[Freeciv-Dev] [bug #16964] Mfg. Plant + electrical plant bonus does not match Help

2010-11-21 Thread Jason Dorje Short
Follow-up Comment #3, bug #16964 (project freeciv): For older versions of the game, it might be best to change the rules to match what the docs say - otherwise they'll probably stay wrong for lots of languages. For the new release though, go with the simplest rules IMO.

[Freeciv-Dev] [patch #2224] Help system entry for nation legends

2010-11-21 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #2224 (project freeciv): Did you try one of the following functions (defined in nations.(ch)): struct nation_type *nation_by_rule_name(const char *name); struct nation_type *nation_by_translated_name(const char *name);

[Freeciv-Dev] [patch #2218] [autosettler] use a hash for plr-ai-settler_map

2010-11-21 Thread Matthias Pfafferodt
20101121: * do not define SPECHASH_DATA_COPY as it would be a memory leak (file #11309) ___ Additional Item Attachment: File name: 20101121-08-trunk-autosettler-use-a-hash-for-plr-ai-settler_map.patch Size:26 KB

[Freeciv-Dev] [patch #2221] help text for city radius and build slots

2010-11-21 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #2221 (project freeciv): The new text and also the code change for the build slots looks good! ___ Reply to this item at: http://gna.org/patch/?2221 ___

[Freeciv-Dev] [bug #17119] Game server crashes at start with certain settings

2010-11-21 Thread Panda Răzvan
URL: http://gna.org/bugs/?17119 Summary: Game server crashes at start with certain settings Project: Freeciv Submitted by: freeman17 Submitted on: Sunday 11/21/2010 at 10:16 Category: client-gtk-2.0

[Freeciv-Dev] [patch #2218] [autosettler] use a hash for plr-ai-settler_map

2010-11-21 Thread pepeto
Follow-up Comment #6, patch #2218 (project freeciv): And this is correct since you don't use spechash_hash_insert(). spechash_hash_replace() always set the data and the key in the hash table. As spechash_hash_insert() doesn't, on failure, we used to forget to free the key and the data. In this

[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.

2010-11-21 Thread pepeto
Follow-up Comment #1, bug #14775 (project freeciv): See also bug #16046 and bug #17119. ___ Reply to this item at: http://gna.org/bugs/?14775 ___ Message posté via/par Gna!

[Freeciv-Dev] [bug #16046] The server couldn't allocate starting positions

2010-11-21 Thread pepeto
Follow-up Comment #3, bug #16046 (project freeciv): See also bug #17119. ___ Reply to this item at: http://gna.org/bugs/?16046 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #17119] Game server crashes at start with certain settings

2010-11-21 Thread pepeto
Update of bug #17119 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #1: This is a

[Freeciv-Dev] [bug #17116] Citizens roles become unrecognisable in large cities

2010-11-21 Thread pepeto
Update of bug #17116 (project freeciv): Priority: 5 - Normal = 3 - Low ___ Reply to this item at: http://gna.org/bugs/?17116 ___ Message posté

[Freeciv-Dev] [bug #17120] Some errors in multiplayer ruleset

2010-11-21 Thread pepeto
URL: http://gna.org/bugs/?17120 Summary: Some errors in multiplayer ruleset Project: Freeciv Submitted by: pepeto Submitted on: dimanche 21.11.2010 à 12:28 Category: rulesets Severity: 3 - Normal

[Freeciv-Dev] [bug #17109] Map grid color should be white only when option City Outlines is on.

2010-11-21 Thread anonymous
Follow-up Comment #2, bug #17109 (project freeciv): The question is: which do we prefer? I prefer black grid lines at whole map view, admiting that the grid lines could become white (/red) if belonging to (/worked by) a city, but only when City Outlines is turned on. That would make sense, I

[Freeciv-Dev] [bug #17109] Map grid color should be white only when option City Outlines is on.

