Follow-up Comment #6, bug #16958 (project freeciv):
Sorry for late comment, but I think some of the arguments to the
new messages may be wrong?
You are right; Thanks for catching this!
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---
Date: Samstag 20.11.2010 um 10:30 Name:
20101120-trunk-help-text-for-city-radius-and-build-slots.patch Size: 2kB
By: syntron
http://gna.org/patch
Follow-up Comment #1, bug #17110 (project freeciv):
The size for the next city image are hardcoded (see for example
./data/amplio/moderncities.spec):
2, 0, city.electricage_city_0
2, 1, city.electricage_city_4
2, 2, city.electricage_city_8
2, 3, city.electricage_city_12
2, 4,
Follow-up Comment #7, bug #16639 (project freeciv):
I had to modify your setup to run the game. Is this correct? The reason is
that I can't start the game if I connect as global observer (error message:
no enough human players).
1)Load savegame in stand-alone server
2)Start client and
Update of patch #1893 (project freeciv):
Depends on: = patch #2221
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Follow-up Comment #2, bug #16964 (project freeciv):
I vote for point 2.
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Follow-up Comment #8, bug #16639 (project freeciv):
2.1) connect to Rudolf (as user1)
2.2) aitoggle Rudolf
2.3) disconnect
2.4) connect as global observer (as user2)
Figured it out - simple type '/observe' in the chat and '/aitoggle r' ...
Still no error (fourth game to turn 600+)
Update of patch #2167 (project freeciv):
Status: Ready For Test = Invalid
Assigned to:None = syntron
Open/Closed:Open = Closed
Update of bug #17110 (project freeciv):
Priority: 5 - Normal = 1 - Later
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Update of patch #2221 (project freeciv):
Assigned to:None = jtn
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URL:
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Summary: Name cleanup for the unit test functions
Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 20.11.2010 à 13:26
Category: client-gtk-2.0
Priority: 5 -
Update of patch # (project freeciv):
Category: client-gtk-2.0 = general
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Update of bug #17102 (project freeciv):
Category: client = general
Status:None = Ready For Test
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Follow-up Comment #6:
Fix attached, but
Update of bug #17102 (project freeciv):
Depends on: = patch #
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Follow-up Comment #1, patch #2218 (project freeciv):
Note the _struct tile_data_cache_ pointers are never free-d. You should
define _SPECHASH_DATA_FREE_ to _tile_data_cache_destroy()_.
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Follow-up Comment #2, patch #2218 (project freeciv):
Reading again you should also defined _SPECHASH_DATA_COPY_ to
_tile_data_cache_copy()_ to auto duplicate the element when needed.
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Update of bug #16971 (project freeciv):
Status: Need Info = In Progress
Assigned to:None = jtn
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Follow-up Comment #5:
Convert it is,
Follow-up Comment #6, bug #16971 (project freeciv):
I don't.
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Update of bug #17109 (project freeciv):
Category: client-gtk-2.0 = client
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Follow-up Comment #1:
Actually, it also print in red the worked tiles. I doubt this should be
related to City
Update of bug #17109 (project freeciv):
Status:None = Need Info
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Follow-up Comment #7, bug #16971 (project freeciv):
Here is the almost-minimal patch that fixes the strings only, but doesn't
rename the concept internally. Also fixed a couple of bugs:
* One string was not marked as translatable.
* In GTK client, the menu item was never greyed out for units
Update of bug #17105 (project freeciv):
Category:None = rulesets
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Follow-up Comment #4:
Attached a patch which make more terrain transformations.
(file #11291)
URL:
http://gna.org/bugs/?17112
Summary: Add unit convert order to SDL client
Project: Freeciv
Submitted by: jtn
Submitted on: Saturday 11/20/10 at 15:34
Category: client-sdl
Severity: 3 - Normal
Additional Item Attachment, bug #17112 (project freeciv):
File name: trunk-sdl-unit-convert.diffSize:2 KB
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Update of bug #17112 (project freeciv):
Status: In Progress = Ready For Test
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Update of task #7231 (project freeciv):
Depends on: = bugs #17112
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URL:
http://gna.org/bugs/?17113
Summary: Add unit convert order to Xaw client
Project: Freeciv
Submitted by: jtn
Submitted on: Saturday 11/20/10 at 15:55
Category: client-xaw
Severity: 1 - Wish
Additional Item Attachment, bug #17113 (project freeciv):
File name: trunk-xaw-unit-convert.diffSize:3 KB
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Update of task #7231 (project freeciv):
Depends on: = bugs #17113
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Update of bug #17091 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #9, bug #16639 (project freeciv):
sorry; I can't reproduce the assert. Could you run freeciv with the option -F
and send a backtrace?
