[Freeciv-Dev] [bug #17413] build fails if default python version is python3

2010-12-30 Thread S.N.
URL: Summary: build fails if default python version is python3 Project: Freeciv Submitted by: roywephy Submitted on: Thu 30 Dec 2010 11:54:03 AM CET Category: general Severity:

[Freeciv-Dev] [bug #17415] assertion failed in auto_arrange_workers

2010-12-30 Thread akfaew
URL: Summary: assertion failed in auto_arrange_workers Project: Freeciv Submitted by: akfaew Submitted on: Thu 30 Dec 2010 01:18:57 PM GMT Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #17415] assertion failed in auto_arrange_workers

2010-12-30 Thread Matthias Pfafferodt
Update of bug #17415 (project freeciv): Status:None => Need Info ___ Follow-up Comment #1: Which freeciv version did you used? Could you reproduce it using the savegame? I did test it

[Freeciv-Dev] [bug #17415] assertion failed in auto_arrange_workers

2010-12-30 Thread akfaew
Follow-up Comment #2, bug #17415 (project freeciv): Try with this data/default/game.ruleset (file #11681) ___ Additional Item Attachment: File name: game.ruleset Size:6 KB __

[Freeciv-Dev] [bug #17415] assertion failed in auto_arrange_workers

2010-12-30 Thread akfaew
Follow-up Comment #3, bug #17415 (project freeciv): Also i run with: FREECIV_PATH set to ~/freeciv/data/ Version is trunk. ___ Reply to this item at: ___ Messag

[Freeciv-Dev] [bug #17415] assertion failed in auto_arrange_workers

2010-12-30 Thread Matthias Pfafferodt
Follow-up Comment #4, bug #17415 (project freeciv): I did start it in the build directory as #> ulimit -c unlimited #> ./ser -F -f and #> ulimit -c unlimited #> ./civ -F The default ruleset is used but I get no error messages ... Are your files in ~/freeciv/data/ from trunk?

[Freeciv-Dev] [bug #17415] assertion failed in auto_arrange_workers

2010-12-30 Thread Matthias Pfafferodt
Update of bug #17415 (project freeciv): Status: Need Info => Confirmed ___ Follow-up Comment #5: OK, I did not use the file in comment #2; yes it crashs ... __

[Freeciv-Dev] [bug #17415] assertion failed in auto_arrange_workers

2010-12-30 Thread Matthias Pfafferodt
.0, 2.4.0 ___ Follow-up Comment #6: could you test the attached patch? (file #11682) ___ Additional Item Attachment: File name: 20101230-do-not-keep-the-remove-city-in-the-workers-queue.patch

[Freeciv-Dev] [bug #17391] maxplayers error when loading a savegame

2010-12-30 Thread akfaew
Follow-up Comment #2, bug #17391 (project freeciv): My vote is for #2. When I play with AI, I only care about how many of them there are initially - to set the enemy vs me proportions. I don't care how many different enemies there are, just how big a force the enemy has. #1 could be chosen only i

[Freeciv-Dev] [bug #17415] assertion failed in auto_arrange_workers

2010-12-30 Thread akfaew
Follow-up Comment #7, bug #17415 (project freeciv): Perhaps if you play a couple more turns you will see bug #17392 as well. ___ Reply to this item at: ___ Mess

[Freeciv-Dev] [bug #17415] assertion failed in auto_arrange_workers

2010-12-30 Thread akfaew
Follow-up Comment #8, bug #17415 (project freeciv): Tested, no more error. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ _

[Freeciv-Dev] [bug #17415] assertion failed in auto_arrange_workers

2010-12-30 Thread Jacob Nevins
Follow-up Comment #9, bug #17415 (project freeciv): The symptom sounds very similar to bug #17101 and bug #17376. ___ Reply to this item at: ___ Message sent vi

[Freeciv-Dev] [bug #17101] assertion '((void *)0) != ((pcenter)->owner)' failed.

2010-12-30 Thread Jacob Nevins
Follow-up Comment #5, bug #17101 (project freeciv): See also bug #17415, which has a patch. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna

[Freeciv-Dev] [bug #17376] Assertion failed in normal single player game

2010-12-30 Thread Jacob Nevins
Follow-up Comment #2, bug #17376 (project freeciv): See also bug #17415, which has a patch. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna

[Freeciv-Dev] [bug #17376] Assertion failed in normal single player game

2010-12-30 Thread anonymous
Follow-up Comment #3, bug #17376 (project freeciv): I am not sure if this is the same bug as bug #17415 > The city is size 4, about to grow next turn. This is the problem. The patch fixes the case that the city is removed but still in the queue for auto workers ... > [15:16:19] ( 65, 51) in "E