[Freeciv-Dev] [bug #17603] Seg fault when loading savefiles past turn 1

2011-01-31 Thread Matthias Pfafferodt
Update of bug #17603 (project freeciv): Severity: 3 - Normal = 4 - Important Status: Ready For Test = Fixed Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2442] Include ga.po in 2.3.0

2011-01-31 Thread Jacob Nevins
Follow-up Comment #3, patch #2442 (project freeciv): Fast work! I'll make sure this is included for the next 2.3.0 candidate. ___ Reply to this item at: http://gna.org/patch/?2442 ___

[Freeciv-Dev] [patch #2352] Move ferry statistics from adv data to default ai data

2011-01-31 Thread Marko Lindqvist
Update of patch #2352 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/patch/?2352 ___ Message sent

[Freeciv-Dev] [bug #17606] More barbarian players

2011-01-31 Thread Hubert Kowalewski
Follow-up Comment #1, bug #17606 (project freeciv): That's a good idea, I've always liked barbarians :) The question is what these barbarian players would be. I guess we need something more specific than Pirates and Barbarians. Following this convention we might be able to add 1-2 more players

[Freeciv-Dev] [patch #2399] Capability check for AI modules

2011-01-31 Thread Marko Lindqvist
Update of patch #2399 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2378] Server - metaserver post with curl

2011-01-31 Thread Marko Lindqvist
Update of patch #2378 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2416] Threads safe logging

2011-01-31 Thread Marko Lindqvist
Update of patch #2416 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2352] Move ferry statistics from adv data to default ai data

2011-01-31 Thread Marko Lindqvist
Follow-up Comment #3, patch #2352 (project freeciv): - Fixed aiferry stats logging code (file #12186) ___ Additional Item Attachment: File name: AiDataFerryStat_2352-3.diffSize:7 KB

[Freeciv-Dev] [bug #16922] Freeciv manpage lists old email address

2011-01-31 Thread Jacob Nevins
Follow-up Comment #5, bug #16922 (project freeciv): (Committed at r19142 (trunk), r19143 (S2_3), r19144 (S2_2).) ___ Reply to this item at: http://gna.org/bugs/?16922 ___ Message sent

[Freeciv-Dev] [bug #17510] Invalid lightning bolt expression in the help system

2011-01-31 Thread Jacob Nevins
Update of bug #17510 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed Release: 2.2.4, 2.3.0b1 = 2.2.4, 2.3.0-beta2

[Freeciv-Dev] [patch #2444] Electric Age city graphics for trident-based tilesets

2011-01-31 Thread Jacob Nevins
URL: http://gna.org/patch/?2444 Summary: Electric Age city graphics for trident-based tilesets Project: Freeciv Submitted by: jtn Submitted on: Mon Jan 31 21:17:07 2011 Category: art Priority: 5 - Normal

[Freeciv-Dev] [patch #2435] Qt-client color functions

2011-01-31 Thread Marko Lindqvist
Update of patch #2435 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2434] Easy way to disable timing results from logs

2011-01-31 Thread Marko Lindqvist
Follow-up Comment #3, patch #2434 (project freeciv): - Also adding of timestamps to logline prefix depend on LOG_TIMERS (file #12187) ___ Additional Item Attachment: File name: LogTimers_2434-3.diff Size:6 KB

[Freeciv-Dev] [patch #2415] Correct experimental ruleset descriptions to say they belong to experimental

2011-01-31 Thread Marko Lindqvist
Update of patch #2415 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2410] Tile label offset

2011-01-31 Thread Marko Lindqvist
Update of patch #2410 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #17606] More barbarian players

2011-01-31 Thread Daniel Markstedt
Follow-up Comment #2, bug #17606 (project freeciv): Here's my take: -Make Barbarians and Pirates playable (grouped under 'Imaginary') -Flag as sea barbarian: Viking, Illyrian, Japanese, Polynesian etc. - any nation that has a history of piracy -Flag as land barbarians: Visigothic, Vandalic,

[Freeciv-Dev] [patch #2445] Cleanup AI interface calls gained_control / lost_control

2011-01-31 Thread Marko Lindqvist
URL: http://gna.org/patch/?2445 Summary: Cleanup AI interface calls gained_control / lost_control Project: Freeciv Submitted by: cazfi Submitted on: Tue 01 Feb 2011 05:14:18 AM EET Category: ai Priority:

[Freeciv-Dev] [patch #2446] Launch threads for threaded ai

2011-01-31 Thread Marko Lindqvist
URL: http://gna.org/patch/?2446 Summary: Launch threads for threaded ai Project: Freeciv Submitted by: cazfi Submitted on: Tue 01 Feb 2011 05:26:35 AM EET Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #2446] Launch threads for threaded ai

2011-01-31 Thread Marko Lindqvist
Update of patch #2446 (project freeciv): Depends on: = patch #2445 ___ Reply to this item at: http://gna.org/patch/?2446 ___ Message sent

[Freeciv-Dev] [patch #2446] Launch threads for threaded ai

2011-01-31 Thread Marko Lindqvist
Update of patch #2446 (project freeciv): Depends on: = patch #2417 ___ Reply to this item at: http://gna.org/patch/?2446 ___ Message sent

[Freeciv-Dev] [bug #17606] More barbarian players

2011-01-31 Thread Daniel Markstedt
Follow-up Comment #3, bug #17606 (project freeciv): Tested it. The code currently disallows any nation being barbarian and playable at the same time. I think this should be changed. ___ Reply to this item at: http://gna.org/bugs/?17606