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Update of bug #16971 (project freeciv):
Status: In Progress = Ready For Test
Summary: Resolve 'transform' (terrain) vs 'transform'
(units) terminology = Rename 'transform' to 'convert' for units, and add
help
Additional Item Attachment, bug #17112 (project freeciv):
File name: trunk-sdl-unit-convert-bis.diff Size:2 KB
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Additional Item Attachment, bug #17113 (project freeciv):
File name: trunk-xaw-unit-convert-bis.diff Size:4 KB
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Update of bug #17113 (project freeciv):
Depends on: = bugs #16971
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Update of bug #17112 (project freeciv):
Depends on: = bugs #16971
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into the tile data cache
(file #11297)
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Additional Item Attachment:
File name:
20101120-07-trunk-autosettler-dynamically-allocate-citymap-in-struct-c.patch
Size:13 KB
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Follow-up Comment #3, patch #2218 (project freeciv):
I did rewrote the entire patch. Now also the tile data in the city result is
saved using a hash. tile_data_hash_copy() and tile_data_hash_destroy() are
defined and used.
changes 20101120:
* use spechash.h for settler map and cityresult
)
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Additional Item Attachment:
File name:
20101120-trunk-configure-the-city-images-via-the-effects-system.patch Size:42
KB
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Follow-up Comment #3, bug #17110 (project freeciv):
You could simply change the number at the end of the description
tag (city.electricage_city_4 = city.electricage_city_3).
The city radius, except for the first step, is changed by other things than
just size so this won't work. But I see you
Follow-up Comment #4, bug #17110 (project freeciv):
With images being an rffect it makes no sense to limit the
number of image by the size of a city. They are really
independent.
That's right - but a limit is needed. And I don't think that there will be
much more images than the current 4
Update of bug #17105 (project freeciv):
Status:None = Ready For Test
Assigned to:None = dmarks
Planned Release: = 2.3.0
Update of patch #2180 (project freeciv):
Status: Need Info = Ready For Test
Assigned to:None = dmarks
Planned Release: = 2.3.0, 2.4.0
Follow-up Comment #1, patch #2221 (project freeciv):
Thanks for the explanation. I've mucked around with this a fair bit:
* Moved inline to the relevant sections of the existing help;
* Added description of interaction of build slots with worklists (since this
was fairly carefully designed in
Follow-up Comment #2, patch #2221 (project freeciv):
(that should be Warriors (134/[5*10]) or Settlers (134/{1*40}) ,
hopefully. And I meant braces, not angle brackets. But apart from that...)
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URL:
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Summary: Display destination type of unit upgrade in menu,
and grey out menu entry as appropriate
Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 11/21/10 at 01:09
Category:
Update of patch #2223 (project freeciv):
Depends on: = bugs #16971
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Additional Item Attachment, patch #2223 (project freeciv):
File name: trunk-gtk-upgrade-menu.diffSize:4 KB
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Follow-up Comment #4, patch #2218 (project freeciv):
There are still losses of memory. When calling
_tile_data_cache_hash_replace(key, data)_, then data will be duplicated
inside (because _SPECHASH_DATA_COPY_ has been defined). So you need to free
the pointer after that.
So, there are 2
URL:
http://gna.org/bugs/?17116
Summary: Citizens roles become unrecognisable in large
cities
Project: Freeciv
Submitted by: mrvn
Submitted on: Sunday 11/21/2010 at 01:49
Category: client-gtk-2.0
URL:
http://gna.org/patch/?2224
Summary: Help system entry for nation legends
Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 11/21/2010 at 11:50
Category: None
Priority: 5 - Normal
Update of patch #2224 (project freeciv):
Status:None = Need Info
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Follow-up Comment #1:
First try to getting patch up to date.
It seems that the interface to look up a nation has
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