[Freeciv-Dev] [patch #2324] Call enemies_at() through ai interface

2011-01-14 Thread Marko Lindqvist
Follow-up Comment #1, patch #2324 (project freeciv): Rechecked the situation, and found out that enemies_at() is called from human advisors code. So this should be fixed so that AI code is not called at all. (Advisors should work same way regardless of AI module, or even if there is no AI module

[Freeciv-Dev] [patch #2324] Call enemies_at() through ai interface

2011-01-14 Thread Marko Lindqvist
Update of patch #2324 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/patch/?2324 ___ Message sent

[Freeciv-Dev] [patch #2300] Allow help topic names to be i18n-qualified strings

2011-01-14 Thread Jacob Nevins
Update of patch #2300 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17422] Qualifying the Overview message in the POT file

2011-01-14 Thread Jacob Nevins
Update of bug #17422 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2301] Allow nation help sections' nesting to be specified in helpdata.txt

2011-01-14 Thread Jacob Nevins
Update of patch #2301 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1965] Verbose levelup

2011-01-14 Thread Marko Lindqvist
Update of patch #1965 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #6: Translated veteran level name should be used. It seems not to be readily available.

[Freeciv-Dev] [patch #2304] Name for modpack in fetched list

2011-01-14 Thread Marko Lindqvist
Update of patch #2304 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-14 Thread Matthias Pfafferodt
Follow-up Comment #26, patch #2061 (project freeciv): I found again some time - the create_sprite() function I created for xaw seems to be the cause for the crash. If it is deactivated the client starts. Perhaps you can write a better function which creates a pixmap of the default size with the

[Freeciv-Dev] [patch #2335] Check /create argument count

2011-01-14 Thread Marko Lindqvist
URL: http://gna.org/patch/?2335 Summary: Check /create argument count Project: Freeciv Submitted by: cazfi Submitted on: Fri 14 Jan 2011 12:58:51 PM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #2308] /create with ai type

2011-01-14 Thread Marko Lindqvist
Update of patch #2308 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #17483] Debian package build needs updating

2011-01-14 Thread Marko Lindqvist
URL: http://gna.org/bugs/?17483 Summary: Debian package build needs updating Project: Freeciv Submitted by: cazfi Submitted on: Fri 14 Jan 2011 01:15:48 PM EET Category: bootstrap Severity: 3 - Normal

[Freeciv-Dev] [bug #17484] S2_3 README.packaging needs mention about amplio - amplio2 change

2011-01-14 Thread Marko Lindqvist
URL: http://gna.org/bugs/?17484 Summary: S2_3 README.packaging needs mention about amplio - amplio2 change Project: Freeciv Submitted by: cazfi Submitted on: Fri 14 Jan 2011 01:40:47 PM EET Category: docs

[Freeciv-Dev] [bug #17483] Debian package build needs updating

2011-01-14 Thread Marko Lindqvist
Update of bug #17483 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: This patch makes debian package build to work at S2_3 feature level. (file #11865)

[Freeciv-Dev] [patch #1494] [Metaticket] merge longturn into mainline

2011-01-14 Thread Matthias Pfafferodt
Update of patch #1494 (project freeciv): Depends on: = patch #2121 ___ Reply to this item at: http://gna.org/patch/?1494 ___ Nachricht

[Freeciv-Dev] [bug #17484] S2_3 README.packaging needs mention about amplio - amplio2 change

2011-01-14 Thread Marko Lindqvist
Update of bug #17484 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: Patch added (file #11866) ___

[Freeciv-Dev] [bug #17481] Autoexplorer cheats

2011-01-14 Thread Marko Lindqvist
Update of bug #17481 (project freeciv): Status: In Progress = Ready For Test Planned Release:2.2.5, 2.3.0 = 2.3.0 ___ Follow-up Comment #1: There seems to be

[Freeciv-Dev] [bug #17485] can start freeciv using ./ser if build with shared libraries

2011-01-14 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?17485 Summary: can start freeciv using ./ser if build with shared libraries Project: Freeciv Submitted by: syntron Submitted on: Fr 14 Jan 2011 14:02:16 CET Category: bootstrap

[Freeciv-Dev] [patch #2324] Move enemies_at() from ai code to advisors as name adv_danger_at()

2011-01-14 Thread Marko Lindqvist
Update of patch #2324 (project freeciv): Status: In Progress = Ready For Test Summary: Call enemies_at() through ai interface = Move enemies_at() from ai code to advisors as name adv_danger_at()

