[Freeciv-Dev] [task #7261] Tracking release 2.2.4

2010-12-07 Thread Matthias Pfafferodt
Follow-up Comment #5, task #7261 (project freeciv): At the moment I do not find the right ticket, but the changelog file should be fixed (svn18703). This is not important, but: * the date line for svn18695 is removed * part of the date line for svn18698 is missing / merged with the next line

[Freeciv-Dev] [bug #17238] Effect of Adam Smith's wonder is not properly calculated after capture.

2010-12-07 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #17238 (project freeciv): updated patch; changes: * refresh *all* cities if the city had a wonder (possible global effects) (file #11496) ___ Additional Item Attachment: File name: 20101207-trunk-refresh-all

[Freeciv-Dev] [bug #17255] limit loops in cm.c

2010-12-07 Thread Matthias Pfafferodt
12:49:54 CET Name: 20101207-trunk-limit-loops-in-cm.c.patch Size: 2kB By: syntron http://gna.org/bugs/download.php?file_id=11497 ___ Reply to this item at: http://gna.org/bugs/?17255

[Freeciv-Dev] [patch #1464] cleanup ai_choice

2010-12-07 Thread Matthias Pfafferodt
Update of patch #1464 (project freeciv): Status:None = Postponed Assigned to:None = syntron Planned Release: 2.3.0 = 2.4.0

[Freeciv-Dev] [bug #17255] limit loops in cm.c

2010-12-07 Thread Matthias Pfafferodt
Update of bug #17255 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #1: I'm getting hits to the limit also for smaller cities. What is a usefull limit? 100.000?

[Freeciv-Dev] [bug #17255] limit loops in cm.c

2010-12-07 Thread pepeto
Follow-up Comment #2, bug #17255 (project freeciv): A hard-coded limit is always a bad idea. It should be done as cancellable thread. Did you ever test warclient trade route's calculator for example? ___ Reply to this item at:

[Freeciv-Dev] [bug #17256] fix comment in tile.c

2010-12-07 Thread Matthias Pfafferodt
___ Details: * renaming of vitual_tile_* to tile_virtual_* * see svn18645 ___ File Attachments: --- Date: Di 07 Dez 2010 13:47:31 CET Name: 20101207-trunk-fix-comment

[Freeciv-Dev] [bug #17257] test if the unit can survive on the new terrain for global warming and nuclear winter

2010-12-07 Thread Matthias Pfafferodt
a downgraded patch which fixes the possible assert for 2.3.0 without a string change. ___ File Attachments: --- Date: Di 07 Dez 2010 13:49:33 CET Name: 20101207-trunk-test-if-the-unit

[Freeciv-Dev] [bug #17256] fix comment in tile.c

2010-12-07 Thread Matthias Pfafferodt
Update of bug #17256 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?17256 ___ Nachricht

[Freeciv-Dev] [bug #17255] limit loops in cm.c

2010-12-07 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #17255 (project freeciv): Further investigation should that the loop will not be broken if the food supply is not enough (i.e a big city where the supermarket is destroyed). ___ Reply to this item at:

[Freeciv-Dev] [bug #17255] limit loops in cm.c

2010-12-07 Thread Matthias Pfafferodt
Follow-up Comment #4, bug #17255 (project freeciv): A hard-coded limit is always a bad idea. It should be done as cancellable thread. Did you ever test warclient trade route's calculator for example? I did not now the traderoute code in warclient but I had a look. It does the trade route

[Freeciv-Dev] [bug #17257] redo checks after a terrain change

2010-12-07 Thread Matthias Pfafferodt
Update of bug #17257 (project freeciv): Planned Release: 2.3.1,2.4.0 = 2.3.0,2.4.0 Summary: test if the unit can survive on the new terrain for global warming and nuclear winter = redo checks after a terrain change

[Freeciv-Dev] [bug #17249] game_remove_unit() home invalid

2010-12-07 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #17249 (project freeciv): Did you compile freeciv with debugging on (--enable-debug=yes)? It includes checks for the homecity of each unit after each turn and, thus, could help to locate the reason for such messages.

