Follow-up Comment #5, task #7261 (project freeciv):
At the moment I do not find the right ticket, but the changelog file should
be fixed (svn18703). This is not important, but:
* the date line for svn18695 is removed
* part of the date line for svn18698 is missing / merged with the next line
Follow-up Comment #2, bug #17238 (project freeciv):
updated patch; changes:
* refresh *all* cities if the city had a wonder (possible global effects)
(file #11496)
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Additional Item Attachment:
File name:
20101207-trunk-refresh-all
12:49:54 CET Name:
20101207-trunk-limit-loops-in-cm.c.patch Size: 2kB By: syntron
http://gna.org/bugs/download.php?file_id=11497
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http://gna.org/bugs/?17255
Update of patch #1464 (project freeciv):
Status:None = Postponed
Assigned to:None = syntron
Planned Release: 2.3.0 = 2.4.0
Update of bug #17255 (project freeciv):
Status: Ready For Test = In Progress
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Follow-up Comment #1:
I'm getting hits to the limit also for smaller cities. What is a usefull
limit? 100.000?
Follow-up Comment #2, bug #17255 (project freeciv):
A hard-coded limit is always a bad idea. It should be done as cancellable
thread. Did you ever test warclient trade route's calculator for example?
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Details:
* renaming of vitual_tile_* to tile_virtual_*
* see svn18645
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File Attachments:
---
Date: Di 07 Dez 2010 13:47:31 CET Name:
20101207-trunk-fix-comment
a downgraded
patch which fixes the possible assert for 2.3.0 without a string change.
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File Attachments:
---
Date: Di 07 Dez 2010 13:49:33 CET Name:
20101207-trunk-test-if-the-unit
Update of bug #17256 (project freeciv):
Status:None = Ready For Test
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http://gna.org/bugs/?17256
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Nachricht
Follow-up Comment #3, bug #17255 (project freeciv):
Further investigation should that the loop will not be broken if the food
supply is not enough (i.e a big city where the supermarket is destroyed).
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Follow-up Comment #4, bug #17255 (project freeciv):
A hard-coded limit is always a bad idea. It should be done as
cancellable thread. Did you ever test warclient trade route's
calculator for example?
I did not now the traderoute code in warclient but I had a look. It does the
trade route
Update of bug #17257 (project freeciv):
Planned Release: 2.3.1,2.4.0 = 2.3.0,2.4.0
Summary: test if the unit can survive on the new terrain for
global warming and nuclear winter = redo checks after a terrain change
Follow-up Comment #2, bug #17249 (project freeciv):
Did you compile freeciv with debugging on (--enable-debug=yes)? It includes
checks for the homecity of each unit after each turn and, thus, could help to
locate the reason for such messages.
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Follow-up Comment #1:
add unit selection 'same type (idle,sentry,fortified,settler)'
(file #11501)
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Additional Item Attachment:
File name: 20101207-trunk-add-unit-selection-same-type-idle.patch Size:12
Follow-up Comment #6, task #7261 (project freeciv):
Fixed with r18705
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http://gna.org/task/?7261
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Message sent via/by Gna!
http://gna.org/
Follow-up Comment #2, bug #17236 (project freeciv):
+/* Selection: activity. */
+enum unit_select_activity_mode {
+ SELACT_IDLE = 0,
+ SELACT_SENTRY,
+ SELACT_FORTIFIED,
+ SELACT_SETTLER, /* all 'settler' activities */
+ SELACT_ALL,
+ NUM_SELACT
+};
You sure the SELACT is not a typo.
Follow-up Comment #5, bug #15805 (project freeciv):
I am unable to replicate the variable city radii in gtk2 client in trunk.
does anyone have a save game so i can check it out
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Reply to this item at:
http://gna.org/bugs/?15805
Freeciv 2.2.4 has been released. This is a bugfix release.