[Freeciv-Dev] [bug #17485] can't start freeciv using ./ser if build with shared libraries

2011-01-14 Thread Marko Lindqvist
Update of bug #17485 (project freeciv): Summary: can start freeciv using ./ser if build with shared libraries = can't start freeciv using ./ser if build with shared libraries ___ Follow-up Comment #1: One cannot debug

[Freeciv-Dev] [bug #17485] can't start freeciv using ./ser if build with shared libraries

2011-01-14 Thread Marko Lindqvist
Follow-up Comment #2, bug #17485 (project freeciv): Are you enabling only shared libraries, or are you also building ai as modules? I just noticed that latter has a problem related to new directory structure when running out of build directory.

[Freeciv-Dev] [bug #17485] can't start freeciv using ./ser if build with shared libraries

2011-01-14 Thread Marko Lindqvist
Follow-up Comment #3, bug #17485 (project freeciv): Attached patch makes it possible to run --enable-aimodules --enable-shared --enable-debug builds out of builddir. Without --enable-debug and with ai modules enabled one has to install freeciv. Will commit immediately, but leaving this ticket

[Freeciv-Dev] [bug #17485] can't start freeciv using ./ser if build with shared libraries

2011-01-14 Thread Matthias Pfafferodt
Follow-up Comment #5, bug #17485 (project freeciv): The error message reads: # ./ser -f xyz ./server/.libs/freeciv-server: error while loading shared libraries: libfreeciv-srv.so.0: cannot open shared object file: No such file or directory the file libfreeciv-srv.so.0 exists in the directory

[Freeciv-Dev] [bug #17485] can't start freeciv using ./ser if build with shared libraries

2011-01-14 Thread Marko Lindqvist
Follow-up Comment #6, bug #17485 (project freeciv): I suspect there is something wrong with wrappers allowing execution in build dir. What versions of libtool, automake and autoconf are you using? I'm using libtool 2.2.6b, automake 1.11.1 and autoconf 2.67.

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-14 Thread Vijay Kiran Kamuju
Follow-up Comment #27, patch #2061 (project freeciv): can you rebase this patch again, I am unable to apply it and compile with the recent server changes. ___ Reply to this item at: http://gna.org/patch/?2061

[Freeciv-Dev] [bug #16788] Missing errno mapping for Winsock error #10060.

2011-01-14 Thread Marko Lindqvist
Update of bug #16788 (project freeciv): Category:None = general Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:

[Freeciv-Dev] [bug #17488] Configure fails without C++ compiler

2011-01-14 Thread Marko Lindqvist
URL: http://gna.org/bugs/?17488 Summary: Configure fails without C++ compiler Project: Freeciv Submitted by: cazfi Submitted on: Fri 14 Jan 2011 07:20:37 PM EET Category: bootstrap Severity: 3 - Normal

[Freeciv-Dev] [patch #2284] Configure check for Qt

2011-01-14 Thread Marko Lindqvist
Update of patch #2284 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #17485] can't start freeciv using ./ser if build with shared libraries

2011-01-14 Thread Matthias Pfafferodt
Follow-up Comment #7, bug #17485 (project freeciv): What versions of libtool, automake and autoconf are you using? That's the root of the bug. Due to a bug somethere in the kernel level I can't run freeciv on the computer there it is build. If freeciv does a core dump (-F), the computer will

[Freeciv-Dev] [bug #17489] Display the bribe/revolt cost of own units/cities.

2011-01-14 Thread akfaew
URL: http://gna.org/bugs/?17489 Summary: Display the bribe/revolt cost of own units/cities. Project: Freeciv Submitted by: akfaew Submitted on: Fri 14 Jan 2011 05:31:46 PM GMT Category: client Severity: 1

[Freeciv-Dev] [bug #17490] Unit/city data saved only for ai type owning the unit/city

2011-01-14 Thread Marko Lindqvist
URL: http://gna.org/bugs/?17490 Summary: Unit/city data saved only for ai type owning the unit/city Project: Freeciv Submitted by: cazfi Submitted on: Fri 14 Jan 2011 07:38:53 PM EET Category: ai

[Freeciv-Dev] [bug #17490] Unit/city data saved only for ai type owning the unit/city