2010-11-21 Thread anonymous
Follow-up Comment #3, bug #17109 (project freeciv): By the way, I use map grid to measure distance when establishing traderoutes :) KS ___ Reply to this item at: http://gna.org/bugs/?17109

[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-11-21 Thread pepeto
Follow-up Comment #19, bug #16800 (project freeciv): I reproduced this crash many times. All with the same issue. Actually, the problem is not linked with moves, but it seems Leonardo's Workshop upgrade a Trireme on a tile with river to Caravel. Attached a modified savegame to reproduce the bug

[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-11-21 Thread pepeto
Additional Item Attachment, bug #16800 (project freeciv): File name: experimental_crash.sav.bz2 Size:112 KB ___ Reply to this item at: http://gna.org/bugs/?16800 ___ Message posté

[Freeciv-Dev] [task #7232] Tracking release 2.3.0-beta1

2010-11-21 Thread Matthias Pfafferodt
Update of task #7232 (project freeciv): Depends on: = bugs #17031 ___ Reply to this item at: http://gna.org/task/?7232 ___ Nachricht

[Freeciv-Dev] [patch #2224] Help system entry for nation legends

2010-11-21 Thread Matthias Pfafferodt
to the correct entry. Should this be for 2.3.0? (file #11311) ___ Additional Item Attachment: File name: 20101121-trunk-Help-system-entry-for-nation-legends.patch Size:10 KB ___ Reply

[Freeciv-Dev] [bug #17031] Small maps corrupt save files

2010-11-21 Thread Matthias Pfafferodt
Update of bug #17031 (project freeciv): Status: Confirmed = Ready For Test Assigned to:None = syntron ___ Reply to this item at:

[Freeciv-Dev] [patch #2223] Display destination type of unit upgrade in menu, and grey out menu entry as appropriate

2010-11-21 Thread pepeto
Follow-up Comment #2, patch #2223 (project freeciv): Sorry, I forgot to apply bug #16971 first. ___ Reply to this item at: http://gna.org/patch/?2223 ___ Message posté via/par Gna!

[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-11-21 Thread Matthias Pfafferodt
) ___ Additional Item Attachment: File name: 20101121-01-trunk-unit-check-for-NULL-pointer-in-can_unit_transport.patch Size:1 KB File name: 20101121-03-trunk-unit-Add-assertion-in-unit_type-to-catch-NULL-unit-p.patch Size:0 KB File name: 20101121-02-trunk-unit-check-if-unit-can-survive

[Freeciv-Dev] [task #7231] S2_3 translatable string freeze

2010-11-21 Thread Matthias Pfafferodt
Update of task #7231 (project freeciv): Depends on: = bugs #16800 ___ Reply to this item at: http://gna.org/task/?7231 ___ Nachricht

[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-11-21 Thread Matthias Pfafferodt
Follow-up Comment #21, bug #16800 (project freeciv): updated version (considering comment #18) (file #11317) ___ Additional Item Attachment: File name: 20101121-02-trunk-unit-check-if-unit-can-survive-before-moving-it.patch Size:2 KB

[Freeciv-Dev] [patch #2222] Name cleanup for the unit test functions

2010-11-21 Thread pepeto
Follow-up Comment #1, patch # (project freeciv): Attaching new version, compatible with jtn's patches. (file #11318) ___ Additional Item Attachment: File name: 0001-Name-cleanup-for-unit-tests-functions.patch Size:36 KB

[Freeciv-Dev] [patch #2222] Name cleanup for the unit test functions

2010-11-21 Thread pepeto
Update of patch # (project freeciv): Depends on: = patch #2223 ___ Reply to this item at: http://gna.org/patch/? ___ Message

[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-11-21 Thread pepeto
Update of bug #16800 (project freeciv): Assigned to:None = pepeto ___ Follow-up Comment #22: Attached an update of the last patch, according to patch #. (file #11319)

[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-11-21 Thread pepeto
Update of bug #16800 (project freeciv): Depends on: = patch # ___ Reply to this item at: http://gna.org/bugs/?16800 ___ Message posté

[Freeciv-Dev] [bug #17121] Settings lost when copying settings from 2.2.x to 2.3.x

2010-11-21 Thread Jacob Nevins
URL: http://gna.org/bugs/?17121 Summary: Settings lost when copying settings from 2.2.x to 2.3.x Project: Freeciv Submitted by: jtn Submitted on: Sunday 11/21/10 at 14:31 Category: client Severity: 3 -

[Freeciv-Dev] [bug #17121] Server settings lost when copying settings from 2.2.x to 2.3.x

2010-11-21 Thread Jacob Nevins
Update of bug #17121 (project freeciv): Summary: Settings lost when copying settings from 2.2.x to 2.3.x = Server settings lost when copying settings from 2.2.x to 2.3.x ___ Reply to this item at:

[Freeciv-Dev] [bug #16971] Rename 'transform' to 'convert' for units, and add help

2010-11-21 Thread Jacob Nevins
Follow-up Comment #9, bug #16971 (project freeciv): I should probably also mention that the keyboard shortcut has changed! From Shift+F to Shift+O. ___ Reply to this item at: http://gna.org/bugs/?16971

[Freeciv-Dev] [patch #2223] Display destination type of unit upgrade in menu, and grey out menu entry as appropriate

2010-11-21 Thread pepeto
Follow-up Comment #1, patch #2223 (project freeciv): With what option could I apply this patch? ___ Reply to this item at: http://gna.org/patch/?2223 ___ Message posté via/par Gna!

