Update of patch #2335 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #17508 (project freeciv):
Assigned to:None = syntron
Planned Release: 2.3.0 = 2.3.0, 2.4.0
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Follow-up Comment #1:
Here is a small
Additional Item Attachment, bug #17508 (project freeciv):
File name: 20110117-reset-game-after-failure-while-game-loading.patch Size:0
KB
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that the
generator needs even values
* test showed that the current generator works also with odd values
(file #11934)
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Additional Item Attachment:
File name: 20110117-allow-odd-width-and-height.patch Size:2 KB
Follow-up Comment #5, bug #16345 (project freeciv):
Needed metaserver side changes are now in place.
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Message sent via/by Gna!
:
---
Date: Mo 17 Jan 2011 12:57:56 CET Name: 20110117-fix-scenarios.patch Size:
98kB By: syntron
http://gna.org/bugs/download.php?file_id=11935
___
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http
2011 12:58:37 CET Name:
20110117-fix-loading-of-scenarios.patch Size: 1kB By: syntron
http://gna.org/bugs/download.php?file_id=11936
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Update of bug #17489 (project freeciv):
Category: client = general
Status:None = Ready For Test
Planned Release: = 2.4.0
Update of bug #17489 (project freeciv):
Assigned to:None = syntron
___
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Nachricht
Update of patch #2344 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = syntron
Open/Closed:Open = Closed
Update of bug #17465 (project freeciv):
Status:None = Duplicate
Open/Closed:Open = Closed
___
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Update of patch #2341 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = syntron
Open/Closed:Open = Closed
Update of patch #2339 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = syntron
Open/Closed:Open = Closed
Update of bug #17494 (project freeciv):
Status:None = Ready For Test
Assigned to:None = syntron
Open/Closed:Open = Closed
Update of patch #2343 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = syntron
Open/Closed:Open = Closed
Follow-up Comment #1, bug #17466 (project freeciv):
Thanks for the patch! Could you remove the debugging code and check the patch
for the coding style (see ./doc/CodingStyle)?
___
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Update of patch #2342 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Update of patch #2340 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = syntron
Open/Closed:Open = Closed
Update of patch #2338 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = syntron
Open/Closed:Open = Closed
Update of bug #17488 (project freeciv):
Status:None = Ready For Test
___
Follow-up Comment #1:
S2_3 version. I'll try to get this one committed before beta2.
TRUNK version will be more
Follow-up Comment #3, patch #2354 (project freeciv):
But I have no idea what to do about the translation part.
All but the strings in team_pretty_name() can be replaced. Could you create a
patch?
___
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Update of patch #2307 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #2114 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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URL:
http://gna.org/bugs/?17515
Summary: Add README to
http://download.gna.org/freeciv/modinst/
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 17 Jan 2011 03:43:10 PM EET
Category: docs
Severity:
On 17 January 2011 14:59, Matthias Pfafferodt free...@mapfa.de wrote:
Author: syntron
Date: Mon Jan 17 13:59:35 2011
New Revision: 18969
URL: http://svn.gna.org/viewcvs/freeciv?rev=18969view=rev
Log:
change debug message to correct level in tax code
see gna bug #17494
Please mention bug
Follow-up Comment #2, bug #13679 (project freeciv):
I still get randomly different savegames with identical seeds.
Note that autogame regression testing is made harder by event cache where
timestamps are saved. Is there a way to disable this feature while doing
autogame testing, or is one
Follow-up Comment #2, patch #2311 (project freeciv):
It seems that bug #13679 is still alive. So one cannot trust FAILURE results
on autogame reggression testing.
I've checked the patch. It quite trivially moves functions from one
sourcefile to other and I cannot see what could go wrong. So, as
Update of patch #2115 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Am Montag, 17. Januar 2011, 14:59:20 schrieben Sie:
On 17 January 2011 14:59, Matthias Pfafferodt free...@mapfa.de wrote:
Author: syntron
Date: Mon Jan 17 13:59:35 2011
New Revision: 18969
URL: http://svn.gna.org/viewcvs/freeciv?rev=18969view=rev
Log:
change debug message to
Update of patch #2117 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Update of patch #2293 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Update of patch #2294 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
Summary: [fcdb06] add PACKET_SERVER_SHUTDOWN as valid packet
in client_packet_input()
Update of bug #17085 (project freeciv):
Status: In Progress = Fixed
Open/Closed:Open = Closed
Planned Release: 2.4.0 = 2.3.0, 2.4.0
Update of bug #13643 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
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Follow-up Comment #10, patch #1494 (project freeciv):
Most of it is done ... (but there are still differences and, thus, this
ticket is still open)
___
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http://gna.org/patch/?1494
Follow-up Comment #3, bug #13679 (project freeciv):
you could disable the event cache - 'set ec_turn 0'
___
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http://gna.org/bugs/?13679
___
Nachricht geschickt
Follow-up Comment #4, bug #13679 (project freeciv):
I debugged this to find at least one of the problems.
When starting positions are inserted to hash, tile pointer (memory address)
is used as key - different bucket is used when tile memory is allocated from
different address - iteration over
:37 CET Name:
20110117-set-default-for-fcdb-freeciv-databases-to-no.patch Size: 699B By:
syntron
http://gna.org/bugs/download.php?file_id=11940
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Follow-up Comment #5, bug #13679 (project freeciv):
I did a big test with defined mapseed and gameseed today - besides the name
of the savegame all 11 runs are identical at the end (turn 550). Do you
start using a scenario (start positions?)
(file #11941)
Follow-up Comment #2, bug #17489 (project freeciv):
updated patch:
* add one extra line for the bribe cost
(file #11942)
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Additional Item Attachment:
File name: 20110117.1-show-unit-bribe-cost-in-the-client-gtk.patch Size:7 KB
Update of bug #17110 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Release: 2.4.0
___
Details:
___
File Attachments:
---
Date: Mo 17 Jan 2011 22:20:59 CET Name:
20110117-city01-use-PLR_DLG_COL_
:
20110117-city02-move-code-in-do_city_migration-to-create-the-correct.patch
Size: 1kB By: syntron
http://gna.org/bugs/download.php?file_id=11944
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http://gna.org/bugs/?17519
in update_vision_site_from_city()
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File Attachments:
---
Date: Mo 17 Jan 2011 22:22:58 CET Name:
20110117-city03-cleanup-naming-of-vision_site-functions.patch Size: 12kB
By: syntron
http://gna.org
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Details:
* use new type citizens (= unsigned char) as type for size
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File Attachments:
---
Date: Mo 17 Jan 2011 22:23:50 CET Name:
20110117-city04-accessor-function-for-vision_site
:
---
Date: Mo 17 Jan 2011 22:24:35 CET Name:
20110117-city05-accessor-function-for-city-size.patch Size: 91kB By:
syntron
http://gna.org/patch/download.php?file_id=11947
___
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http://gna.org/patch/?2359
___
Details:
* ruleset option to (de)activate it
* changes to the network protocol
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File Attachments:
---
Date: Mo 17 Jan 2011 22:25:23 CET Name:
20110117-city06-add-citizens
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Details:
___
File Attachments:
---
Date: Mo 17 Jan 2011 22:26:08 CET Name:
20110117-city07-add-sg_warn-macro-to-savegame2.c.patch Size: 1kB By:
syntron
http://gna.org/patch
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Details:
* changes the network protocol
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File Attachments:
---
Date: Mo 17 Jan 2011 22:27:33 CET Name:
20110117-city09-network-protocol-changes-to-send
:
* sort it: nation with the most citizens at the top
* please check it for memory leaks!
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File Attachments:
---
Date: Mo 17 Jan 2011 22:28:13 CET Name:
20110117-city10-show-citizens
___
Details:
* with ruleset option
* or better an effect?
___
File Attachments:
---
Date: Mo 17 Jan 2011 22:29:06 CET Name:
20110117-city11-convert-a-citizen-to-the-nation
Update of patch #2364 (project freeciv):
Summary: show citizens in the gtk client = [citizens10]
show citizens in the gtk client
___
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http://gna.org/patch/?2364
___
Details:
* with ruleset option (percent)
* or as effect?
___
File Attachments:
---
Date: Mo 17 Jan 2011 22:30:17 CET Name:
20110117-city12-convert-citizens-if-a-city-is-conquered.patch
:
---
Date: Mo 17 Jan 2011 22:31:04 CET Name:
20110117-city13-poison-citizens-of-the-city-owner.patch Size: 1kB By:
syntron
http://gna.org/patch/download.php?file_id=11955
___
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http://gna.org/patch/?2367
2011 22:32:05 CET Name:
20110117-city14-use-citizens-information-for-migration.patch Size: 3kB By:
syntron
http://gna.org/patch/download.php?file_id=11956
___
Reply to this item at:
http://gna.org/patch/?2368
:
---
Date: Mo 17 Jan 2011 22:32:54 CET Name:
20110117-city15-activate-real_sanity_check_feelings.patch Size: 10kB By:
syntron
http://gna.org/bugs/download.php?file_id=11957
___
Reply to this item at:
http://gna.org/bugs/?17520
:
___
File Attachments:
---
Date: Mo 17 Jan 2011 22:33:31 CET Name:
20110117-city16-more-sanity-checks-city.patch Size: 4kB By: syntron
http://gna.org/patch/download.php?file_id
Update of patch #2265 (project freeciv):
Depends on: = patch #2357
___
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___
Nachricht
Follow-up Comment #4, patch #2265 (project freeciv):
Split the patch in small tickets for testing ...
___
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http://gna.org/patch/?2265
___
Nachricht geschickt
URL:
http://gna.org/bugs/?17521
Summary: Units are not managed in a sane order
Project: Freeciv
Submitted by: None
Submitted on: Tue 18 Jan 2011 12:01:23 AM UTC
Category: client
Severity: 3 - Normal
URL:
http://gna.org/bugs/?17522
Summary: Fortifying a unit on a disputed square does not
gain the production of that square
Project: Freeciv
Submitted by: None
Submitted on: Tue 18 Jan 2011 12:04:01 AM UTC
Category: None
18.01.2011 5:04, anonymous wrote:
Details:
If you fortify a land unit (or sentry a naval unit) on a square you ought to
gain the output from that square.
Do you play with or without borders?
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On Mon, Jan 17, 2011 at 09:46:12PM +0100, Matthias Pfafferodt wrote:
Follow-up Comment #2, bug #17489 (project freeciv):
updated patch:
* add one extra line for the bribe cost
Why not add this to client/text.c:popup_info_text()?
--
Michal akfaew Mazurek
http://akfaew.jasminek.net
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