2011-01-14 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #17490 (project freeciv): As a player can only have one AI type only one type of data needs to be saved, or? My idea is to create an AI data element in the structs for the player, all units and cities like struct player { ... void *ai; ... } Depending on the AI

[Freeciv-Dev] [bug #17469] list ai modules setting in config summary

2011-01-14 Thread Matthias Pfafferodt
Update of bug #17469 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1646] use specenum_gen for enum effect_type

2011-01-14 Thread Matthias Pfafferodt
Update of patch #1646 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17485] can't start freeciv using ./ser if build with shared libraries

2011-01-14 Thread Matthias Pfafferodt
Follow-up Comment #8, bug #17485 (project freeciv): Shared libs (freeciv and AI) are working on the computer where they were compiled. If I do try to start it in the nfs mounted directory on another computer it is not working. But this is _not_ a problem of the freeciv code but of the different

[Freeciv-Dev] [patch #2060] [mapimg03] define terrain colors in the ruleset

2011-01-14 Thread Matthias Pfafferodt
Follow-up Comment #8, patch #2060 (project freeciv): rebased to current trunk (file #11872) ___ Additional Item Attachment: File name: 20110114-mapimg01-define-terrain-colors-in-the-ruleset.patch Size:37 KB

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-14 Thread Matthias Pfafferodt
Follow-up Comment #28, patch #2061 (project freeciv): rebased to current trunk (file #11873) ___ Additional Item Attachment: File name: 20110114-mapimg02-define-player-colors-in-the-ruleset.patch Size:61 KB

[Freeciv-Dev] [bug #16413] Gold upkeep and Military unhappiness

2011-01-14 Thread Matthias Pfafferodt
Update of bug #16413 (project freeciv): Status: In Progress = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17348] notradesize/fulltradesize is included in corruption

2011-01-14 Thread Matthias Pfafferodt
Update of bug #17348 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17428] fix info about tech_cost_style in rulesets

2011-01-14 Thread Matthias Pfafferodt
Update of bug #17428 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed Summary: fix info about tech_cost_style in rulesets = fix info about tech_cost_style

[Freeciv-Dev] [patch #2204] move unit gold upkeep calculation into ai_calc_data()

2011-01-14 Thread Matthias Pfafferodt
Update of patch #2204 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2248] [tax] update ai_calc_data to also return the total income

2011-01-14 Thread Matthias Pfafferodt
Update of patch #2248 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2249] [tax] redo AI rates calculations (sci/lux/tax)

2011-01-14 Thread Matthias Pfafferodt
Update of patch #2249 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2250] [tax] limit worth of an advance if tech upkeep is activated

2011-01-14 Thread Matthias Pfafferodt
Update of patch #2250 (project freeciv): Status: In Progress = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2251] [Metaticket] rework ai tax / tech upkeep

2011-01-14 Thread Matthias Pfafferodt
Update of patch #2251 (project freeciv): Status: In Progress = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2337] Salishan nation

2011-01-14 Thread Daniel Markstedt
URL: http://gna.org/patch/?2337 Summary: Salishan nation Project: Freeciv Submitted by: dmarks Submitted on: Fri 14 Jan 2011 02:05:53 PM PST Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #2321] Split ai_unit_task in to ai tasks and advisor tasks

2011-01-14 Thread Marko Lindqvist
Follow-up Comment #1, patch #2321 (project freeciv): - Do *not* use adv_unit_new_task(... AUT_NONE ...) in default ai code, but call ai_unit_new_task(... AIUNIT_NONE ...) directly. Problem with former was that adv_unit_task was not necessarily changing and it decided to do nothing when

[Freeciv-Dev] [patch #2272] [delegation01] use an union for client/server data in struct connection

2011-01-14 Thread Matthias Pfafferodt
Update of patch #2272 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2338] add command luafile to execute a file with lua commands

2011-01-14 Thread Matthias Pfafferodt
___ Details: * only for level = ADMIN * is this a security risk? ___ File Attachments: --- Date: Fr 14 Jan 2011 23:20:39 CET Name: 20110114-add-command-luafile-to-execute-a-file-with-lua

[Freeciv-Dev] [patch #2339] add debugging (tech loss; building/unit sold)

2011-01-14 Thread Matthias Pfafferodt
: additional debugging output is a building or unit is sold / tech is lost due to upkeep problems ___ File Attachments: --- Date: Fr 14 Jan 2011 23:23:29 CET Name: 20110114-debugging-tech

[Freeciv-Dev] [patch #2340] reduce data saved in a scenario

2011-01-14 Thread Matthias Pfafferodt
with this reduction scenarios using the new format a bigger than old ones ... ___ File Attachments: --- Date: Fr 14 Jan 2011 23:24:26 CET Name: 20110114-reduce-data-saved-in-a-scenario.patch

[Freeciv-Dev] [patch #2341] set savename to freeciv-earth for the scenario earth-80x50-v3

2011-01-14 Thread Matthias Pfafferodt
___ Details: * do this for all scenarios? ___ File Attachments: --- Date: Fr 14 Jan 2011 23:25:25 CET Name: 20110114-set-savename-to-freeciv-earth-for-the-scenario-earth.patch Size

[Freeciv-Dev] [patch #2342] update Configuration summary

2011-01-14 Thread Matthias Pfafferodt
:yes Auth database support: no ___ File Attachments: --- Date: Fr 14 Jan 2011 23:27:27 CET Name: 20110114-update-Configuration-summary.patch Size: 2kB By: syntron http://gna.org

[Freeciv-Dev] [patch #2343] tell the user about the succesful creation of the manual files

2011-01-14 Thread Matthias Pfafferodt
___ Details: ___ File Attachments: --- Date: Fr 14 Jan 2011 23:28:06 CET Name: 20110114-tell-the-user-about-the-succesful-creation-of-the-ma.patch Size: 667B By: syntron http

[Freeciv-Dev] [patch #2121] [delegation02] add delegation (especially for longturn)

2011-01-14 Thread Matthias Pfafferodt
Update of patch #2121 (project freeciv): Status: In Progress = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2273] [delegation03] send a message about delegations if a new connection is attached

2011-01-14 Thread Matthias Pfafferodt
Update of patch #2273 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2276] [delegation04] do not allow /take if there is an active delegation

2011-01-14 Thread Matthias Pfafferodt
Update of patch #2276 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2275] [delegation05] fix reconnect of the original player

2011-01-14 Thread Matthias Pfafferodt
Update of patch #2275 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2344] fix city_workers_queue_remove()

2011-01-14 Thread Matthias Pfafferodt
if the queue is defined see also gna bug #17415 ___ File Attachments: --- Date: Fr 14 Jan 2011 23:43:19 CET Name: 20110114-fix-city_workers_queue_remove.patch Size: 1kB By: syntron http

[Freeciv-Dev] [patch #2344] fix city_workers_queue_remove()

2011-01-14 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2344 (project freeciv): this should be in the bug tracker ... ___ Reply to this item at: http://gna.org/patch/?2344 ___ Nachricht geschickt von/durch Gna!

[Freeciv-Dev] [bug #16557] Disallow attempts to change to same treaty level in GUI

2011-01-14 Thread Jacob Nevins
Update of bug #16557 (project freeciv): Summary:Treaty level = Disallow attempts to change to same treaty level in GUI ___ Reply to this item at: http://gna.org/bugs/?16557

[Freeciv-Dev] [bug #15570] Paradrop always displays turns to target as Unreachable

2011-01-14 Thread Jacob Nevins
Update of bug #15570 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Follow-up Comment #2: My work on this is currently stalled, and won't be ready for 2.3.0.

[Freeciv-Dev] [patch #2345] Ai type specific data to player

2011-01-14 Thread Marko Lindqvist
URL: http://gna.org/patch/?2345 Summary: Ai type specific data to player Project: Freeciv Submitted by: cazfi Submitted on: Sat 15 Jan 2011 01:04:05 AM EET Category: ai Priority: 5 - Normal

[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers

2011-01-14 Thread Jacob Nevins
Update of bug #16566 (project freeciv): Summary: Combat menu for workers = Duplicate base building actions on combat menu for workers ___ Reply to this item at: http://gna.org/bugs/?16566

[Freeciv-Dev] [patch #2345] Ai type specific data to player

2011-01-14 Thread Marko Lindqvist
Update of patch #2345 (project freeciv): Depends on: = patch #2324 ___ Reply to this item at: http://gna.org/patch/?2345 ___ Message sent

[Freeciv-Dev] [bug #17452] Transport Assertions

2011-01-14 Thread Jacob Nevins
Follow-up Comment #2, bug #17452 (project freeciv): I've also seen these. I haven't investigated yet. ___ Reply to this item at: http://gna.org/bugs/?17452 ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #2346] [veteran01] rework veteran system