[Freeciv-Dev] [bug #17236] wish - select all idle units.

2010-12-07 Thread Matthias Pfafferodt
___ Follow-up Comment #1: add unit selection 'same type (idle,sentry,fortified,settler)' (file #11501) ___ Additional Item Attachment: File name: 20101207-trunk-add-unit-selection-same-type-idle.patch Size:12

[Freeciv-Dev] [task #7261] Tracking release 2.2.4

2010-12-07 Thread Daniel Markstedt
Follow-up Comment #6, task #7261 (project freeciv): Fixed with r18705 ___ Reply to this item at: http://gna.org/task/?7261 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #17236] wish - select all idle units.

2010-12-07 Thread Vijay Kiran Kamuju
Follow-up Comment #2, bug #17236 (project freeciv): +/* Selection: activity. */ +enum unit_select_activity_mode { + SELACT_IDLE = 0, + SELACT_SENTRY, + SELACT_FORTIFIED, + SELACT_SETTLER, /* all 'settler' activities */ + SELACT_ALL, + NUM_SELACT +}; You sure the SELACT is not a typo.

[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-12-07 Thread Vijay Kiran Kamuju
Follow-up Comment #5, bug #15805 (project freeciv): I am unable to replicate the variable city radii in gtk2 client in trunk. does anyone have a save game so i can check it out ___ Reply to this item at: http://gna.org/bugs/?15805

[Freeciv-Dev] Freeciv 2.2.4 released

2010-12-07 Thread Daniel Markstedt
Freeciv 2.2.4 has been released. This is a bugfix release. It contains a fix for a mild security concern where the server would reveal unwanted details about the host to connecting clients under certain circumstances (Gna bug #15472). Updating to 2.2.4 is recommended for everyone who runs public

[Freeciv-Dev] [patch #2242] update city dialog (xaw)

2010-12-07 Thread Vijay Kiran Kamuju
URL: http://gna.org/patch/?2242 Summary: update city dialog (xaw) Project: Freeciv Submitted by: infyquest Submitted on: Tue 07 Dec 2010 07:01:37 PM GMT Category: client-xaw Priority: 3 - Low

[Freeciv-Dev] [patch #2240] Client string changes

2010-12-07 Thread Vijay Kiran Kamuju
Follow-up Comment #12, patch #2240 (project freeciv): since 2.2.4 has been published, please revert the string changes ___ Reply to this item at: http://gna.org/patch/?2240 ___ Message

[Freeciv-Dev] [patch #2229] update internal lua with latest fixes

2010-12-07 Thread Vijay Kiran Kamuju
Update of patch #2229 (project freeciv): Assigned to:None = dmarks ___ Follow-up Comment #1: Following are the comments from Ulrik --- Hi, The patch

[Freeciv-Dev] [bug #17236] wish - select all idle units.

2010-12-07 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #17236 (project freeciv): You sure the SELACT is not a typo. Yes; it is short for 'select activity'. It is similar to SELLOC (= select location) and SELTYPE (= select type). I did not find a better name ;-) But you are right - perhaps I should add a comment to sate

[Freeciv-Dev] [bug #17229] Specialist abbreviations, nation plurals, and nation groups not always translated

2010-12-07 Thread Jacob Nevins
Update of bug #17229 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

Re: [Freeciv-Dev] Update of the Polish translation

2010-12-07 Thread Daniel Markstedt
Hi Hubert, The best place for discussion on translation in general is the 'freeciv-i18n' mailing list. You are also welcome to raise a patch ticket when you have an updated translation file to contribute (such as now.) You can do so at http://gna.org/patch/?func=additemgroup=freeciv I went ahead