[Freeciv-Dev] [bug #17122] Saving server settings on client after game start saves mapseed and gameseed

2010-11-21 Thread Jacob Nevins
URL: http://gna.org/bugs/?17122 Summary: Saving server settings on client after game start saves mapseed and gameseed Project: Freeciv Submitted by: jtn Submitted on: Sunday 11/21/10 at 15:06 Category: client

[Freeciv-Dev] [bug #17121] Server settings lost when copying settings from 2.2.x to 2.3.x

2010-11-21 Thread Jacob Nevins
Follow-up Comment #1, bug #17121 (project freeciv): In fact it seems like these errors will persist until the first time the user explicitly hits save on the client's server options dialog -- otherwise the client's copy of the server options are not changed, even if the client overwrites the RC

[Freeciv-Dev] [bug #17121] Server settings lost when copying settings from 2.2.x to 2.3.x

2010-11-21 Thread pepeto
Update of bug #17121 (project freeciv): Assigned to:None = pepeto ___ Follow-up Comment #3: I will try to improve this. ___

[Freeciv-Dev] [bug #17121] Server settings lost when copying settings from 2.2.x to 2.3.x

2010-11-21 Thread Jacob Nevins
Follow-up Comment #2, bug #17121 (project freeciv): (I think I must last have hit Save in the client in S2_2 prior to the fix for bug #15185, since my rc-2.2 has values for all the server settings, whereas hitting Save on S2_2 now only saves options that differ from the current default. That

[Freeciv-Dev] [bug #17123] Client's server options Save button unintuitive

2010-11-21 Thread Jacob Nevins
URL: http://gna.org/bugs/?17123 Summary: Client's server options Save button unintuitive Project: Freeciv Submitted by: jtn Submitted on: Sunday 11/21/10 at 16:47 Category: client-gtk-2.0 Severity: 1 -

[Freeciv-Dev] [bug #17123] Client's server options Save button unintuitive

2010-11-21 Thread pepeto
Follow-up Comment #1, bug #17123 (project freeciv): I have tried to think what is the best to do. Unfortunately, there is a problem. Saving blindly the server settings without knowing what the current settings was unacceptable for me. ___

[Freeciv-Dev] [bug #17123] Client's server options Save button unintuitive

2010-11-21 Thread Jacob Nevins
Follow-up Comment #2, bug #17123 (project freeciv): Sure. It's a tricky problem. ___ Reply to this item at: http://gna.org/bugs/?17123 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #17123] Client's server options Save button unintuitive

2010-11-21 Thread pepeto
Follow-up Comment #3, bug #17123 (project freeciv): If I change that the Save button is not sensitive if the options aren't applied yet, would it be more intuitive? ___ Reply to this item at: http://gna.org/bugs/?17123

[Freeciv-Dev] [bug #17124] Freeciv Gtk client theme looks bad on some installations

2010-11-21 Thread Jacob Nevins
Additional Item Attachment, bug #17124 (project freeciv): File name: opening.pngSize:347 KB ___ Reply to this item at: http://gna.org/bugs/?17124 ___ Message sent

[Freeciv-Dev] [bug #17124] Freeciv Gtk client theme looks bad on some installations

2010-11-21 Thread Jacob Nevins
Additional Item Attachment, bug #17124 (project freeciv): File name: server-settings-pregame-blue.png Size:116 KB ___ Reply to this item at: http://gna.org/bugs/?17124 ___ Message sent

[Freeciv-Dev] [bug #17124] Freeciv Gtk client theme looks bad on some installations

2010-11-21 Thread Jacob Nevins
Additional Item Attachment, bug #17124 (project freeciv): File name: server-settings-pregame-S2_2.png Size:86 KB ___ Reply to this item at: http://gna.org/bugs/?17124 ___ Message sent