2011-01-14 Thread Matthias Pfafferodt
veteran levels possible * up to 20 veteran levels * changes to the network protocol * add some sanity checks ___ File Attachments: --- Date: Sa 15 Jan 2011 00:27:07 CET Name: 20110114

[Freeciv-Dev] [patch #2347] [veteran02] use int for (veteran level)-power_fact

2011-01-14 Thread Matthias Pfafferodt
___ Details: ___ File Attachments: --- Date: Sa 15 Jan 2011 00:29:20 CET Name: 20110114-veteran02-use-int-for-veteran-level-power_fact.patch Size: 5kB By: syntron http://gna.org/patch

[Freeciv-Dev] [patch #2348] [veteran03] redo calculation of spy/diplomat chances

2011-01-14 Thread Matthias Pfafferodt
: --- Date: Sa 15 Jan 2011 00:29:30 CET Name: 20110114-veteran03-redo-calculation-of-spy-diplomat-chances.patch Size: 4kB By: syntron http://gna.org/patch/download.php?file_id=11887 ___ Reply to this item

[Freeciv-Dev] [patch #2348] [veteran03] redo calculation of spy/diplomat chances

2011-01-14 Thread Matthias Pfafferodt
Update of patch #2348 (project freeciv): Category:None = general Status:None = Ready For Test ___ Reply to this item at:

[Freeciv-Dev] [patch #2342] update Configuration summary

2011-01-14 Thread Marko Lindqvist
Follow-up Comment #1, patch #2342 (project freeciv): Please use IPv6 instead of IP6 ___ Reply to this item at: http://gna.org/patch/?2342 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #2349] Chinookan nation

2011-01-14 Thread Daniel Markstedt
URL: http://gna.org/patch/?2349 Summary: Chinookan nation Project: Freeciv Submitted by: dmarks Submitted on: Fri 14 Jan 2011 04:17:00 PM PST Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #2350] Callbacks to AI Interface to be called on phase begin and finishing

2011-01-14 Thread Marko Lindqvist
URL: http://gna.org/patch/?2350 Summary: Callbacks to AI Interface to be called on phase begin and finishing Project: Freeciv Submitted by: cazfi Submitted on: Sat 15 Jan 2011 02:24:53 AM EET Category: ai

[Freeciv-Dev] [patch #2350] Callbacks to AI Interface to be called on phase begin and finishing

2011-01-14 Thread Marko Lindqvist
Update of patch #2350 (project freeciv): Depends on: = patch #2345 ___ Reply to this item at: http://gna.org/patch/?2350 ___ Message sent

[Freeciv-Dev] [patch #2351] Move channel count from adv data to default ai data

2011-01-14 Thread Marko Lindqvist
URL: http://gna.org/patch/?2351 Summary: Move channel count from adv data to default ai data Project: Freeciv Submitted by: cazfi Submitted on: Sat 15 Jan 2011 02:47:06 AM EET Category: ai Priority: 5 -

[Freeciv-Dev] [patch #2351] Move channel count from adv data to default ai data

2011-01-14 Thread Marko Lindqvist
Update of patch #2351 (project freeciv): Depends on: = patch #2350 ___ Reply to this item at: http://gna.org/patch/?2351 ___ Message sent

[Freeciv-Dev] [patch #2352] Move ferry statistics from adv data to default ai data

2011-01-14 Thread Marko Lindqvist
URL: http://gna.org/patch/?2352 Summary: Move ferry statistics from adv data to default ai data Project: Freeciv Submitted by: cazfi Submitted on: Sat 15 Jan 2011 03:05:05 AM EET Category: ai Priority: 5

[Freeciv-Dev] [patch #2352] Move ferry statistics from adv data to default ai data

2011-01-14 Thread Marko Lindqvist
Update of patch #2352 (project freeciv): Depends on: = patch #2351 ___ Reply to this item at: http://gna.org/patch/?2352 ___ Message sent

[Freeciv-Dev] [patch #2317] qt-client final link with c++ linker

2011-01-14 Thread Marko Lindqvist
Update of patch #2317 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2344] fix city_workers_queue_remove()

2011-01-14 Thread Matthias Pfafferodt
Update of patch #2344 (project freeciv): Planned Release: 2.4.0 = 2.3.0, 2.4.0 ___ Follow-up Comment #2: as bug #17415was committed to S2_3 and trunk this one should too