[Freeciv-Dev] [bug #17031] Small maps corrupt save files

2010-11-15 Thread Matthias Pfafferodt
Follow-up Comment #4, bug #17031 (project freeciv): I don't think that this is the problem for the map size. Starting a new game with the right options will result in a map size lower than the minimum. There is no need to load/save the map: set minp 0 Option: minplayers has been set to 0.

[Freeciv-Dev] [bug #17022] Assertions failed in Freeciv 2.2.3

2010-11-15 Thread Matthias Pfafferodt
Follow-up Comment #6, bug #17022 (project freeciv): Also, we need an option to disable the auto games. Auto-games (as in only AI games) are only possible with the development versions. Auto save games can be deactivated by setting saveturns to 0. Missing is an option to deactivate all auto

[Freeciv-Dev] [bug #16413] Gold upkeep and Military unhappiness

2010-11-15 Thread Matthias Pfafferodt
) ___ Additional Item Attachment: File name: 20101115-trunk-update-gold-upkeep-style-2-to-sell-alternatively-a-u.patch Size:16 KB ___ Reply to this item at: http://gna.org/bugs/?16413

[Freeciv-Dev] [patch #1936] limit the number of units a city can support

2010-11-15 Thread Matthias Pfafferodt
) ___ Additional Item Attachment: File name: 20101115-trunk-limit-units-with-gold-upkeep-support-by-a-city-if-up.patch Size:7 KB ___ Reply to this item at: http://gna.org/patch/?1936

[Freeciv-Dev] [patch #2203] [Metaticket] gold upkeep

2010-11-15 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?2203 Summary: [Metaticket] gold upkeep Project: Freeciv Submitted by: syntron Submitted on: Montag 15.11.2010 um 10:24 Category: general Priority: 3 - Low

[Freeciv-Dev] [patch #2203] [Metaticket] gold upkeep

2010-11-15 Thread Matthias Pfafferodt
Update of patch #2203 (project freeciv): Depends on: = patch #1936 ___ Reply to this item at: http://gna.org/patch/?2203 ___ Nachricht

[Freeciv-Dev] [patch #2203] [Metaticket] gold upkeep

2010-11-15 Thread Matthias Pfafferodt
Update of patch #2203 (project freeciv): Depends on: = bugs #16413 ___ Reply to this item at: http://gna.org/patch/?2203 ___ Nachricht

[Freeciv-Dev] [patch #1936] limit the number of units with gold upkeep a city can support

2010-11-15 Thread Matthias Pfafferodt
) ___ Additional Item Attachment: File name: 20101115-trunk-limit-units-with-gold-upkeep-support-by-a-city-if-up.patch Size:11 KB ___ Reply to this item at: http://gna.org/patch/?1936

[Freeciv-Dev] [patch #2204] move unit gold upkeep calculation into ai_calc_data()

2010-11-15 Thread Matthias Pfafferodt
: * set player argument as const ___ File Attachments: --- Date: Montag 15.11.2010 um 11:04 Name: 20101115-trunk-move-unit-gold-upkeep-calculation-into-ai_calc_data.patch Size: 2kB

[Freeciv-Dev] [bug #17085] do not kill gameloss units if unhomed

2010-11-15 Thread Matthias Pfafferodt
of turns are limited. ___ File Attachments: --- Date: Montag 15.11.2010 um 11:07 Name: 20101115-trunk-do-not-kill-gameloss-units-if-unhomed.patch Size: 1kB By: syntron http://gna.org/bugs

[Freeciv-Dev] [patch #2203] [Metaticket] gold upkeep

2010-11-15 Thread Matthias Pfafferodt
Update of patch #2203 (project freeciv): Depends on: = patch #2204 ___ Reply to this item at: http://gna.org/patch/?2203 ___ Nachricht

[Freeciv-Dev] [patch #2202] Distribute a larger size flagset

2010-11-15 Thread Daniel Markstedt
Follow-up Comment #3, patch #2202 (project freeciv): Ok, using the new cap string in this one. (file #11227) ___ Additional Item Attachment: File name: s2_3-larger_flagset.diff Size:61 KB

[Freeciv-Dev] [bug #17078] Corrections to the celtiberian ruleset

2010-11-15 Thread Daniel Markstedt
Update of bug #17078 (project freeciv): Category:None = rulesets Status:None = Ready For Test Assigned to:None = dmarks Planned Release:

[Freeciv-Dev] [task #7231] S2_3 translatable string freeze

2010-11-15 Thread Daniel Markstedt
Update of task #7231 (project freeciv): Depends on: = bugs #17078 ___ Reply to this item at: http://gna.org/task/?7231 ___ Message sent

[Freeciv-Dev] [bug #17031] Small maps corrupt save files

2010-11-15 Thread pepeto
Follow-up Comment #5, bug #17031 (project freeciv): I tested what is really described in this item and it really fails. This is not linked with starting with a small map. It is because restoring the settings 'xsize' and 'ysize' when loading the map fails. Just save your game and try to load it,

[Freeciv-Dev] [patch #2064] Utility: format natural language list from strvec

2010-11-15 Thread pepeto
Update of patch #2064 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2199] Avoid recursive connection closes

2010-11-15 Thread pepeto
Update of patch #2199 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2200] Print the reason the connection were lost

2010-11-15 Thread pepeto
Update of patch #2200 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16933] Problems with spammers

2010-11-15 Thread pepeto
Update of bug #16933 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] Metaserver errors

2010-11-15 Thread Marko Lindqvist
Is someone testing some modifications to code handling metaserver connection? Metaserver has been reporting some suspicious errors. Please let me know if you are doing some modifications to the Freeciv code that may explain this, so I know this is not attack against metaserver. I can also provide

[Freeciv-Dev] [patch #2205] Better Saxony flag

2010-11-15 Thread Daniel Markstedt
URL: http://gna.org/patch/?2205 Summary: Better Saxony flag Project: Freeciv Submitted by: dmarks Submitted on: Tuesday 11/16/2010 at 16:29 Category: art Priority: 5 - Normal Status: