URL:
http://gna.org/bugs/?17931
Summary: Air units auto healted in case of auto return to
base
Project: Freeciv
Submitted by: alocritani
Submitted on: mer 23 mar 2011 07:22:18 GMT
Category: general
URL:
http://gna.org/bugs/?17932
Summary: Editor: wrong values for movement point for units
with fuel
Project: Freeciv
Submitted by: alocritani
Submitted on: mer 23 mar 2011 07:22:55 GMT
Category: editor
Update of patch #2466 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #2467 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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URL:
http://gna.org/bugs/?17934
Summary: Multiple Transports - Choice
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Wed 23 Mar 2011 02:36:17 PM GMT
Category: client
Severity: 1 - Wish
Update of patch #2468 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Additional Item Attachment, bug #17859 (project freeciv):
File name: fogofwar_typo.diff Size:0 KB
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http://gna.org/bugs/?17859
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Update of patch #2469 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #17927 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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URL:
http://gna.org/bugs/?17936
Summary: Buttons on Economy report don't work
Project: Freeciv
Submitted by: jtn
Submitted on: Wed Mar 23 21:36:48 2011
Category: client-gtk-2.0
Severity: 3 - Normal
Update of bug #17936 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-S2_3-gtk-economy-buttons.diff Size:1 KB
URL:
http://gna.org/bugs/?17937
Summary: Sell Obsolete button in Economy report can never
be used?
Project: Freeciv
Submitted by: jtn
Submitted on: Wed Mar 23 21:58:02 2011
Category: client
Severity: 3 -
Follow-up Comment #1, bug #17936 (project freeciv):
(Sell Obsolete issue is bug #17937.)
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Follow-up Comment #4, patch #2270 (project freeciv):
I've played with this and been meaning to post some constructive comments for
some time, but haven't got round to marshalling them, so for now I'll just
say: good show, unit selection has been a weak point of Freeciv.
Hopefully I'll get to
Follow-up Comment #1, bug #17934 (project freeciv):
Have a look at Matthias Pfafferodt's work in progress in patch #2270. I don't
know if it specifically addresses this annoyance, but any fix would need to
coordinate with what he's doing.
Follow-up Comment #1, bug #17932 (project freeciv):
Reproduced, although it's not just units with fuel for me, it's all units. X
is a factor of 3 out too.
This'll be not scaling by SINGLE_MOVE in objbind_get_allowed_value_span() or
thereabouts.
However, we want to be able to set fractional
Update of bug #17916 (project freeciv):
Summary: Impossible to edit game settings in window before
starting game = Small screen: impossible to edit game settings in window
before starting game
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Follow-up Comment #1, bug #17911 (project freeciv):
In the default ruleset, only Fortresses have an HP_Regen effect; airbases do
not. I assume this is deliberate.
Are you suggesting that this rule should be changed, or are you saying that
if you change the ruleset to try to give Airbases an
Update of bug #17906 (project freeciv):
Category:None = art
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Follow-up Comment #1:
Hm. I suspect the same issue affects other tilesets.
Presumably this only shows up with the
Update of bug #17905 (project freeciv):
Summary: Free happyness upkeep under republic =
Undocumented free happiness upkeep under republic
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Follow-up Comment #1:
Huh. I never knew that. It's there back to at least
Follow-up Comment #1, bug #17873 (project freeciv):
I'm not sure what you mean here; changing hotkeys is not a feature I'm aware
of, and I can't get Backspace to do anything special in my Gtk client. Can you
explain the exact steps to reproduce this?
Update of bug #17860 (project freeciv):
Planned Release: = 2.3.0
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Follow-up Comment #1:
Sounds bad.
Do you have a savegame?
Can you remember what svn revision you were synced to when
Update of bug #17824 (project freeciv):
Planned Release: = 2.4.0
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http://gna.org/bugs/?17824
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Update of bug #17924 (project freeciv):
Summary: Load/Unload facilities = Restrict transport
load/unload to locations with appropriate facilities
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http://gna.org/bugs/?17924
Update of bug #17925 (project freeciv):
Summary: paradrop only from cities with airport = Restrict
paradrop to only be possible from cities with airport
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http://gna.org/bugs/?17925
Update of bug #17919 (project freeciv):
Category:None = client
Severity: 3 - Normal = 2 - Minor
Status:None = Ready For Test
Assigned to:
Update of patch #2485 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #2490 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #1, bug #17937 (project freeciv):
I think the button should be renamed to Sell Redundant (to avoid confusion
with the technical meaning of Obsolete).
I'm not sure there is a benefit in having two separate buttons to sell the
given type of building. Why not just have a single
Update of patch #2494 (project freeciv):
Status: In Progress = Ready For Test
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http://gna.org/patch/?2494
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Update of patch #2495 (project freeciv):
Status: In Progress = Ready For Test
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http://gna.org/patch/?2495
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Update of patch #2492 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: arab_flag_colors.diff Size:22 KB
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