[Freeciv-Dev] [bug #17281] Segmentation fault in get_total_defense_power

2010-12-10 Thread pepeto
Update of bug #17281 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?17281 ___ Message posté

[Freeciv-Dev] [bug #17284] Memory leak in process_attacker_want with experimental ruleset

2010-12-10 Thread pepeto
Update of bug #17284 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?17284 ___ Message posté

[Freeciv-Dev] [bug #17284] Memory leak in process_attacker_want with experimental ruleset

2010-12-10 Thread pepeto
Update of bug #17284 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?17284 ___ Message posté

[Freeciv-Dev] [bug #17272] Assertion failed! messagewin_common.c line 59

2010-12-10 Thread Jacob Nevins
Follow-up Comment #1, bug #17272 (project freeciv): Were your Spy movements such that you'd expect messages to be generated in the Messages window? (Not that I can think what would cause that, offhand.) Don't suppose you happen to have a savegame, do you? I mocked up the obvious toy scenario

[Freeciv-Dev] [bug #17289] Fixed-width tables look bad with wide characters

2010-12-10 Thread Jacob Nevins
URL: http://gna.org/bugs/?17289 Summary: Fixed-width tables look bad with wide characters Project: Freeciv Submitted by: jtn Submitted on: Fri Dec 10 20:05:34 2010 Category: client Severity: 2 - Minor

[Freeciv-Dev] [bug #17193] in unquote_block() [savegame2.c::990]: assertion '1 == parsed' failed

2010-12-10 Thread pepeto
Update of bug #17193 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17285] flag ignore when paradrop

2010-12-10 Thread Jacob Nevins
Update of bug #17285 (project freeciv): Assigned to:None = jtn ___ Reply to this item at: http://gna.org/bugs/?17285 ___ Message sent

[Freeciv-Dev] [bug #17289] Fixed-width tables look bad with wide characters

2010-12-10 Thread Jacob Nevins
Additional Item Attachment, bug #17289 (project freeciv): File name: S2_3-ja_JP-alignment.png Size:245 KB ___ Reply to this item at: http://gna.org/bugs/?17289 ___ Message sent

[Freeciv-Dev] [bug #17281] Segmentation fault in get_total_defense_power

2010-12-10 Thread pepeto
Update of bug #17281 (project freeciv): Category:None = general Status: Confirmed = Ready For Test Planned Release: = 2.3.0

[Freeciv-Dev] [bug #17285] NonMil flag ignored for paradrops

2010-12-10 Thread Jacob Nevins
Update of bug #17285 (project freeciv): Status:None = Ready For Test Planned Release: = 2.2.5,2.3.0 Summary: flag ignore when paradrop = NonMil flag ignored for paradrops

[Freeciv-Dev] [bug #17280] The list of buildings to sabotage is often not complete.

2010-12-10 Thread Jacob Nevins
Follow-up Comment #1, bug #17280 (project freeciv): Which client are you using? ___ Reply to this item at: http://gna.org/bugs/?17280 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #17290] issue with pregame popup dialog when continuing game from middle

2010-12-10 Thread Vijay Kiran Kamuju
URL: http://gna.org/bugs/?17290 Summary: issue with pregame popup dialog when continuing game from middle Project: Freeciv Submitted by: infyquest Submitted on: Fri 10 Dec 2010 11:15:39 PM GMT Category: client-xaw

[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-12-10 Thread Vijay Kiran Kamuju
Follow-up Comment #13, bug #15805 (project freeciv): I got some fixes for it save game loading please review see bug# 17290 ___ Reply to this item at: http://gna.org/bugs/?15805 ___

[Freeciv-Dev] [patch #2253] Add take player feature to xaw client

2010-12-10 Thread Vijay Kiran Kamuju
URL: http://gna.org/patch/?2253 Summary: Add take player feature to xaw client Project: Freeciv Submitted by: infyquest Submitted on: Fri 10 Dec 2010 11:22:49 PM GMT Category: client-xaw Priority: 5 -

[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-12-10 Thread Vijay Kiran Kamuju
Follow-up Comment #14, bug #15805 (project freeciv): also check patch# 2223 for take player functionality. ___ Reply to this item at: http://gna.org/bugs/?15805 ___ Message sent via/by

[Freeciv-Dev] [patch #2229] update internal lua with latest fixes

2010-12-10 Thread Vijay Kiran Kamuju
Update of patch #2229 (project freeciv): Status: In Progress = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17280] The list of buildings to sabotage is often not complete.

2010-12-10 Thread Jacob Nevins
Update of bug #17280 (project freeciv): Category:None = client Severity: 2 - Minor = 3 - Normal Status:None = Ready For Test Assigned to:

[Freeciv-Dev] [patch #2229] update internal lua with latest fixes

2010-12-10 Thread Daniel Markstedt
Update of patch #2229 (project freeciv): Assigned to: dmarks = infyquest ___ Reply to this item at: http://gna.org/patch/?2229 ___ Message sent

[Freeciv-Dev] [patch #2229] update internal lua with latest fixes

2010-12-10 Thread Vijay Kiran Kamuju
Update of patch #2229 (project freeciv): Planned Release: = 2.2.4, 2.3.0, 2.4.0 ___ Reply to this item at: http://gna.org/patch/?2229 ___ Message sent

[Freeciv-Dev] [patch #2229] update internal lua with latest fixes

2010-12-10 Thread Vijay Kiran Kamuju
Update of patch #2229 (project freeciv): Planned Release: 2.2.4, 2.3.0, 2.4.0 = 2.2.5, 2.3.0, 2.4.0 ___ Reply to this item at: http://gna.org/patch/?2229 ___ Message sent

[Freeciv-Dev] [patch #2252] Updated Polish translation (untested)

2010-12-10 Thread Hubert
Additional Item Attachment, patch #2252 (project freeciv): File name: pl.pox.zip Size:304 KB ___ Reply to this item at: http://gna.org/patch/?2252 ___ Message sent

[Freeciv-Dev] [patch #2252] Updated Polish translation (untested)

2010-12-10 Thread Hubert
Follow-up Comment #2, patch #2252 (project freeciv): The translation is still far from perfect, so I'll be updating it once in a while. The file attached is the most recent work in progress. Due to some technical problems, I wasn't able to create a .gmo file, so I'd be grateful for testing the

[Freeciv-Dev] [bug #17249] game_remove_unit() home invalid

2010-12-10 Thread Jacob Nevins
Follow-up Comment #4, bug #17249 (project freeciv): I tried to reproduce this from the attached savegame, with 2.2.4 built with --enable-debug=yes. (I couldn't easily make it a game with only AI players, as minplayers=1; instead I started the game controlling the Peruvians and did /aitoggle

[Freeciv-Dev] [patch #2252] Updated Polish translation (untested)

2010-12-10 Thread Daniel Markstedt
Update of patch #2252 (project freeciv): Assigned to:None = dmarks ___ Follow-up Comment #3: You don't need to contribute a .gmo file! What we need is a .po file. Please just rename