[Freeciv-Dev] [bug #17124] Freeciv Gtk client theme looks bad on some installations

2010-11-21 Thread Jacob Nevins
Additional Item Attachment, bug #17124 (project freeciv): File name: server-settings-ingame-cyan.png Size:104 KB ___ Reply to this item at: http://gna.org/bugs/?17124 ___ Message sent

[Freeciv-Dev] [bug #17124] Freeciv Gtk client theme looks bad on some installations

2010-11-21 Thread Jacob Nevins
Additional Item Attachment, bug #17124 (project freeciv): File name: dark-menus-clipped.png Size:46 KB ___ Reply to this item at: http://gna.org/bugs/?17124 ___ Message sent

[Freeciv-Dev] [bug #17124] Freeciv Gtk client theme looks bad on some installations

2010-11-21 Thread Jacob Nevins
Additional Item Attachment, bug #17124 (project freeciv): File name: illegible-checkbox.png Size:18 KB ___ Reply to this item at: http://gna.org/bugs/?17124 ___ Message sent

[Freeciv-Dev] [bug #17124] Freeciv Gtk client theme looks bad on some installations

2010-11-21 Thread Jacob Nevins
Additional Item Attachment, bug #17124 (project freeciv): File name: dun-areas.png Size:16 KB ___ Reply to this item at: http://gna.org/bugs/?17124 ___ Message sent

[Freeciv-Dev] [bug #17124] Freeciv Gtk client theme looks bad on some installations

2010-11-21 Thread Jacob Nevins
Additional Item Attachment, bug #17124 (project freeciv): File name: citydlg-areas.png Size:167 KB ___ Reply to this item at: http://gna.org/bugs/?17124 ___ Message sent

[Freeciv-Dev] [bug #17124] Freeciv Gtk client theme looks bad on some installations

2010-11-21 Thread Jacob Nevins
URL: http://gna.org/bugs/?17124 Summary: Freeciv Gtk client theme looks bad on some installations Project: Freeciv Submitted by: jtn Submitted on: Sunday 11/21/10 at 17:43 Category: client-gtk-2.0

[Freeciv-Dev] [bug #17124] Freeciv Gtk client theme looks bad on some installations

2010-11-21 Thread Jacob Nevins
Follow-up Comment #1, bug #17124 (project freeciv): Guide to the screenshots attached: * file #11321: The opening screen. There's nothing wrong with this; I assume this is how it's intended to look. * file #11322: However, things start going wrong in the pregame. We have an ugly rectangle

[Freeciv-Dev] [patch #2224] Help system entry for nation legends

2010-11-21 Thread Daniel Markstedt
Update of patch #2224 (project freeciv): Planned Release: = 2.3.0, 2.4.0 ___ Follow-up Comment #4: I think so. ___ Reply to this item

[Freeciv-Dev] [task #7231] S2_3 translatable string freeze

2010-11-21 Thread Daniel Markstedt
Update of task #7231 (project freeciv): Depends on: = patch #2224 ___ Reply to this item at: http://gna.org/task/?7231 ___ Message sent

[Freeciv-Dev] [bug #17124] Freeciv Gtk client theme looks bad on some installations

2010-11-21 Thread Daniel Markstedt
Update of bug #17124 (project freeciv): Assigned to:None = dmarks ___ Follow-up Comment #2: Ok, let me give it a try. ___ Reply

[Freeciv-Dev] [bug #17110] Synchronize images for city with city radius

2010-11-21 Thread Goswin von Brederlow
Follow-up Comment #5, bug #17110 (project freeciv): Why? Resize the array as needed. If you hardcode the size then you will always have either way to many entries or not enough. I can also think of having a lot more images than 4 (or actually 8 with city walls). For example risk of pollution

[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-11-21 Thread Vijay Kiran Kamuju
Follow-up Comment #16, patch #2061 (project freeciv): its failing on the latest trunk update the patch so i can test with xaw client ___ Reply to this item at: http://gna.org/patch/?2061 ___

[Freeciv-Dev] [bug #16598] Foreign capital always displayed as (unknown) on trunk

2010-11-21 Thread Jacob Nevins
Follow-up Comment #1, bug #16598 (project freeciv): Still happening with S2_3 r18553. ___ Reply to this item at: http://gna.org/bugs/?16598 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #16598] Foreign capital always displayed as (unknown) on trunk/S2_3

2010-11-21 Thread Jacob Nevins
Update of bug #16598 (project freeciv): Summary: Foreign capital always displayed as (unknown) on trunk = Foreign capital always displayed as (unknown) on trunk/S2_3 ___ Reply to this item at:

[Freeciv-Dev] [task #7232] Tracking release 2.3.0-beta1

2010-11-21 Thread Jacob Nevins
Update of task #7232 (project freeciv): Depends on: = bugs #17001 ___ Reply to this item at: http://gna.org/task/?7232 ___ Message sent

[Freeciv-Dev] [bug #17121] Server settings lost when copying settings from 2.2.x to 2.3.x

2010-11-21 Thread pepeto
Update of bug #17121 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #4: Fix attached, ugly. (file #11329) ___

[Freeciv-Dev] [bug #17121] Server settings lost when copying settings from 2.2.x to 2.3.x

2010-11-21 Thread pepeto
Update of bug #17121 (project freeciv): Depends on: = patch #2225 ___ Reply to this item at: http://gna.org/bugs/?17121 ___ Message posté

[Freeciv-Dev] [bug #17124] Freeciv Gtk client theme looks bad on some installations

2010-11-21 Thread Daniel Markstedt
Update of bug #17124 (project freeciv): Status:None = Need Info ___ Follow-up Comment #3: Could repro using the Ambiance and Radiance themes. What these two themes have in common is

[Freeciv-Dev] [bug #17110] Synchronize images for city with city radius

2010-11-21 Thread Matthias Pfafferodt
Follow-up Comment #6, bug #17110 (project freeciv): The size is not hard coded. The size of the array is dynamically adapted depending on the number of images per city style. 250 is the greates number freeciv will check for. I think such a limit should be there to get a sane environment.

[Freeciv-Dev] [patch #2225] str_to_int() utility

2010-11-21 Thread pepeto
URL: http://gna.org/patch/?2225 Summary: str_to_int() utility Project: Freeciv Submitted by: pepeto Submitted on: dimanche 21.11.2010 à 19:30 Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #2058] [mapimg01] add rgbcolor.(ch)

2010-11-21 Thread Matthias Pfafferodt
) ___ Additional Item Attachment: File name: 20101121-01-trunk-add-rgbcolor.-ch.patch Size:10 KB ___ Reply to this item at: http://gna.org/patch/?2058 ___ Nachricht geschickt von/durch Gna

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2010-11-21 Thread Matthias Pfafferodt
) ___ Additional Item Attachment: File name: 20101121-04-trunk-define-player-colors-in-the-ruleset.patch Size:62 KB ___ Reply to this item at: http://gna.org/patch/?2061

[Freeciv-Dev] [patch #2063] [mapimg06] update display for 'list players'

2010-11-21 Thread Matthias Pfafferodt
Update of patch #2063 (project freeciv): Summary: [mapimg] update display for 'list players' = [mapimg06] update display for 'list players' ___ Reply to this item at: http://gna.org/patch/?2063

[Freeciv-Dev] [patch #2018] [mapimg07] implement map image

2010-11-21 Thread Matthias Pfafferodt
) ___ Additional Item Attachment: File name: 20101121-07-trunk-implement-map-image.patch Size:123 KB ___ Reply to this item at: http://gna.org/patch/?2018 ___ Nachricht geschickt von/durch

[Freeciv-Dev] [patch #1928] [mapimg11] remove save_ppm and -P option

2010-11-21 Thread Matthias Pfafferodt
Update of patch #1928 (project freeciv): Summary: [mapimg] remove save_ppm and -P option = [mapimg11] remove save_ppm and -P option ___ Reply to this item at: http://gna.org/patch/?1928

[Freeciv-Dev] [patch #2072] [mapimg12] save player color in savegame

2010-11-21 Thread Matthias Pfafferodt
) ___ Additional Item Attachment: File name: 20101121-12-trunk-save-player-color-in-savegame-only-version-2.patch Size:3 KB ___ Reply to this item at: http://gna.org/patch/?2072

[Freeciv-Dev] [patch #2069] [mapimg14] update terrain colors (overview and mapimg)

2010-11-21 Thread Matthias Pfafferodt
Update of patch #2069 (project freeciv): Summary: [mapimg] update terrain colors (overview and mapimg) = [mapimg14] update terrain colors (overview and mapimg) ___ Reply to this item at: http://gna.org/patch/?2069

[Freeciv-Dev] [patch #2062] [mapimg05] new setting playercolormode + command /playercolor

2010-11-21 Thread Matthias Pfafferodt
(file #11335) ___ Additional Item Attachment: File name: 20101121-05-trunk-new-setting-playercolormode-command-playercolor.patch Size:21 KB ___ Reply to this item at: http://gna.org

[Freeciv-Dev] [patch #2020] [mapimg09] script to generate animated gifs from map images

2010-11-21 Thread Matthias Pfafferodt
Update of patch #2020 (project freeciv): Summary: [mapimg] script to generate animated gifs from map images = [mapimg09] script to generate animated gifs from map images ___ Reply to this item at:

[Freeciv-Dev] [patch #2060] [mapimg03] define terrain colors in the ruleset

2010-11-21 Thread Matthias Pfafferodt
) ___ Additional Item Attachment: File name: 20101121-03-trunk-define-terrain-colors-in-the-ruleset.patch Size:36 KB ___ Reply to this item at: http://gna.org/patch/?2060

[Freeciv-Dev] [patch #2019] [mapimg08] map image support for the client

2010-11-21 Thread Matthias Pfafferodt
) ___ Additional Item Attachment: File name: 20101121-08-trunk-mapimg-map-image-support-for-the-client.patch Size:52 KB ___ Reply to this item at: http://gna.org/patch/?2019

[Freeciv-Dev] [patch #2066] [mapimg13] cleanup color handling in the sdl client

2010-11-21 Thread Matthias Pfafferodt
Update of patch #2066 (project freeciv): Summary: cleanup color handling in the sdl client = [mapimg13] cleanup color handling in the sdl client ___ Reply to this item at: http://gna.org/patch/?2066

[Freeciv-Dev] [patch #2021] [mapimg10] add magickwand as another toolkit for the creation of map images

2010-11-21 Thread Matthias Pfafferodt
Update of patch #2021 (project freeciv): Summary: [mapimg] add magickwand as another toolkit for the creation of map images = [mapimg10] add magickwand as another toolkit for the creation of map images ___ Reply to this

Re: [Freeciv-Dev] Freesound soundset

2010-11-21 Thread Daniel Markstedt
Hi Gav, Did you manage to get approval from the individual authors to redistribute under a GNU GPL license? The last time I checked, the only licensing terms available was the Creative Commons Sampling Plus 1.0 license, which AFAICT disallows commercial redistribution and hence would not qualify

Re: [Freeciv-Dev] Questions about Freeciv development.

2010-11-21 Thread Daniel Markstedt
Hi David, We're continuously documenting the way we work in this project at the official Freeciv wiki. I suggest you start at http://freeciv.wikia.com/wiki/Coding and read all of the articles referenced in the Developing Freeciv nav panel. If you have any further questions after that, feel free

[Freeciv-Dev] [patch #2159] Script to convert wiki page to plain text file

2010-11-21 Thread Daniel Markstedt
Update of patch #2159 (project freeciv): Status:None = In Progress Assigned to:None = dmarks ___ Reply to this item at:

[Freeciv-Dev] [bug #16251] Superfluous ocean sprites defined in tilesets

2010-11-21 Thread Daniel Markstedt
Update of bug #16251 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16726] Poor tileset screenshot savegame

2010-11-21 Thread Daniel Markstedt
Update of bug #16726 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2159] Script to convert wiki page to plain text file

2010-11-21 Thread Daniel Markstedt
Update of patch #2159 (project freeciv): Status: In Progress = Need Info Assigned to: dmarks = None ___ Follow-up Comment #1: Some changes in

[Freeciv-Dev] [task #7257] Find a new home for the wiki

2010-11-21 Thread Daniel Markstedt
URL: http://gna.org/task/?7257 Summary: Find a new home for the wiki Project: Freeciv Submitted by: dmarks Submitted on: Monday 11/22/2010 at 09:58 Should Start On: Monday 11/22/2010 at 00:00 Should be Finished on: Friday

Re: [Freeciv-Dev] [task #7257] Find a new home for the wiki

2010-11-21 Thread David Zuccaro
On Mon, 2010-11-22 at 01:58 +0100, Daniel Markstedt wrote: To find a new home for the Freeciv wiki, currently hosted by Wikia. This is a good idea. There seems to be some sort of technical/political problem at wikia. Wikia now appears to be not compatible with firefox/iceweasel. dz