It contains a fix for a mild security concern where the server would
reveal unwanted details about the host to connecting clients under
certain circumstances (Gna bug #15472). Updating to 2.2.4 is
recommended for everyone who runs public
URL:
http://gna.org/patch/?2242
Summary: update city dialog (xaw)
Project: Freeciv
Submitted by: infyquest
Submitted on: Tue 07 Dec 2010 07:01:37 PM GMT
Category: client-xaw
Priority: 3 - Low
Follow-up Comment #12, patch #2240 (project freeciv):
since 2.2.4 has been published, please revert the string changes
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http://gna.org/patch/?2240
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Message
Update of patch #2229 (project freeciv):
Assigned to:None = dmarks
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Follow-up Comment #1:
Following are the comments from Ulrik
---
Hi,
The patch
Follow-up Comment #3, bug #17236 (project freeciv):
You sure the SELACT is not a typo.
Yes; it is short for 'select activity'. It is similar to SELLOC (= select
location) and SELTYPE (= select type). I did not find a better name ;-) But
you are right - perhaps I should add a comment to sate
Update of bug #17229 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Hi Hubert,
The best place for discussion on translation in general is the
'freeciv-i18n' mailing list. You are also welcome to raise a patch
ticket when you have an updated translation file to contribute (such
as now.) You can do so at
http://gna.org/patch/?func=additemgroup=freeciv
I went ahead
Hello Freeciv devs!
I would just like to tell you that http://www.freeciv.net is now available
for free in the Google Chrome Web Store, here: http://goo.gl/XzFmD
Freeciv.net is one of the first 500 web applications that the store
launches with. By installing the game through the Chrome Web
Update of task #7261 (project freeciv):
Percent Complete: 0% = 80%
___
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___
Message sent
Follow-up Comment #6, bug #15805 (project freeciv):
Here's an editor-created savegame I've used for testing, with two cities with
different radii and numbers of build slots. It loads with trunk but not with
S2_3.
(file #11502)
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Follow-up Comment #5, bug #17193 (project freeciv):
I saw this bug with S2_3 r18705. I would like to thank you all for already
reporting the bug and posting a fix. Pepeto's fix (comment #4) works for me.
___
Reply to this item at:
URL:
http://gna.org/patch/?2243
Summary: Separate nationsets for civ1 and civ2
Project: Freeciv
Submitted by: dmarks
Submitted on: Wed 08 Dec 2010 10:07:38 AM KST
Category: rulesets
Priority: 5 - Normal
URL:
http://gna.org/patch/?2244
Summary: Fix france_old flag
Project: Freeciv
Submitted by: dmarks
Submitted on: Wed 08 Dec 2010 10:34:31 AM KST
Category: art
Priority: 5 - Normal
URL:
http://gna.org/bugs/?17264
Summary: Percentage chance for veteran spies to beat green
diplomats is too high
Project: Freeciv
Submitted by: None
Submitted on: Wed Dec 8 01:39:48 2010
Category: None
URL:
http://gna.org/bugs/?17265
Summary: Successful attacking diplomat does not get
promotion.
Project: Freeciv
Submitted by: None
Submitted on: Wed Dec 8 01:56:46 2010
Category: None
Severity: 3 -
Follow-up Comment #1, patch #2243 (project freeciv):
This version should take care of the mentioned shortcomings.
(file #11505)
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Additional Item Attachment:
File name: trunk-s2_3-separate_nationsets_for_civ1_2-2.diff Size:81 KB
URL:
http://gna.org/bugs/?17267
Summary: civmanual does not give error messages
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Wed 08 Dec 2010 04:52:37 AM GMT
Category: None
Severity: 3 - Normal
URL:
http://gna.org/patch/?2245
Summary: Add some female leaders
Project: Freeciv
Submitted by: dmarks
Submitted on: Wed 08 Dec 2010 02:53:38 PM KST
Category: rulesets
Priority: 5 - Normal
URL:
http://gna.org/patch/?2246
Summary: Some revisions to Viking nation
Project: Freeciv
Submitted by: dmarks
Submitted on: Wed 08 Dec 2010 03:59:46 PM KST
Category: rulesets
Priority: 5 - Normal
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