[Freeciv-Dev] Freeciv.net now in the Google Chrome Web Store

2010-12-07 Thread Andreas Røsdal
Hello Freeciv devs! I would just like to tell you that http://www.freeciv.net is now available for free in the Google Chrome Web Store, here: http://goo.gl/XzFmD Freeciv.net is one of the first 500 web applications that the store launches with. By installing the game through the Chrome Web

[Freeciv-Dev] [task #7261] Tracking release 2.2.4

2010-12-07 Thread Daniel Markstedt
Update of task #7261 (project freeciv): Percent Complete: 0% = 80% ___ Reply to this item at: http://gna.org/task/?7261 ___ Message sent

[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-12-07 Thread Jacob Nevins
Follow-up Comment #6, bug #15805 (project freeciv): Here's an editor-created savegame I've used for testing, with two cities with different radii and numbers of build slots. It loads with trunk but not with S2_3. (file #11502) ___

[Freeciv-Dev] [bug #17193] in unquote_block() [savegame2.c::990]: assertion '1 == parsed' failed

2010-12-07 Thread George Koehler
Follow-up Comment #5, bug #17193 (project freeciv): I saw this bug with S2_3 r18705. I would like to thank you all for already reporting the bug and posting a fix. Pepeto's fix (comment #4) works for me. ___ Reply to this item at:

[Freeciv-Dev] [patch #2243] Separate nationsets for civ1 and civ2

2010-12-07 Thread Daniel Markstedt
URL: http://gna.org/patch/?2243 Summary: Separate nationsets for civ1 and civ2 Project: Freeciv Submitted by: dmarks Submitted on: Wed 08 Dec 2010 10:07:38 AM KST Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #2244] Fix france_old flag

2010-12-07 Thread Daniel Markstedt
URL: http://gna.org/patch/?2244 Summary: Fix france_old flag Project: Freeciv Submitted by: dmarks Submitted on: Wed 08 Dec 2010 10:34:31 AM KST Category: art Priority: 5 - Normal

[Freeciv-Dev] [bug #17264] Percentage chance for veteran spies to beat green diplomats is too high

2010-12-07 Thread anonymous
URL: http://gna.org/bugs/?17264 Summary: Percentage chance for veteran spies to beat green diplomats is too high Project: Freeciv Submitted by: None Submitted on: Wed Dec 8 01:39:48 2010 Category: None

[Freeciv-Dev] [bug #17265] Successful attacking diplomat does not get promotion.

2010-12-07 Thread anonymous
URL: http://gna.org/bugs/?17265 Summary: Successful attacking diplomat does not get promotion. Project: Freeciv Submitted by: None Submitted on: Wed Dec 8 01:56:46 2010 Category: None Severity: 3 -

[Freeciv-Dev] [patch #2243] Separate nationsets for civ1 and civ2

2010-12-07 Thread Daniel Markstedt
Follow-up Comment #1, patch #2243 (project freeciv): This version should take care of the mentioned shortcomings. (file #11505) ___ Additional Item Attachment: File name: trunk-s2_3-separate_nationsets_for_civ1_2-2.diff Size:81 KB

[Freeciv-Dev] [bug #17267] civmanual does not give error messages

2010-12-07 Thread David Lowe
URL: http://gna.org/bugs/?17267 Summary: civmanual does not give error messages Project: Freeciv Submitted by: doctorjlowe Submitted on: Wed 08 Dec 2010 04:52:37 AM GMT Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #2245] Add some female leaders

2010-12-07 Thread Daniel Markstedt
URL: http://gna.org/patch/?2245 Summary: Add some female leaders Project: Freeciv Submitted by: dmarks Submitted on: Wed 08 Dec 2010 02:53:38 PM KST Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #2246] Some revisions to Viking nation

2010-12-07 Thread Daniel Markstedt
URL: http://gna.org/patch/?2246 Summary: Some revisions to Viking nation Project: Freeciv Submitted by: dmarks Submitted on: Wed 08 Dec 2010 03:59:46 PM KST Category: rulesets Priority: 5 - Normal