleset. I forgot to report this one I observed when working on a patch I never finished. ___

[Freeciv-Dev] [bug #16958] no messages for diplomat combat when in allied city

2010-10-27 Thread pepeto
Update of bug #16958 (project freeciv): Planned Release: = 2.2.4, 2.3.0 ___ Reply to this item at: http://gna.org/bugs/?16958 ___ Message posté

[Freeciv-Dev] [bug #16962] Should civ1 ruleset have its own cities.ruleset?

2010-10-27 Thread Jacob Nevins
Follow-up Comment #2, bug #16962 (project freeciv): Indeed, just noticed that. This came in between S2_1 and S2_2 (r13093 http://svn.gna.org/viewcvs/freeciv?view=revrevision=13093, PR#39370 http://bugs.freeciv.org/Ticket/Display.html?id=39370), and indeed the PR has evidence that the real Civ1

[Freeciv-Dev] [bug #16962] Give civ1 its own cities.ruleset to restore 2.1.x specialists and vision behaviour

2010-10-27 Thread Jacob Nevins
Update of bug #16962 (project freeciv): Status: Need Info = Ready For Test Planned Release: 2.3.0 = 2.2.4,2.3.0 Summary: Should civ1 ruleset have its own cities.ruleset? = Give civ1 its own

[Freeciv-Dev] [bug #16940] Appending ruler titles

2010-10-27 Thread Daniel Markstedt
Update of bug #16940 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-ruler_title_new_format.diff Size:275 KB

[Freeciv-Dev] [bug #13643] [RFC] Use lua for customizable database access

2010-10-27 Thread Matthias Pfafferodt
Update of bug #13643 (project freeciv): Priority: 3 - Low = 5 - Normal Status:None = In Progress Assigned to:None = syntron Planned Release:

[Freeciv-Dev] [bug #13643] [RFC] Use lua for customizable database access

2010-10-27 Thread Matthias Pfafferodt
Follow-up Comment #9, bug #13643 (project freeciv): and here is the missing patch file (file #10957) ___ Additional Item Attachment: File name: database.diff.bz2 Size:58 KB

[Freeciv-Dev] [bug #16963] Missing and incorrect messages

2010-10-27 Thread log65536
URL: http://gna.org/bugs/?16963 Summary: Missing and incorrect messages Project: Freeciv Submitted by: log65536 Submitted on: Thursday 10/28/10 at 06:53 Category: general Severity: 2 - Minor

[Freeciv-Dev] [bug #16964] Mfg. Plant + electrical plant bonus does not match Help

2010-10-27 Thread log65536
URL: http://gna.org/bugs/?16964 Summary: Mfg. Plant + electrical plant bonus does not match Help Project: Freeciv Submitted by: log65536 Submitted on: Thursday 10/28/10 at 07:51 Category: rulesets

[Freeciv-Dev] [bug #15550] line breaks for all console output

2010-10-27 Thread pepeto
Update of bug #15550 (project freeciv): Status: In Progress = Duplicate Assigned to: pepeto = None Open/Closed:Open = Closed

[Freeciv-Dev] [bug #16940] Appending ruler titles

2010-10-27 Thread pepeto
Follow-up Comment #5, bug #16940 (project freeciv): Not that I tested the patch, but will xgettext treat the ruler titles as c-format? ___ Reply to this item at: http://gna.org/bugs/?16940

[Freeciv-Dev] [bug #16940] Appending ruler titles

2010-10-27 Thread pepeto
Update of bug #16940 (project freeciv): Depends on: = patch #2109 ___ Reply to this item at: http://gna.org/bugs/?16940 ___ Message posté

[Freeciv-Dev] [patch #2109] 'struct government' cleanup

2010-10-27 Thread pepeto
Update of patch #2109 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/patch/?2109 ___ Message

[Freeciv-Dev] [bug #16963] Missing and incorrect messages

2010-10-27 Thread pepeto
Update of bug #16963 (project freeciv): Planned Release: = 2.2.4, 2.3.0 ___ Reply to this item at: http://gna.org/bugs/?16963 ___ Message posté

[Freeciv-Dev] [bug #16964] Mfg. Plant + electrical plant bonus does not match Help

2010-10-27 Thread pepeto
Update of bug #16964 (project freeciv): Planned Release: = 2.2.4, 2.3.0 ___ Reply to this item at: http://gna.org/bugs/?16964 ___ Message posté

[Freeciv-Dev] [bug #16965] Solar Plant increases pollution

2010-10-27 Thread log65536
URL: http://gna.org/bugs/?16965 Summary: Solar Plant increases pollution Project: Freeciv Submitted by: log65536 Submitted on: Thursday 10/28/10 at 08:12 Category: rulesets Severity: 3 - Normal

[Freeciv-Dev] [bug #16965] Solar Plant increases pollution

2010-10-27 Thread pepeto
Update of bug #16965 (project freeciv): Planned Release: = 2.2.4, 2.3.0 ___ Reply to this item at: http://gna.org/bugs/?16965 ___ Message posté

[Freeciv-Dev] [bug #16948] auth not working

2010-10-27 Thread pepeto
Update of bug #16948 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16956] 'topology' doesn't match anymore numbers

2010-10-27 Thread pepeto
Update of bug #16956 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2110] Second genlist cleanup and extension

2010-10-27 Thread pepeto
Update of patch #2110 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16940] Appending ruler titles

2010-10-27 Thread Daniel Markstedt
Follow-up Comment #6, bug #16940 (project freeciv): Yep it's working, e.g. #: data/nation/azeri.ruleset:35 data/nation/bashkir.ruleset:24 #: data/nation/crimeantatar.ruleset:39 data/nation/kalmyk.ruleset:24 #: data/nation/kazakh.ruleset:24 data/nation/kyrgyz.ruleset:22 #:

[Freeciv-Dev] [bug #16963] Missing and incorrect messages

2010-10-27 Thread log65536
Follow-up Comment #1, bug #16963 (project freeciv): To add another one: The message for Diplomat stealing tech fires in the Technology: Learned from Great Library category instead of Diplomat Action: Theft. ___ Reply to this item at: